NetworkSocketAPI
Dependents: HelloWizFi250Interface
Fork of NetworkSocketAPI by
NetworkInterface.h
- Committer:
- Christopher Haster
- Date:
- 2016-04-19
- Revision:
- 93:65a9f84862f0
- Parent:
- 92:dd5f19874adf
- Child:
- 94:644df37bb05b
File content as of revision 93:65a9f84862f0:
/* Socket * Copyright (c) 2015 ARM Limited * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef NETWORK_INTERFACE_H #define NETWORK_INTERFACE_H #include "mbed.h" #include "SocketAddress.h" /** Enum of standardized error codes * @enum ns_error_t */ enum nsapi_error_t { NSAPI_ERROR_WOULD_BLOCK = -3001, /*!< no data is not available but call is non-blocking */ NSAPI_ERROR_UNSUPPORTED = -3002, /*!< unsupported configuration */ NSAPI_ERROR_NO_CONNECTION = -3003, /*!< not connected to a network */ NSAPI_ERROR_NO_SOCKET = -3004, /*!< socket not available for use */ NSAPI_ERROR_NO_ADDRESS = -3005, /*!< IP address is not known */ NSAPI_ERROR_NO_MEMORY = -3006, /*!< memory resource not available */ NSAPI_ERROR_DNS_FAILURE = -3007, /*!< DNS failed to complete successfully */ NSAPI_ERROR_DHCP_FAILURE = -3008, /*!< DHCP failed to complete successfully */ NSAPI_ERROR_AUTH_FAILURE = -3009, /*!< connection to access point faield */ NSAPI_ERROR_DEVICE_ERROR = -3010, /*!< failure interfacing with the network procesor */ }; /** Enum of available options * @enum ns_opt_t */ enum ns_opt_t { }; /** Enum of socket protocols * @enum protocol_t */ enum nsapi_protocol_t { NSAPI_TCP, /*!< Socket is of TCP type */ NSAPI_UDP, /*!< Socket is of UDP type */ }; /** NetworkInterface class * Common interface that is shared between all hardware that * can connect to a network over IP. */ class NetworkInterface { public: virtual ~NetworkInterface() {}; /** Get the internally stored IP address * @return IP address of the interface or null if not yet connected */ virtual const char *get_ip_address() = 0; /** Get the internally stored MAC address * @return MAC address of the interface */ virtual const char *get_mac_address() = 0; /** Get the current status of the interface * @return true if connected */ virtual bool is_connected() { return get_ip_address() != NULL; } /** Looks up the specified host's IP address * @param name Hostname to lookup * @param dest Destination for IP address, must have space for SocketAddress::IP_SIZE * @return 0 on success, negative on failure */ virtual int gethostbyname(const char *name, char *dest); protected: friend class Socket; friend class UDPSocket; friend class TCPSocket; friend class TCPServer; /** Open a socket * @param handle Handle in which to store new socket * @param proto Type of socket to open, NSAPI_TCP or NSAPI_UDP * @return 0 on success, negative on failure */ virtual int socket_open(void **handle, nsapi_protocol_t proto) = 0; /** Close the socket * @param handle Socket handle * @return 0 on success, negative on failure * @note On failure, any memory associated with the socket must still * be cleaned up */ virtual int socket_close(void *handle) = 0; /** Set socket options * @param handle Socket handle * @param optname Option ID * @param optval Option value * @param optlen Length of the option value * @return 0 on success, negative on failure */ virtual int socket_set_option(void *handle, int optname, const void *optval, unsigned int optlen) = 0; /** Get socket options * @param handle Socket handle * @param optname Option ID * @param optval Buffer pointer where to write the option value * @param optlen Length of the option value * @return 0 on success, negative on failure */ virtual int socket_get_option(void *handle, int optname, void *optval, unsigned int *optlen) = 0; /** Bind a server socket to a specific port * @param handle Socket handle * @param port The port to listen for incoming connections on * @return 0 on success, negative on failure. */ virtual int socket_bind(void *handle, int port) = 0; /** Start listening for incoming connections * @param handle Socket handle * @param backlog Number of pending connections that can be queued up at any * one time [Default: 1] * @return 0 on success, negative on failure */ virtual int socket_listen(void *handle, int backlog) = 0; /** Connects this TCP socket to the server * @param handle Socket handle * @param address SocketAddress to connect to * @return 0 on success, negative on failure */ virtual int socket_connect(void *handle, const SocketAddress &address) = 0; /** Check if the socket is connected * @param handle Socket handle * @return true if connected, false otherwise */ virtual bool socket_is_connected(void *handle) = 0; /** Accept a new connection. * @param handle Handle in which to store new socket * @param server Socket handle to server to accept from * @return 0 on success, negative on failure * @note This call is not-blocking, if this call would block, must * immediately return NSAPI_ERROR_WOULD_WAIT */ virtual int socket_accept(void **handle, void *server) = 0; /** Send data to the remote host * @param handle Socket handle * @param data The buffer to send to the host * @param size The length of the buffer to send * @return Number of written bytes on success, negative on failure * @note This call is not-blocking, if this call would block, must * immediately return NSAPI_ERROR_WOULD_WAIT */ virtual int socket_send(void *handle, const void *data, unsigned size) = 0; /** Receive data from the remote host * @param handle Socket handle * @param data The buffer in which to store the data received from the host * @param size The maximum length of the buffer * @return Number of received bytes on success, negative on failure * @note This call is not-blocking, if this call would block, must * immediately return NSAPI_ERROR_WOULD_WAIT */ virtual int socket_recv(void *handle, void *data, unsigned size) = 0; /** Send a packet to a remote endpoint * @param handle Socket handle * @param address The remote SocketAddress * @param data The packet to be sent * @param size The length of the packet to be sent * @return the number of written bytes on success, negative on failure * @note This call is not-blocking, if this call would block, must * immediately return NSAPI_ERROR_WOULD_WAIT */ virtual int socket_sendto(void *handle, const SocketAddress &address, const void *data, unsigned size) = 0; /** Receive a packet from a remote endpoint * @param handle Socket handle * @param address Destination for the remote SocketAddress or null * @param buffer The buffer for storing the incoming packet data * If a packet is too long to fit in the supplied buffer, * excess bytes are discarded * @param size The length of the buffer * @return the number of received bytes on success, negative on failure * @note This call is not-blocking, if this call would block, must * immediately return NSAPI_ERROR_WOULD_WAIT */ virtual int socket_recvfrom(void *handle, SocketAddress *address, void *buffer, unsigned size) = 0; /** Register a callback on state change of the socket * @param handle Socket handle * @param callback Function to call on state change * @param data Argument to pass to callback * @note Callback may be called in an interrupt context. */ virtual void socket_attach(void *handle, void (*callback)(void *), void *data) = 0; }; #endif