Kabuki Starship / Mbed 2 deprecated mbedBug

Dependencies:   mbed

Revision:
6:02df5c1108f1
Parent:
5:4136e9141bde
--- a/LEDRGBStatus.h	Wed Apr 08 12:36:17 2020 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,222 +0,0 @@
-/* mbedbug @version 0.x
-@link    https://github.com/KabukiStarship/mbedbug.git
-@file    /led_rgb_status.h
-@author  Cale McCollough <https://cale-mccollough.github.io>
-@license Copyright 2016-20 (C) Kabuki Starship <kabukistarship.com>; all rights 
-reserved (R). This Source Code Form is subject to the terms of the Mozilla 
-Public License, v. 2.0. If a copy of the MPL was not distributed with this file,
-You can obtain one at <https://mozilla.org/MPL/2.0/>. */
-#ifndef _mbedBug_RGBStatusLED_header
-#define _mbedBug_RGBStatusLED_header
-#include "mbed.h"
-#include <stdint.h>
-#define CREATE_RGB_STATUS_LED \
-static RGBStatusLED<0,1> Status (RED_LED, GREEN_LED, BLUE_LED);\
-
-#define Assert(statement, message) {\
-    if (!(statement)) {\
-        printf("Assert: %s\r\n%s, line %d\r\n", #message, __FILE__, __LINE__)\
-        Status.HandleAssert ()\
-        while (true)\
-    }\
-}
-
-namespace Primary {
-
-typedef enum {
-    ColorPresetBlack   = 0,
-    ColorPresetRed     = 1,
-    ColorPresetYellow  = 2,
-    ColorPresetGreen   = 3,
-    cColorPresetCyan   = 4,
-    ColorPresetBlue    = 5,
-    ColorPresetMagenta = 6,
-    cColorPresetWhite   = 7
-} Color;
-}   //< namespace Primary
-
-namespace mbedbug {
-    
-/* The onboard mbed RGB LED.
-Some boards have PWM on the RGB LED, some don't. This class uses DigitalOut(s). 
-There are 8 potential combinations  of Color without PWM (@see Wiki 
-"Color Space").
-
-@code
-RGBStatusLED<0, 1> stausLED (RED_LED, GREEN_LED, BLUE_LED);    //< Use <0, 1> if you're LED is active low.
-RGBStatusLED<1, 0> stausLED (p0, p1, p2);                      //< Use <0, 1> if you're LED is active high.
-
-statusLED.SetColorA (Color::);
-
-@endcode
-*/
-template <int On, int Off>
-class RGBStatusLED {
-  public:
-    
-    enum {
-        BrightnessDefault = 128
-    };
-    
-    float Frequency;            //< The Frequency of the blinking.
-    
-    DigitalOut Red,             //< ColorPresetRed LED on the mbed board.
-         Green,                 //< ColorPresetGreen LED on the mbed board.
-         Blue;                  //< ColorPresetBlue LED on the mbed board.
-    
-    Ticker Blinker;             //< Ticker for blinking the LEDs.
-    
-    uint8_t Color,              //< The current Color.
-        ColorA,                 //< Blink Color A.
-        ColorB;                 //< Blink Color B.
