Kazuki Yamamoto
/
LCDRAM
yet another AkiSpiLcd library example
Fork of LCDRAM by
main.cpp@0:e705efefad3f, 2014-11-25 (annotated)
- Committer:
- m_wakayama
- Date:
- Tue Nov 25 10:28:12 2014 +0000
- Revision:
- 0:e705efefad3f
- Child:
- 1:72320e85a5e2
AkiSpiLcd sample to show moving cube
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
m_wakayama | 0:e705efefad3f | 1 | |
m_wakayama | 0:e705efefad3f | 2 | #include "mbed.h" |
m_wakayama | 0:e705efefad3f | 3 | #include "AkiSpiLcd.h" |
m_wakayama | 0:e705efefad3f | 4 | |
m_wakayama | 0:e705efefad3f | 5 | //AkiSpiLcd LCD(MISO, MOSI, SCK, CSL, CSR); |
m_wakayama | 0:e705efefad3f | 6 | AkiSpiLcd LCDRAM(p11, p12, p13, p9, p10); |
m_wakayama | 0:e705efefad3f | 7 | uint8_t lineBuffer[400 / 8]; |
m_wakayama | 0:e705efefad3f | 8 | |
m_wakayama | 0:e705efefad3f | 9 | // SYSTEM -------------------------------------------------- |
m_wakayama | 0:e705efefad3f | 10 | uint8_t mainCounter; |
m_wakayama | 0:e705efefad3f | 11 | // GAME ---------------------------------------------------- |
m_wakayama | 0:e705efefad3f | 12 | int scrollX,scrollY; |
m_wakayama | 0:e705efefad3f | 13 | // BOX ----------------------------------------------------- |
m_wakayama | 0:e705efefad3f | 14 | int8_t boxPosi[8][3] = { |
m_wakayama | 0:e705efefad3f | 15 | {-78,-78,-78},{-78,+78,-78},{-78,+78,+78},{-78,-78,+78}, |
m_wakayama | 0:e705efefad3f | 16 | {+78,-78,-78},{+78,+78,-78},{+78,+78,+78},{+78,-78,+78} |
m_wakayama | 0:e705efefad3f | 17 | }; |
m_wakayama | 0:e705efefad3f | 18 | uint8_t boxLink[12][2] = { |
m_wakayama | 0:e705efefad3f | 19 | {0,1},{1,2},{2,3},{3,0}, |
m_wakayama | 0:e705efefad3f | 20 | {4,5},{5,6},{6,7},{7,4}, |
m_wakayama | 0:e705efefad3f | 21 | {0,4},{1,5},{2,6},{3,7} |
m_wakayama | 0:e705efefad3f | 22 | }; |
m_wakayama | 0:e705efefad3f | 23 | int boxOffsetX; |
m_wakayama | 0:e705efefad3f | 24 | int boxOffsetY; |
m_wakayama | 0:e705efefad3f | 25 | int boxAngleX; |
m_wakayama | 0:e705efefad3f | 26 | int boxAngleZ; |
m_wakayama | 0:e705efefad3f | 27 | float buff3D[8][3]; |
m_wakayama | 0:e705efefad3f | 28 | |
m_wakayama | 0:e705efefad3f | 29 | // ASCII --------------------------------- |
m_wakayama | 0:e705efefad3f | 30 | int8_t asciiPosi[9][2] = { |
m_wakayama | 0:e705efefad3f | 31 | {-6,-9},{ 0,-9},{+6,-9}, |
m_wakayama | 0:e705efefad3f | 32 | {-6, 0},{ 0, 0},{+6, 0}, |
m_wakayama | 0:e705efefad3f | 33 | {-6,+9},{ 0,+9},{+6,+9} |
m_wakayama | 0:e705efefad3f | 34 | }; |
m_wakayama | 0:e705efefad3f | 35 | uint8_t asciiLink[10 + 26][6][2] = { |
m_wakayama | 0:e705efefad3f | 36 | {{0,2},{2,8},{8,6},{6,0},{0,0},{0,0}}, // 0 |
m_wakayama | 0:e705efefad3f | 37 | {{1,7},{1,7},{0,0},{0,0},{0,0},{0,0}}, // 1 |
m_wakayama | 0:e705efefad3f | 38 | {{0,2},{2,5},{3,5},{3,6},{6,8},{0,0}}, // 2 |
