this is lame
Dependencies: mbed wave_player 4DGL-uLCD-SE MMA8452
Diff: map.cpp
- Revision:
- 2:c5848a443855
- Parent:
- 0:35660d7952f7
--- a/map.cpp Wed Apr 04 21:11:07 2018 +0000 +++ b/map.cpp Thu Apr 11 23:01:11 2019 +0000 @@ -17,8 +17,8 @@ * This is a global variable, but can only be access from this file because it * is static. */ -static Map map; -static int active_map; +static Map map[2]; +static int active_map=0; /** * The first step in HashTable access for the map is turning the two-dimensional @@ -27,6 +27,7 @@ */ static unsigned XY_KEY(int X, int Y) { // TODO: Fix me! + return X* map[active_map].h + Y; } /** @@ -36,28 +37,40 @@ */ unsigned map_hash(unsigned key) { - // TODO: Fix me! + + return key % NUMBUCK;// key mod number of buckets- returns the right bucket number that the key is in } void maps_init() { - // TODO: Implement! - // Initialize hash table - // Set width & height + map[0].items =createHashTable(map_hash, NUMBUCK); //initialize hash table w numbuck from globals.h + map[0].w= 50; // set width- in globals.h + map[0].h= 50; //set height- in global map[0].items =createHashTable(map_hash, NUMBUCK); //initialize hash table w numbuck from globals.h + map[1].items =createHashTable(map_hash, NUMBUCK); + map[1].w= 50; // set width- in globals.h + map[1].h= 50; //set height- in globals.hs.h + + } Map* get_active_map() { // There's only one map - return ↦ + return & map[active_map]; } Map* set_active_map(int m) { - active_map = m; - return ↦ + active_map = m; + return & map[active_map]; } +#define WALL 0 +#define PLANT 1 +#define GATE 2 +#define NPC 3 + + void print_map() { // As you add more types, you'll need to add more items to this array. @@ -76,39 +89,69 @@ int map_width() { + Map* m= get_active_map();//get the active map + return m -> w; //returns the active map's width } int map_height() { + Map* m= get_active_map(); //get the active map + return m -> h; // returns the active map's height } int map_area() { + Map * m= get_active_map(); + return (m-> h * m-> w); } MapItem* get_north(int x, int y) { + Map *m= get_active_map(); + int key= XY_KEY(x,y+1);//north is y+1 + return (MapItem *) getItem(map-> items, key); //gets the item corresponding to that key- uses hash_table.c function } MapItem* get_south(int x, int y) { + Map *m= get_active_map(); + int key= XY_KEY(x,y-1);//south is y-1 + return (MapItem *) getItem(map-> items, key); //gets the item corresponding to that key- uses hash_table.c function } MapItem* get_east(int x, int y) { + Map *m= get_active_map(); + int key= XY_KEY(x+1,y);//east is x+1 + return (MapItem *) getItem(map-> items, key); //gets the item corresponding to that key- uses hash_table.c function } MapItem* get_west(int x, int y) { + Map *m= get_active_map(); + int key= XY_KEY(x-1,y);//west is x-1 + return (MapItem *) getItem(map-> items, key); //gets the item corresponding to that key- uses hash_table.c function } MapItem* get_here(int x, int y) { + Map *m= get_active_map(); + int key= XY_KEY(x,y); + return (MapItem *) getItem(map-> items, key); //gets the item corresponding to that key- uses hash_table.c function } - +int check_type(int x, int y) +{ + +} void map_erase(int x, int y) { + Map *map= get_active_map();//gets current map + int key= XY_KEY(x,y);//gets current key + MapItem* item = (MapItem *) getItem(map-> items, key);//current item + //condition for erase//// if key found??? + if (item -> type == GATE) deleteItem(map->items, key); // if gate erase previous map- + set_active_map(active_map +1); // set the active map to be the next map } void add_wall(int x, int y, int dir, int len) @@ -135,4 +178,6 @@ w1->data = NULL; void* val = insertItem(get_active_map()->items, XY_KEY(x, y), w1); if (val) free(val); // If something is already there, free it -} \ No newline at end of file +} + +//add other things \ No newline at end of file