NetworkSocketAPI
Dependents: HelloWizFi250Interface
Fork of NetworkSocketAPI by
Diff: NetworkInterface.h
- Revision:
- 76:bbe51641f405
- Child:
- 77:b66a6984ed2d
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/NetworkInterface.h Tue Apr 05 09:07:28 2016 -0500 @@ -0,0 +1,190 @@ +/* NetworkInterface Base Class + * Copyright (c) 2015 ARM Limited + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef NETWORK_INTERFACE_H +#define NETWORK_INTERFACE_H + +/** NetworkInterface class + * Common interface that is shared between all hardware that + * can connect to a network over IP. + */ +class NetworkInterface +{ +public: + virtual ~NetworkInterface() {}; + + /** Get the internally stored IP address + /return IP address of the interface or null if not yet connected + */ + virtual const char *get_ip_address() = 0; + + /** Get the internally stored MAC address + /return MAC address of the interface + */ + virtual const char *get_mac_address() = 0; + + /** Get the current status of the interface + /return true if connected + */ + virtual bool is_connected() { + return get_ip_address() != NULL; + } + + /** Looks up the specified host's IP address + /param name Hostname to lookup + /param port Optional port to pass to SocketAddress + /return Resolved IP address, SocketAddress with null IP address on failure + */ + virtual SocketAddress gethostbyname(const char *name, uint16_t port=0); + +protected: + /** Enum of socket protocols + /enum protocol_t + */ + enum protocol_t { + TCP, /*!< Socket is of TCP type */ + UDP, /*!< Socket is of UDP type */ + }; + + /** Create a socket + /param proto The type of socket to open, TCP or UDP + /return The alocated socket or null on failure + */ + virtual void *socket_create(protocol_t proto) = 0; + + /** Destroy a socket + /param socket Previously allocated socket + */ + virtual void socket_destroy(void *handle) = 0; + + /** Set socket options + \param handle Socket handle + \param optname Option ID + \param optval Option value + \param optlen Length of the option value + \return 0 on success, negative on failure + */ + virtual int socket_set_option(void *handle, int optname, const void *optval, unsigned int optlen) = 0; + + /** Get socket options + \param handle Socket handle + \param optname Option ID + \param optval Buffer pointer where to write the option value + \param optlen Length of the option value + \return 0 on success, negative on failure + */ + virtual int socket_get_option(void *handle, int optname, void *optval, unsigned int *optlen) = 0; + + /** Bind a server socket to a specific port + \param handle Socket handle + \param port The port to listen for incoming connections on + \return 0 on success, negative on failure. + */ + virtual int socket_bind(void *handle, int port) = 0; + + /** Start listening for incoming connections + \param handle Socket handle + \param backlog Number of pending connections that can be queued up at any + one time [Default: 1] + \return 0 on success, negative on failure + */ + virtual int socket_listen(void *handle, int backlog=1) = 0; + + /** Accept a new connection. + \param handle Socket handle + \param socket A TCPSocket instance that will handle the incoming connection. + \return 0 on success, negative on failure. + */ + virtual int socket_accept(void *handle, void **connection) = 0; + + /** Connects this TCP socket to the server + \param handle Socket handle + \param address SocketAddress to connect to + \return 0 on success, negative on failure + */ + virtual int socket_connect(void *handle, SocketAddress address) = 0; + + /** Check if the socket is connected + \param handle Socket handle + \return true if connected, false otherwise + */ + virtual bool socket_is_connected(void *handle); + + /** Send data to the remote host + \param handle Socket handle + \param data The buffer to send to the host + \param size The length of the buffer to send + \return Number of written bytes on success, negative on failure + */ + virtual int socket_send(void *handle, const void *data, unsigned size) = 0; + + /** Receive data from the remote host + \param handle Socket handle + \param data The buffer in which to store the data received from the host + \param size The maximum length of the buffer + \return Number of received bytes on success, negative on failure + */ + virtual int socket_recv(void *handle, void *data, unsigned size) = 0; + + /** Send a packet to a remote endpoint + \param handle Socket handle + \param address The remote SocketAddress + \param data The packet to be sent + \param size The length of the packet to be sent + \return the number of written bytes on success, negative on failure + */ + virtual int socket_sendto(void *handle, SocketAddress address, const void *data, unsigned size) = 0; + + /** Receive a packet from a remote endpoint + \param handle Socket handle + \param address Destination for the remote SocketAddress or null + \param buffer The buffer for storing the incoming packet data + If a packet is too long to fit in the supplied buffer, + excess bytes are discarded + \param size The length of the buffer + \return the number of received bytes on success, negative on failure + */ + virtual int socket_recvfrom(void *handle, SocketAddress *address, void *buffer, unsigned size) = 0; + + /** Close the socket + \param handle Socket handle + \param shutdown free the left-over data in message queues + */ + virtual int socket_close(void *handle, bool shutdown) = 0; + + /** Register a callback on when a new connection is ready + \param handle Socket handle + \param callback Function to call when accept will succeed, may be called in + interrupt context. + */ + virtual void socket_attach_accept(void *handle, FuncPtr<void()> callback) = 0; + + /** Register a callback on when send is ready + \param handle Socket handle + \param callback Function to call when send will succeed, may be called in + interrupt context. + */ + virtual void socket_attach_send(void *handle, FuncPtr<void()> callback) = 0; + + /** Register a callback on when recv is ready + \param handle Socket handle + \param callback Function to call when recv will succeed, may be called in + interrupt context. + */ + virtual void socket_attach_recv(void *handle, FuncPtr<void()> callback) = 0; +}; + +#endif