m_wakayama | 0:e705efefad3f | 39 | {{0,2},{3,5},{6,8},{2,8},{0,0},{0,0}}, // 3 |
m_wakayama | 0:e705efefad3f | 40 | {{0,3},{3,5},{2,8},{0,0},{0,0},{0,0}}, // 4 |
m_wakayama | 0:e705efefad3f | 41 | {{0,2},{0,3},{3,5},{5,8},{6,8},{0,0}}, // 5 |
m_wakayama | 0:e705efefad3f | 42 | {{0,2},{0,6},{3,5},{5,8},{6,8},{0,0}}, // 6 |
m_wakayama | 0:e705efefad3f | 43 | {{0,2},{2,7},{0,0},{0,0},{0,0},{0,0}}, // 7 |
m_wakayama | 0:e705efefad3f | 44 | {{0,2},{0,6},{2,8},{3,5},{6,8},{0,0}}, // 8 |
m_wakayama | 0:e705efefad3f | 45 | {{0,2},{0,3},{3,5},{2,5},{5,7},{0,0}}, // 9 |
m_wakayama | 0:e705efefad3f | 46 | {{1,3},{3,6},{1,5},{5,8},{0,0},{0,0}}, // A |
m_wakayama | 0:e705efefad3f | 47 | {{0,2},{2,3},{3,8},{6,8},{0,6},{0,0}}, // B |
m_wakayama | 0:e705efefad3f | 48 | {{0,2},{0,6},{6,8},{0,0},{0,0},{0,0}}, // C |
m_wakayama | 0:e705efefad3f | 49 | {{0,5},{6,5},{0,6},{0,0},{0,0},{0,0}}, // D |
m_wakayama | 0:e705efefad3f | 50 | {{0,2},{0,6},{3,5},{6,8},{0,0},{0,0}}, // E |
m_wakayama | 0:e705efefad3f | 51 | {{0,2},{0,6},{3,5},{0,0},{0,0},{0,0}}, // F |
m_wakayama | 0:e705efefad3f | 52 | {{0,2},{0,6},{6,8},{5,8},{4,5},{0,0}}, // G |
m_wakayama | 0:e705efefad3f | 53 | {{0,6},{3,5},{2,8},{0,0},{0,0},{0,0}}, // H |
m_wakayama | 0:e705efefad3f | 54 | {{1,7},{0,0},{0,0},{0,0},{0,0},{0,0}}, // I |
m_wakayama | 0:e705efefad3f | 55 | {{2,8},{6,8},{3,6},{0,0},{0,0},{0,0}}, // J |
m_wakayama | 0:e705efefad3f | 56 | {{0,6},{2,3},{3,8},{0,0},{0,0},{0,0}}, // K |
m_wakayama | 0:e705efefad3f | 57 | {{0,6},{6,8},{0,0},{0,0},{0,0},{0,0}}, // L |
m_wakayama | 0:e705efefad3f | 58 | {{0,6},{0,4},{2,4},{2,8},{0,0},{0,0}}, // M |
m_wakayama | 0:e705efefad3f | 59 | {{0,6},{0,8},{2,8},{0,0},{0,0},{0,0}}, // N |
m_wakayama | 0:e705efefad3f | 60 | {{0,6},{0,2},{2,8},{6,8},{0,0},{0,0}}, // O |
m_wakayama | 0:e705efefad3f | 61 | {{0,2},{2,5},{3,5},{0,6},{0,0},{0,0}}, // P |
m_wakayama | 0:e705efefad3f | 62 | {{0,2},{0,6},{2,5},{5,7},{6,7},{4,8}}, // Q |
m_wakayama | 0:e705efefad3f | 63 | {{0,2},{2,5},{3,5},{0,6},{3,8},{0,0}}, // R |
m_wakayama | 0:e705efefad3f | 64 | {{0,2},{0,3},{3,5},{5,8},{6,8},{0,0}}, // S |
m_wakayama | 0:e705efefad3f | 65 | {{0,2},{1,7},{0,0},{0,0},{0,0},{0,0}}, // T |
m_wakayama | 0:e705efefad3f | 66 | {{0,6},{6,8},{2,8},{0,0},{0,0},{0,0}}, // U |
m_wakayama | 0:e705efefad3f | 67 | {{0,7},{2,7},{0,0},{0,0},{0,0},{0,0}}, // V |
m_wakayama | 0:e705efefad3f | 68 | {{0,6},{4,6},{4,8},{2,8},{0,0},{0,0}}, // W |
m_wakayama | 0:e705efefad3f | 69 | {{0,8},{2,6},{0,0},{0,0},{0,0},{0,0}}, // X |
m_wakayama | 0:e705efefad3f | 70 | {{0,4},{2,4},{4,7},{0,0},{0,0},{0,0}}, // Y |
m_wakayama | 0:e705efefad3f | 71 | {{0,2},{2,6},{6,8},{0,0},{0,0},{0,0}}, // Z |
m_wakayama | 0:e705efefad3f | 72 | }; |
m_wakayama | 0:e705efefad3f | 73 | int buff2D[9][2]; |
m_wakayama | 0:e705efefad3f | 74 | int asciiAngle; |
