Working towards recieving twists

Dependencies:   BufferedSerial

Fork of ros_lib_kinetic by Gary Servin

Revision:
0:9e9b7db60fd5
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/visualization_msgs/Marker.h	Sat Dec 31 00:48:34 2016 +0000
@@ -0,0 +1,312 @@
+#ifndef _ROS_visualization_msgs_Marker_h
+#define _ROS_visualization_msgs_Marker_h
+
+#include <stdint.h>
+#include <string.h>
+#include <stdlib.h>
+#include "ros/msg.h"
+#include "std_msgs/Header.h"
+#include "geometry_msgs/Pose.h"
+#include "geometry_msgs/Vector3.h"
+#include "std_msgs/ColorRGBA.h"
+#include "ros/duration.h"
+#include "geometry_msgs/Point.h"
+
+namespace visualization_msgs
+{
+
+  class Marker : public ros::Msg
+  {
+    public:
+      typedef std_msgs::Header _header_type;
+      _header_type header;
+      typedef const char* _ns_type;
+      _ns_type ns;
+      typedef int32_t _id_type;
+      _id_type id;
+      typedef int32_t _type_type;
+      _type_type type;
+      typedef int32_t _action_type;
+      _action_type action;
+      typedef geometry_msgs::Pose _pose_type;
+      _pose_type pose;
+      typedef geometry_msgs::Vector3 _scale_type;
+      _scale_type scale;
+      typedef std_msgs::ColorRGBA _color_type;
+      _color_type color;
+      typedef ros::Duration _lifetime_type;
+      _lifetime_type lifetime;
+      typedef bool _frame_locked_type;
+      _frame_locked_type frame_locked;
+      uint32_t points_length;
+      typedef geometry_msgs::Point _points_type;
+      _points_type st_points;
+      _points_type * points;
+      uint32_t colors_length;
+      typedef std_msgs::ColorRGBA _colors_type;
+      _colors_type st_colors;
+      _colors_type * colors;
+      typedef const char* _text_type;
+      _text_type text;
+      typedef const char* _mesh_resource_type;
+      _mesh_resource_type mesh_resource;
+      typedef bool _mesh_use_embedded_materials_type;
+      _mesh_use_embedded_materials_type mesh_use_embedded_materials;
+      enum { ARROW = 0 };
+      enum { CUBE = 1 };
+      enum { SPHERE = 2 };
+      enum { CYLINDER = 3 };
+      enum { LINE_STRIP = 4 };
+      enum { LINE_LIST = 5 };
+      enum { CUBE_LIST = 6 };
+      enum { SPHERE_LIST = 7 };
+      enum { POINTS = 8 };
+      enum { TEXT_VIEW_FACING = 9 };
+      enum { MESH_RESOURCE = 10 };
+      enum { TRIANGLE_LIST = 11 };
+      enum { ADD = 0 };
+      enum { MODIFY = 0 };
+      enum { DELETE = 2 };
+      enum { DELETEALL = 3 };
+
+    Marker():
+      header(),
+      ns(""),
+      id(0),
+      type(0),
+      action(0),
+      pose(),
+      scale(),
+      color(),
+      lifetime(),
+      frame_locked(0),
+      points_length(0), points(NULL),
+      colors_length(0), colors(NULL),
+      text(""),
+      mesh_resource(""),
+      mesh_use_embedded_materials(0)
+    {
+    }
+
+    virtual int serialize(unsigned char *outbuffer) const
+    {
+      int offset = 0;
+      offset += this->header.serialize(outbuffer + offset);
+      uint32_t length_ns = strlen(this->ns);
+      varToArr(outbuffer + offset, length_ns);
+      offset += 4;
+      memcpy(outbuffer + offset, this->ns, length_ns);
+      offset += length_ns;
+      union {
+        int32_t real;
+        uint32_t base;
+      } u_id;
+      u_id.real = this->id;
+      *(outbuffer + offset + 0) = (u_id.base >> (8 * 0)) & 0xFF;
+      *(outbuffer + offset + 1) = (u_id.base >> (8 * 1)) & 0xFF;
+      *(outbuffer + offset + 2) = (u_id.base >> (8 * 2)) & 0xFF;
+      *(outbuffer + offset + 3) = (u_id.base >> (8 * 3)) & 0xFF;
+      offset += sizeof(this->id);
+      union {
