GameBoy Advance Multiboot
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Boot up a GameBoy Advance though it's serial port
The main purpose of this program is to load a program onto the GameBoy with out the need for a flash cartridge.
I have a couple of gba multiboot files that will work with this setup on my web site. I originally did this with a PIC24.
// mbed GBA Loader - Boot up a GameBoy Advance using Multiboot (no cart req.) // // Ken Kaarvik kkaarvik@yahoo.com // Nov 13, 2010 // // mbed gba serial port // 1-0V 6-0V // p5-mosi 3-SI // p6-miso 2-SO // p7-sck 5-SC // p8-input 1-3V3 // // p15-analogIn 0-3V3 test voltage pot // p16-analogIn 0-3V3 test voltage pot // // note: the GBA does not power the mbed // // The GBA file that you wish to load into the GBA is stored on the mbed's local file system. // (Just drag and drop it onto the drive where mbed is located.) // The GBA can be multibooted with a maximum file size of 256kB (the mbed shows up on my // computer as a flash drive with 2MB of memory, room for several GBA files!) // // Apply power to the mbed (or reset) before turning on the GBA. // #include "mbed.h" Serial pc(USBTX, USBRX); //debug info - see raw data being transferred back and forth as GBA is booting SPI spi(p5, p6, p7); // mosi, miso, sclk LocalFileSystem local("local"); DigitalIn gba_present(p8); DigitalOut myled1(LED1); //used for my demo program (volt4.gba) DigitalOut myled2(LED2); //used for my demo program (volt4.gba) DigitalOut myled3(LED3); //used for my demo program (volt4.gba) DigitalOut myled4(LED4); //used for my demo program (volt4.gba) AnalogIn voltmeter1(p15); //used for my demo program (volt4.gba) AnalogIn voltmeter2(p16); //used for my demo program (volt4.gba) unsigned long read_from_gba; //unsigned long test_counter; long writeSPI32bits(long write32) { pc.printf("0x%08x ",write32); long read32 = (spi.write(write32>>16))<<16; read32 = (spi.write(write32))|read32; pc.printf("0x%08x ",read32); return read32; } long writeSPI32bits_nodebug(long write32) { long read32 = (spi.write(write32>>16))<<16; read32 = (spi.write(write32))|read32; return read32; } int main() { // Setup the spi for 8 bit data, high steady state clock, // second edge capture, with a 100 kHz clock rate spi.format(16,3); spi.frequency(100000); pc.printf("\n\n\r.....GBA Multiboot Hack......\n\n\r"); if (gba_present) pc.printf(".....Please turn off GBA.....\n\r"); while(gba_present); wait(0.2); if(!gba_present) pc.printf(".....Please turn on GBA......\n\r"); while(!gba_present); wait(0.2); pc.printf(".....GBA power up detected!..\n\r"); FILE *fp = fopen("/local/volt4.gba", "rb"); //*****change .gba file here***** pc.printf(".....Opening GBA file readonly\r\n"); fseek(fp, 0L, SEEK_END); //get *.gba file length long gba_file_length= ftell(fp); gba_file_length = (gba_file_length+0x0f)&0xfffffff0; //align length to xfer to 16 fseek(fp, 0L, SEEK_SET); pc.printf(".....GBA file length 0x%08x\r\n\n",gba_file_length); pc.printf("MBED(mstr) GBA(slave) \r\n\n"); while(read_from_gba!=0x72026202) { wait(0.01); read_from_gba = writeSPI32bits(0x00006202); pc.printf(" ;Looking for GBA\r\n"); } read_from_gba = writeSPI32bits(0x00006202); pc.printf(" ;Found GBA\r\n"); read_from_gba = writeSPI32bits(0x00006102); pc.printf(" ;Recognition ok\r\n"); int i; for(int Counter=0;Counter<=0x5f;Counter++) { i = getc(fp); //Read in 16 bits of .gba file i = getc(fp)<<8|i; //Read in 16 bits of .gba file read_from_gba = writeSPI32bits_nodebug(0x0000ffff&i); // pc.printf(" ;send header a\r\n"); } read_from_gba = writeSPI32bits(0x00006200); pc.printf(" ;Transfer of header data complete\r\n"); read_from_gba = writeSPI32bits(0x00006202); pc.printf(" ;Exchange master/slave info again\r\n"); read_from_gba = writeSPI32bits(0x000063d1); pc.printf(" ;Send palette data\r\n"); read_from_gba = writeSPI32bits(0x000063d1); pc.printf(" ;Send palette data, receive 0x73hh****\r\n"); long m = ((read_from_gba&0x00ff0000)>>8)+0xffff00d1; long hh = ((read_from_gba&0x00ff0000)>>16)+0xf; writeSPI32bits((((read_from_gba>>16)+0x0000000f)&0xff)|0x00006400); pc.printf(" ;Send handshake data\r\n"); read_from_gba = writeSPI32bits((gba_file_length-0x190)/4); pc.printf(" ;Send length info, receive seed 0x**cc****\r\n"); long c = 0x0000c387; long f = ((((read_from_gba&0x00ff0000)>>8)+hh)+0x00)|0xffff0000; pc.printf(" ;Send encrypted data (takes too long to show it all!)\r\n"); unsigned int gba_file_location = 0xc0; while(gba_file_location>1)^0x0000c37b; else c = c>>1; gba_data = gba_data>>1; } m = (0x6f646573*m)+1; writeSPI32bits_nodebug(gba_data2^((~(0x02000000+gba_file_location))+1)^m^0x43202f2f);//This line or next two // writeSPI32bits(gba_data2^((~(0x02000000+gba_file_location))+1)^m^0x43202f2f); //*****Uncomment two line to see all data being transfered***** // pc.printf(" ;\n\r"); //*****Uncomment two line to see all data being transfered***** gba_file_location=gba_file_location+4; } for(int bit=0;bit<32;bit++) { if((c^f)&0x01) c =(c>>1)^0x0000c37b; else c = c>>1; f = f>>1; } while (writeSPI32bits(0x00000065)!=0x00750065) { pc.printf(" ;Wait for GBA to respond with CRC\n\r"); } pc.printf(" ;GBA ready with CRC\n\r"); writeSPI32bits(0x00000066); pc.printf(" ;Let's exchange CRC!\n\r"); writeSPI32bits(c); pc.printf(" ;CRC ...hope they match!\n\r"); pc.printf(" ;All done!\n\r\n"); fclose(fp); //****Done with multiboot******************************************************** //****Following is code to talk to GBA running my custom program (volt4.gba)***** while(1) //read in analog values on p15 and p16, only use 9 bits from both, pack up and send to GBA { read_from_gba = writeSPI32bits((voltmeter1.read_u16()>>7)|((voltmeter2.read_u16()&0xff80)<<2)); pc.printf("\r"); read_from_gba =(~read_from_gba)&0x3ff; myled1 = (read_from_gba & 0x1); //turn on led1 when "A" button on GBA is pressed myled2 = (read_from_gba & 0x2); //B myled3 = (read_from_gba & 0x4); //Select myled4 = (read_from_gba & 0x8); //Start } }
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Awesome! I was looking at your GBA source files and was wondering if its possible to make them in C++ because assembly just shoots way over my head