m_wakayama | 0:e705efefad3f | 75 | |
m_wakayama | 0:e705efefad3f | 76 | void dotSet(int posX, int posY) { |
m_wakayama | 0:e705efefad3f | 77 | int ramAddress; |
m_wakayama | 0:e705efefad3f | 78 | uint8_t data; |
m_wakayama | 0:e705efefad3f | 79 | if ((posX >= 0) && (posX < 400) && (posY >= 0) && (posY < 240)) { |
m_wakayama | 0:e705efefad3f | 80 | ramAddress = (posX / 8) + (posY * 400 / 8); |
m_wakayama | 0:e705efefad3f | 81 | data = LCDRAM.ram_read(ramAddress); |
m_wakayama | 0:e705efefad3f | 82 | data |= 0x80 >> (posX % 8); |
m_wakayama | 0:e705efefad3f | 83 | LCDRAM.ram_write(ramAddress, data); |
m_wakayama | 0:e705efefad3f | 84 | } |
m_wakayama | 0:e705efefad3f | 85 | } |
m_wakayama | 0:e705efefad3f | 86 | |
m_wakayama | 0:e705efefad3f | 87 | void drawLine(int posX1, int posY1, int posX2, int posY2) { |
m_wakayama | 0:e705efefad3f | 88 | float moveX = (float)(posX1 - posX2); |
m_wakayama | 0:e705efefad3f | 89 | float moveY = (float)(posY1 - posY2); |
m_wakayama | 0:e705efefad3f | 90 | int absX = abs((int)(moveX)); |
m_wakayama | 0:e705efefad3f | 91 | int absY = abs((int)(moveY)); |
m_wakayama | 0:e705efefad3f | 92 | int tmp; |
m_wakayama | 0:e705efefad3f | 93 | if (absX > absY) { |
m_wakayama | 0:e705efefad3f | 94 | tmp = absX; |
m_wakayama | 0:e705efefad3f | 95 | } else { |
m_wakayama | 0:e705efefad3f | 96 | tmp = absY; |
m_wakayama | 0:e705efefad3f | 97 | } |
m_wakayama | 0:e705efefad3f | 98 | moveX = moveX / (float)(tmp); |
m_wakayama | 0:e705efefad3f | 99 | moveY = moveY / (float)(tmp); |
m_wakayama | 0:e705efefad3f | 100 | for (int i = 0;i < tmp;i++) { |
m_wakayama | 0:e705efefad3f | 101 | dotSet(posX2 + moveX * i, posY2 + moveY * i); |
m_wakayama | 0:e705efefad3f | 102 | } |
m_wakayama | 0:e705efefad3f | 103 | } |
m_wakayama | 0:e705efefad3f | 104 | |
m_wakayama | 0:e705efefad3f | 105 | void ram2lcdAll() { |
m_wakayama | 0:e705efefad3f | 106 | for (int y = 0;y < 240;y++) { |
m_wakayama | 0:e705efefad3f | 107 | LCDRAM.ram_read(y * 400 / 8,lineBuffer,400 / 8); |
m_wakayama | 0:e705efefad3f | 108 | LCDRAM.directUpdateSingle(y + 1,lineBuffer); |
m_wakayama | 0:e705efefad3f | 109 | } |
m_wakayama | 0:e705efefad3f | 110 | } |
m_wakayama | 0:e705efefad3f | 111 | |
m_wakayama | 0:e705efefad3f | 112 | void calcBox() { |
m_wakayama | 0:e705efefad3f | 113 | float tmpX = boxAngleX * 3.141592653f / 180.0f; |
m_wakayama | 0:e705efefad3f | 114 | float tmpZ = boxAngleZ * 3.141592653f / 180.0f; |
m_wakayama | 0:e705efefad3f | 115 | float sinX = sin(tmpX); |
m_wakayama | 0:e705efefad3f | 116 | float cosX = cos(tmpX); |
m_wakayama | 0:e705efefad3f | 117 | float sinZ = sin(tmpZ); |
m_wakayama | 0:e705efefad3f | 118 | float cosZ = cos(tmpZ); |
m_wakayama | 0:e705efefad3f | 119 | for (int i = 0;i < 8;i++) { |
