NetworkSocketAPI
Dependents: HelloWizFi250Interface
Fork of NetworkSocketAPI by
SocketInterface.h
- Committer:
- Christopher Haster
- Date:
- 2016-02-18
- Branch:
- api-changes
- Revision:
- 28:163fbe3263f4
- Parent:
- 27:d7ed39727306
- Child:
- 31:7f15b95f2a1d
File content as of revision 28:163fbe3263f4:
/* SocketInterface Base Class * Copyright (c) 2015 ARM Limited * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef SOCKET_INTERFACE_H #define SOCKET_INTERFACE_H #include "stdint.h" /** Enum of socket protocols */ typedef enum { SOCK_TCP, /*!< Socket connection over TCP */ SOCK_UDP, /*!< Socket connection over UDP */ } socket_protocol_t; /** SocketInterface class * Common interface for implementation specific sockets created through * network interfaces. This class is used internally by the * TCPSocket and UDPSocket classes */ class SocketInterface { public: /** Set the URL of the socket * Performs DNS lookup if necessary * @param url URL to connect to * @return 0 on success */ virtual int32_t setURL(const char *url) = 0; /** Set the IP address of the socket * @param ip IP address to connect to, copied internally */ virtual void setIPAddress(const char *ip); /** Set the port of the socket * @param port Port to connect to */ virtual void setPort(uint16_t port); /** Open a connection to the underlying address * Only used for TCP sockets * @return 0 on success */ virtual int32_t open() = 0; /** Close an open connection * Only used for TCP sockets * @return 0 on success */ virtual int32_t close() = 0; /** Send data * @param data Buffer of data to send * @param len Size of data to send * @param timeout_ms Maximum amount of time to wait * @return 0 on success */ virtual int32_t send(const void *data, uint32_t len, uint32_t timeout_ms) = 0; /** In client or server mode receive data * @param data a buffer to store the data in * @param amount The amount of data to receive * @param timeout_ms The longest time to wait for the data * @return Number of bytes sent or a negative value on failure */ virtual int32_t recv(void *data, uint32_t len, uint32_t timeout_ms) = 0; }; #endif