![](/media/cache/img/default_profile.jpg.50x50_q85.jpg)
project for 2035
Dependencies: mbed wave_player 4DGL-uLCD-SE MMA8452
Diff: graphics.cpp
- Revision:
- 19:58cd419a082c
- Parent:
- 18:92431a28b46b
- Child:
- 20:0c0fec831df0
diff -r 92431a28b46b -r 58cd419a082c graphics.cpp --- a/graphics.cpp Wed Nov 25 00:44:52 2020 +0000 +++ b/graphics.cpp Wed Nov 25 00:52:57 2020 +0000 @@ -47,7 +47,8 @@ void draw_snake_body(int u, int v) { - uLCD.filled_rectangle(u, v, u+10, v+10, GREEN); + uLCD.filled_rectangle(u, v, u+10, v+10, WHITE); + uLCD.line(u+2, v, u+2, v+11, RED); } void draw_snake_head(int u, int v) @@ -55,7 +56,7 @@ //May need to design a snake head sprite //Tile still need to be designed on paper - uLCD.filled_rectangle(u, v, u+10, v+10, GREEN); + uLCD.filled_rectangle(u, v, u+10, v+10, BLUE); uLCD.pixel(u+8, v+2, RED); uLCD.line(u+2, v+8, u+10, v+8, RED); } @@ -64,6 +65,5 @@ { //May need to design a snake tail sprite //Tile still need to be designed on paper - uLCD.filled_rectangle(u, v, u+10, v+10, GREEN); - uLCD.line(u+1, v+2, u+1, v+8, RED); + uLCD.filled_rectangle(u, v, u+10, v+10, BLUE); }