m_wakayama | 0:e705efefad3f | 120 | buff3D[i][0] = cosZ * boxPosi[i][0] - sinZ * boxPosi[i][1]; |
m_wakayama | 0:e705efefad3f | 121 | buff3D[i][1] = sinZ * boxPosi[i][0] + cosZ * boxPosi[i][1]; |
m_wakayama | 0:e705efefad3f | 122 | buff3D[i][2] = sinX * boxPosi[i][1] + cosX * boxPosi[i][2]; |
m_wakayama | 0:e705efefad3f | 123 | buff3D[i][1] = cosX * boxPosi[i][1] - sinX * boxPosi[i][2]; |
m_wakayama | 0:e705efefad3f | 124 | buff3D[i][0] = cosZ * boxPosi[i][0] - sinZ * buff3D[i][2]; |
m_wakayama | 0:e705efefad3f | 125 | buff3D[i][2] = sinZ * boxPosi[i][0] + cosZ * buff3D[i][2]; |
m_wakayama | 0:e705efefad3f | 126 | } |
m_wakayama | 0:e705efefad3f | 127 | } |
m_wakayama | 0:e705efefad3f | 128 | |
m_wakayama | 0:e705efefad3f | 129 | void drawBox() { |
m_wakayama | 0:e705efefad3f | 130 | for (int i = 0;i < 12;i++) { |
m_wakayama | 0:e705efefad3f | 131 | drawLine((int)(buff3D[boxLink[i][0]][0]) + boxOffsetX, (int)(buff3D[boxLink[i][0]][1]) + boxOffsetY, (int)(buff3D[boxLink[i][1]][0]) + boxOffsetX, (int)(buff3D[boxLink[i][1]][1]) + boxOffsetY); |
m_wakayama | 0:e705efefad3f | 132 | } |
m_wakayama | 0:e705efefad3f | 133 | } |
m_wakayama | 0:e705efefad3f | 134 | |
m_wakayama | 0:e705efefad3f | 135 | void drawAscii(uint8_t num,int posX,int posY,int angle) { |
m_wakayama | 0:e705efefad3f | 136 | float tmpA = angle * 3.141592653f / 180.0f; |
m_wakayama | 0:e705efefad3f | 137 | float tmpS = sin(tmpA); |
m_wakayama | 0:e705efefad3f | 138 | float tmpC = cos(tmpA); |
m_wakayama | 0:e705efefad3f | 139 | for (int i = 0;i < 9;i++) { |
m_wakayama | 0:e705efefad3f | 140 | buff2D[i][0] = (int)(tmpC * asciiPosi[i][0] - tmpS * asciiPosi[i][1]); |
m_wakayama | 0:e705efefad3f | 141 | buff2D[i][1] = (int)(tmpS * asciiPosi[i][0] + tmpC * asciiPosi[i][1]); |
m_wakayama | 0:e705efefad3f | 142 | } |
m_wakayama | 0:e705efefad3f | 143 | for (int i = 0;i < 6;i++) { |
m_wakayama | 0:e705efefad3f | 144 | if ((asciiLink[num][i][0] != 0) || (asciiLink[num][i][1] != 0)) { |
m_wakayama | 0:e705efefad3f | 145 | drawLine(buff2D[asciiLink[num][i][0]][0] + posX,buff2D[asciiLink[num][i][0]][1] + posY,buff2D[asciiLink[num][i][1]][0] + posX,buff2D[asciiLink[num][i][1]][1] + posY); |
m_wakayama | 0:e705efefad3f | 146 | } |
m_wakayama | 0:e705efefad3f | 147 | } |
m_wakayama | 0:e705efefad3f | 148 | } |
m_wakayama | 0:e705efefad3f | 149 | |
m_wakayama | 0:e705efefad3f | 150 | void rollAscii() { |
m_wakayama | 0:e705efefad3f | 151 | for (int i = 0;i < (10 + 26);i++) { |
m_wakayama | 0:e705efefad3f | 152 | int angle = (asciiAngle + i * 8) % 360; |
m_wakayama | 0:e705efefad3f | 153 | float tmpA = angle * 3.141592653f / 180.0f; |
m_wakayama | 0:e705efefad3f | 154 | float tmpS = sin(tmpA); |
m_wakayama | 0:e705efefad3f | 155 | float tmpC = cos(tmpA); |