-    
-    /* Simple constructor. */
-    RGBStatusLED (PinName RedLED, PinName GreenLED, PinName BlueLED, float BinkDelay = 0.2f)
-    :   Frequency (Frequency),
-        Red       (RedLED),
-        Green     (GreenLED),
-        Blue      (BlueLED),
-        Blinker   (),
-        Color     (Color::ColorPresetBlack),
-        ColorA    (Color::ColorPresetBlack),
-        ColorB    (Color::ColorPresetBlack) {
-        Red = Green = Blue = 1;
-    }
-    
-    /* Updates the RGB status LED "frame": Color. */
-    void Update () {
-        switch (Color) {
-            case Color::ColorPresetBlack  : Red = 1; Green = 1; Blue = 1; return;
-            case Color::ColorPresetRed    : Red = 0; Green = 1; Blue = 1; return;
-            case Color::ColorPresetYellow : Red = 0; Green = 0; Blue = 1; return;
-            case Color::ColorPresetGreen  : Red = 1; Green = 0; Blue = 1; return;
-            case Color::cColorPresetCyan   : Red = 1; Green = 0; Blue = 0; return;
-            case Color::ColorPresetBlue   : Red = 1; Green = 1; Blue = 0; return;
-            case Color::ColorPresetMagenta: Red = 0; Green = 1; Blue = 0; return;
-            case Color::cColorPresetWhite  : Red = 0; Green = 0; Blue = 0; return;
-        }
-    }
-    
-    /* Sets ColorA. */
-    void SetColorA (Primary::Color Value) {
-        ColorA = Value; 
-    }
-    
-    /* Sets ColorB. */
-    void SetColorB (Primary::Color Value) {
-        ColorB = Value; 
-    }
-    
-    /* Turns off the Blinker. */
-    void TurnOff () {
-        Red = Green = Blue = 1;
-    }
-    
-    /* Turns on the Blinker. */
-    void TurnOn () { 
-        Color = ColorA; 
-        Update ();
-    }
-    
-    /* Sets the Color of the Blinker. */
-    void ColorsSet (Primary::Color ColorA, Primary::Color ColorB = Primary::ColorPresetBlack)
-    {
-        ColorA = ColorA;
-        ColorB = ColorB;
-    }
-    
-    void FlashRedBlue ()
-    /* Starts flashing Red and Blue lights. */
-    {
-        ColorA = Primary::ColorPresetRed;
-        ColorB = Primary::ColorPresetBlue;
-        StartBlinking ();
-    }
-    
-    void StartBlinking ()
-    /* Starts blinking. */
-    {
-        Blinker.attach (this, &RGBStatusLED::Blink, Frequency);
-        Color = ColorA;
-        Update ();
-    }
-    
-    /* Stops blinking and turns off the LED. */
-    void StopBlinking  () {
-        TurnOff ();
-        Blinker.detach ();
-        Color = Primary::ColorPresetBlack;
-        Update ();
-    }
-    
-    /* Starts blinking and turns on Color A. */
-    void StopBlinkingA () {
-        Color = ColorA;
-        Blinker.detach ();
-    }
-    
-    /* Starts blinking and turns on Color B. */
-    void StopBlinkingB () {
-        Color = ColorB;
-        Blinker.detach ();
-    }
-    
-    
-    /* Sets the Blink Frequency. */
-    void FrequencySet (float Value) {
-        Frequency = Value;
-        Blinker.attach (this, &RGBStatusLED::Blink, Value);
-    }
-    
-    /* Handler for the Assert macro. */
-    void HandleAssert () {
-        FlashRedBlue ()
-    }
-
-  private:
-    
-    /* Blinks the status RGB LED on the mbed board between ColorA and ColorB. */
-    void Blink () { 
-        Color = (Color == ColorA) ? ColorB : ColorA;   
-        Update ();
-    }
-};
-}
-
-// _D_e_m_o_____________________________________________________________________
-
-#if 0   //< Set to non-zero to run this demo.
-
-using namespace mbedbug;
-
-RGBStatusLED Status (LED_RED, LED_GREEN, LED_BLUE);
-InterruptIn Switch3 (SW3);
-
-/* Interrupt handler for SW2. */
-void SW3Handler () {
-    static int counter = 16;
-    
-    if (++counter > 15) {
-        Status.FlashRedBlue (); counter = 0;
-    }
-    else if (counter & 1) { 
-        Status.StopBlinking  ();
-    } else {  
-        Status.SetColorA ((Primary::Color)(counter >> 1));
-        Status.SetColorB (Primary::ColorPresetBlack);
-        Status.StartBlinking ();
-    }
-}
-
-int main() {
-    printf ("\r\nTesting mbed Utils.\r\n");
-    PrintLine ('-');
-    
-    Switch3.rise (&SW3Handler);
-    //Status.StartBlinking ();
-    
-    while (true);
-}
-#endif  //< #if _Demo
-
-#endif