Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
Dependents: TYBLE16_simple_data_logger TYBLE16_MP3_Air
features/FEATURE_BLE/targets/TARGET_Maxim/exactLE/wsf/include/wsf_queue.h
- Committer:
- kenjiArai
- Date:
- 2019-12-31
- Revision:
- 1:9db0e321a9f4
- Parent:
- 0:5b88d5760320
File content as of revision 1:9db0e321a9f4:
/*************************************************************************************************/
/*!
* \file wsf_queue.h
*
* \brief General purpose queue service.
*
* $Date: 2011-10-14 21:35:03 -0700 (Fri, 14 Oct 2011) $
* $Revision: 191 $
*
* Copyright (c) 2009-2016 ARM Limited. All rights reserved.
*
* SPDX-License-Identifier: LicenseRef-PBL
*
* Licensed under the Permissive Binary License, Version 1.0 (the "License"); you may not use
* this file except in compliance with the License. You may obtain a copy of the License at
*
* https://www.mbed.com/licenses/PBL-1.0
*
* See the License for the specific language governing permissions and limitations under the License.
*/
/*************************************************************************************************/
#ifndef WSF_QUEUE_H
#define WSF_QUEUE_H
#ifdef __cplusplus
extern "C" {
#endif
/**************************************************************************************************
Macros
**************************************************************************************************/
/*! Initialize a queue */
#define WSF_QUEUE_INIT(pQueue) {(pQueue)->pHead = NULL; (pQueue)->pTail = NULL;}
/**************************************************************************************************
Data Types
**************************************************************************************************/
/*! Queue structure */
typedef struct
{
void *pHead; /*! head of queue */
void *pTail; /*! tail of queue */
} wsfQueue_t;
/**************************************************************************************************
Function Declarations
**************************************************************************************************/
/*************************************************************************************************/
/*!
* \fn WsfQueueEnq
*
* \brief Enqueue an element to the tail of a queue.
*
* \param pQueue Pointer to queue.
* \param pElem Pointer to element.
*
* \return None.
*/
/*************************************************************************************************/
void WsfQueueEnq(wsfQueue_t *pQueue, void *pElem);
/*************************************************************************************************/
/*!
* \fn WsfQueueDeq
*
* \brief Dequeue an element from the head of a queue.
*
* \param pQueue Pointer to queue.
*
* \return Pointer to element that has been dequeued or NULL if queue is empty.
*/
/*************************************************************************************************/
void *WsfQueueDeq(wsfQueue_t *pQueue);
/*************************************************************************************************/
/*!
* \fn WsfQueuePush
*
* \brief Push an element to the head of a queue.
*
* \param pQueue Pointer to queue.
* \param pElem Pointer to element.
*
* \return None.
*/
/*************************************************************************************************/
void WsfQueuePush(wsfQueue_t *pQueue, void *pElem);
/*************************************************************************************************/
/*!
* \fn WsfQueueInsert
*
* \brief Insert an element into a queue. This function is typically used when iterating
* over a queue.
*
* \param pQueue Pointer to queue.
* \param pElem Pointer to element to be inserted.
* \param pPrev Pointer to previous element in the queue before element to be inserted.
* Note: set pPrev to NULL if pElem is first element in queue.
* \return None.
*/
/*************************************************************************************************/
void WsfQueueInsert(wsfQueue_t *pQueue, void *pElem, void *pPrev);
/*************************************************************************************************/
/*!
* \fn WsfQueueRemove
*
* \brief Remove an element from a queue. This function is typically used when iterating
* over a queue.
*
* \param pQueue Pointer to queue.
* \param pElem Pointer to element to be removed.
* \param pPrev Pointer to previous element in the queue before element to be removed.
*
* \return None.
*/
/*************************************************************************************************/
void WsfQueueRemove(wsfQueue_t *pQueue, void *pElem, void *pPrev);
/*************************************************************************************************/
/*!
* \fn WsfQueueCount
*
* \brief Count the number of elements in a queue.
*
* \param pQueue Pointer to queue.
*
* \return Number of elements in queue.
*/
/*************************************************************************************************/
uint16_t WsfQueueCount(wsfQueue_t *pQueue);
/*************************************************************************************************/
/*!
* \fn WsfQueueEmpty
*
* \brief Return TRUE if queue is empty.
*
* \param pQueue Pointer to queue.
*
* \return TRUE if queue is empty, FALSE otherwise.
*/
/*************************************************************************************************/
bool_t WsfQueueEmpty(wsfQueue_t *pQueue);
#ifdef __cplusplus
};
#endif
#endif /* WSF_QUEUE_H */