m_wakayama | 0:e705efefad3f | 156 | drawAscii(i,(int)(tmpC * 400.0f / 2.9f - tmpS * 400.0f / 2.9f + 400.0f / 2.0f),(int)(tmpS * 240.0f / 2.9f + tmpC * 240.0f / 2.9f + 240.0f / 2.0f),(angle + 135) % 360); |
m_wakayama | 0:e705efefad3f | 157 | } |
m_wakayama | 0:e705efefad3f | 158 | } |
m_wakayama | 0:e705efefad3f | 159 | // -------------------------------------------------------------------- |
m_wakayama | 0:e705efefad3f | 160 | // -------------------------------------------------------------------- |
m_wakayama | 0:e705efefad3f | 161 | uint16_t vaders[5]; |
m_wakayama | 0:e705efefad3f | 162 | uint8_t vaderLine[5] = {0,1,1,2,2}; |
m_wakayama | 0:e705efefad3f | 163 | uint8_t cgBuffer[3][2][2 * 8] = { |
m_wakayama | 0:e705efefad3f | 164 | {{0x03,0x00,0x07,0x80,0x0f,0xc0,0x1b,0x60,0x1f,0xe0,0x04,0x80,0x0b,0x40,0x14,0xa0}, |
m_wakayama | 0:e705efefad3f | 165 | {0x00,0x30,0x00,0x78,0x00,0xfc,0x01,0xb6,0x01,0xfe,0x00,0x84,0x01,0x02,0x00,0x84}}, |
m_wakayama | 0:e705efefad3f | 166 | {{0x08,0x20,0x04,0x40,0x0f,0xe0,0x1b,0xb0,0x3f,0xf8,0x2f,0xe8,0x28,0x28,0x06,0xc0}, |
m_wakayama | 0:e705efefad3f | 167 | {0x01,0x04,0x04,0x89,0x05,0xfd,0x0b,0xb7,0x07,0xff,0x01,0xfc,0x01,0x04,0x00,0xd8}}, |
m_wakayama | 0:e705efefad3f | 168 | {{0x0f,0x00,0x7f,0xe0,0xff,0xf0,0xe6,0x70,0xff,0xf0,0x19,0x80,0x36,0xc0,0xc0,0x30}, |
m_wakayama | 0:e705efefad3f | 169 | { |
m_wakayama | 0:e705efefad3f | 170 | 0x00,0xf0, |
m_wakayama | 0:e705efefad3f | 171 | 0x07,0xfe, |
m_wakayama | 0:e705efefad3f | 172 | 0x0f,0xff, |
m_wakayama | 0:e705efefad3f | 173 | 0x0e,0x67, |
m_wakayama | 0:e705efefad3f | 174 | 0x0f,0xff, |
m_wakayama | 0:e705efefad3f | 175 | 0x01,0x98, |
m_wakayama | 0:e705efefad3f | 176 | 0x06,0x66, |
m_wakayama | 0:e705efefad3f | 177 | 0x01,0x98, |
m_wakayama | 0:e705efefad3f | 178 | }}, |
m_wakayama | 0:e705efefad3f | 179 | }; |
m_wakayama | 0:e705efefad3f | 180 | void draw_vaders() { |
m_wakayama | 0:e705efefad3f | 181 | uint8_t counter,tmp; |
m_wakayama | 0:e705efefad3f | 182 | for (int y = 0;y < 5;y++) { |
m_wakayama | 0:e705efefad3f | 183 | for (int x = 0;x < 11;x++) { |
m_wakayama | 0:e705efefad3f | 184 | if ((vaders[y] & (0x400 >> x)) != 0) { |
m_wakayama | 0:e705efefad3f | 185 | counter = 0; |
m_wakayama | 0:e705efefad3f | 186 | for (int i = 0;i < 8;i++) { |
m_wakayama | 0:e705efefad3f | 187 | tmp = cgBuffer[vaderLine[y]][(mainCounter + scrollY) & 1][counter++]; |
m_wakayama | 0:e705efefad3f | 188 | if (tmp != 0) { |
m_wakayama | 0:e705efefad3f | 189 | LCDRAM.ram_write((((y + scrollY) * 12 + i) * 400 / 8) + (x * 2 + scrollX + 0),tmp); |
m_wakayama | 0:e705efefad3f | 190 | } |
m_wakayama | 0:e705efefad3f | 191 | tmp = cgBuffer[vaderLine[y]][(mainCounter + scrollY) & 1][counter++]; |
m_wakayama | 0:e705efefad3f | 192 | if (tmp != 0) { |
