project for 2035

Dependencies:   mbed wave_player 4DGL-uLCD-SE MMA8452

Revision:
19:58cd419a082c
Parent:
18:92431a28b46b
Child:
20:0c0fec831df0
--- a/graphics.cpp	Wed Nov 25 00:44:52 2020 +0000
+++ b/graphics.cpp	Wed Nov 25 00:52:57 2020 +0000
@@ -47,7 +47,8 @@
 
 void draw_snake_body(int u, int v)
 {
-    uLCD.filled_rectangle(u, v, u+10, v+10, GREEN);
+    uLCD.filled_rectangle(u, v, u+10, v+10, WHITE);
+    uLCD.line(u+2, v, u+2, v+11, RED);
 }
 
 void draw_snake_head(int u, int v)
@@ -55,7 +56,7 @@
      //May need to design a snake head sprite
      //Tile still need to be designed on paper
 
-    uLCD.filled_rectangle(u, v, u+10, v+10, GREEN);
+    uLCD.filled_rectangle(u, v, u+10, v+10, BLUE);
     uLCD.pixel(u+8, v+2, RED);
     uLCD.line(u+2, v+8, u+10, v+8, RED);
 }
@@ -64,6 +65,5 @@
 {
      //May need to design a snake tail sprite
      //Tile still need to be designed on paper
-    uLCD.filled_rectangle(u, v, u+10, v+10, GREEN);
-    uLCD.line(u+1, v+2, u+1, v+8, RED);
+    uLCD.filled_rectangle(u, v, u+10, v+10, BLUE);
 }