m_wakayama | 0:e705efefad3f | 193 | LCDRAM.ram_write((((y + scrollY) * 12 + i) * 400 / 8) + (x * 2 + scrollX + 1),tmp); |
m_wakayama | 0:e705efefad3f | 194 | } |
m_wakayama | 0:e705efefad3f | 195 | } |
m_wakayama | 0:e705efefad3f | 196 | } |
m_wakayama | 0:e705efefad3f | 197 | } |
m_wakayama | 0:e705efefad3f | 198 | } |
m_wakayama | 0:e705efefad3f | 199 | } |
m_wakayama | 0:e705efefad3f | 200 | void init_vaders() { |
m_wakayama | 0:e705efefad3f | 201 | for (int i = 0;i < 5;i++) { |
m_wakayama | 0:e705efefad3f | 202 | vaders[i] = 0x7ff; |
m_wakayama | 0:e705efefad3f | 203 | } |
m_wakayama | 0:e705efefad3f | 204 | } |
m_wakayama | 0:e705efefad3f | 205 | void gameControl() { |
m_wakayama | 0:e705efefad3f | 206 | if ((mainCounter & 1) == 0) { |
m_wakayama | 0:e705efefad3f | 207 | if ((scrollY & 1) == 0) { |
m_wakayama | 0:e705efefad3f | 208 | if (++scrollX > 28) { |
m_wakayama | 0:e705efefad3f | 209 | scrollX--; |
m_wakayama | 0:e705efefad3f | 210 | scrollY++; |
m_wakayama | 0:e705efefad3f | 211 | } |
m_wakayama | 0:e705efefad3f | 212 | } else { |
m_wakayama | 0:e705efefad3f | 213 | if (--scrollX < 0) { |
m_wakayama | 0:e705efefad3f | 214 | scrollX++; |
m_wakayama | 0:e705efefad3f | 215 | scrollY++; |
m_wakayama | 0:e705efefad3f | 216 | } |
m_wakayama | 0:e705efefad3f | 217 | } |
m_wakayama | 0:e705efefad3f | 218 | } |
m_wakayama | 0:e705efefad3f | 219 | } |
m_wakayama | 0:e705efefad3f | 220 | // -------------------------------------------------------------------- |
m_wakayama | 0:e705efefad3f | 221 | // -------------------------------------------------------------------- |
m_wakayama | 0:e705efefad3f | 222 | |
m_wakayama | 0:e705efefad3f | 223 | int main() { |
m_wakayama | 0:e705efefad3f | 224 | wait_ms(1); |
m_wakayama | 0:e705efefad3f | 225 | LCDRAM.cls(); |
m_wakayama | 0:e705efefad3f | 226 | boxOffsetX = 400 / 2; |
m_wakayama | 0:e705efefad3f | 227 | boxOffsetY = 240 / 2; |
m_wakayama | 0:e705efefad3f | 228 | boxAngleX = 0; |
m_wakayama | 0:e705efefad3f | 229 | boxAngleZ = 0; |
m_wakayama | 0:e705efefad3f | 230 | init_vaders(); |
m_wakayama | 0:e705efefad3f | 231 | while(1) { |
m_wakayama | 0:e705efefad3f | 232 | mainCounter++; |
m_wakayama | 0:e705efefad3f | 233 | gameControl(); |
m_wakayama | 0:e705efefad3f | 234 | LCDRAM.cls_ram(SCREEN0); |
m_wakayama | 0:e705efefad3f | 235 | draw_vaders(); |
m_wakayama | 0:e705efefad3f | 236 | calcBox(); |
m_wakayama | 0:e705efefad3f | 237 | drawBox(); |
m_wakayama | 0:e705efefad3f | 238 | rollAscii(); |
m_wakayama | 0:e705efefad3f | 239 | ram2lcdAll(); |
m_wakayama | 0:e705efefad3f | 240 | boxAngleX = (boxAngleX + 2) % 360; |
m_wakayama | 0:e705efefad3f | 241 | boxAngleZ = (boxAngleZ + 3) % 360; |
m_wakayama | 0:e705efefad3f | 242 | asciiAngle = (asciiAngle + 358) % 360; |
m_wakayama | 0:e705efefad3f | 243 | } |
m_wakayama | 0:e705efefad3f | 244 | } |