+        int32_t real;
+        uint32_t base;
+      } u_type;
+      u_type.real = this->type;
+      *(outbuffer + offset + 0) = (u_type.base >> (8 * 0)) & 0xFF;
+      *(outbuffer + offset + 1) = (u_type.base >> (8 * 1)) & 0xFF;
+      *(outbuffer + offset + 2) = (u_type.base >> (8 * 2)) & 0xFF;
+      *(outbuffer + offset + 3) = (u_type.base >> (8 * 3)) & 0xFF;
+      offset += sizeof(this->type);
+      union {
+        int32_t real;
+        uint32_t base;
+      } u_action;
+      u_action.real = this->action;
+      *(outbuffer + offset + 0) = (u_action.base >> (8 * 0)) & 0xFF;
+      *(outbuffer + offset + 1) = (u_action.base >> (8 * 1)) & 0xFF;
+      *(outbuffer + offset + 2) = (u_action.base >> (8 * 2)) & 0xFF;
+      *(outbuffer + offset + 3) = (u_action.base >> (8 * 3)) & 0xFF;
+      offset += sizeof(this->action);
+      offset += this->pose.serialize(outbuffer + offset);
+      offset += this->scale.serialize(outbuffer + offset);
+      offset += this->color.serialize(outbuffer + offset);
+      *(outbuffer + offset + 0) = (this->lifetime.sec >> (8 * 0)) & 0xFF;
+      *(outbuffer + offset + 1) = (this->lifetime.sec >> (8 * 1)) & 0xFF;
+      *(outbuffer + offset + 2) = (this->lifetime.sec >> (8 * 2)) & 0xFF;
+      *(outbuffer + offset + 3) = (this->lifetime.sec >> (8 * 3)) & 0xFF;
+      offset += sizeof(this->lifetime.sec);
+      *(outbuffer + offset + 0) = (this->lifetime.nsec >> (8 * 0)) & 0xFF;
+      *(outbuffer + offset + 1) = (this->lifetime.nsec >> (8 * 1)) & 0xFF;
+      *(outbuffer + offset + 2) = (this->lifetime.nsec >> (8 * 2)) & 0xFF;
+      *(outbuffer + offset + 3) = (this->lifetime.nsec >> (8 * 3)) & 0xFF;
+      offset += sizeof(this->lifetime.nsec);
+      union {
+        bool real;
+        uint8_t base;
+      } u_frame_locked;
+      u_frame_locked.real = this->frame_locked;
+      *(outbuffer + offset + 0) = (u_frame_locked.base >> (8 * 0)) & 0xFF;
+      offset += sizeof(this->frame_locked);
+      *(outbuffer + offset + 0) = (this->points_length >> (8 * 0)) & 0xFF;
+      *(outbuffer + offset + 1) = (this->points_length >> (8 * 1)) & 0xFF;
+      *(outbuffer + offset + 2) = (this->points_length >> (8 * 2)) & 0xFF;
+      *(outbuffer + offset + 3) = (this->points_length >> (8 * 3)) & 0xFF;
+      offset += sizeof(this->points_length);
+      for( uint32_t i = 0; i < points_length; i++){
+      offset += this->points[i].serialize(outbuffer + offset);
+      }
+      *(outbuffer + offset + 0) = (this->colors_length >> (8 * 0)) & 0xFF;
+      *(outbuffer + offset + 1) = (this->colors_length >> (8 * 1)) & 0xFF;
+      *(outbuffer + offset + 2) = (this->colors_length >> (8 * 2)) & 0xFF;
+      *(outbuffer + offset + 3) = (this->colors_length >> (8 * 3)) & 0xFF;
+      offset += sizeof(this->colors_length);
+      for( uint32_t i = 0; i < colors_length; i++){
+      offset += this->colors[i].serialize(outbuffer + offset);
+      }
+      uint32_t length_text = strlen(this->text);
+      varToArr(outbuffer + offset, length_text);
+      offset += 4;
+      memcpy(outbuffer + offset, this->text, length_text);
+      offset += length_text;
+      uint32_t length_mesh_resource = strlen(this->mesh_resource);
+      varToArr(outbuffer + offset, length_mesh_resource);
+      offset += 4;
+      memcpy(outbuffer + offset, this->mesh_resource, length_mesh_resource);
+      offset += length_mesh_resource;
+      union {
+        bool real;
+        uint8_t base;
+      } u_mesh_use_embedded_materials;
+      u_mesh_use_embedded_materials.real = this->mesh_use_embedded_materials;
+      *(outbuffer + offset + 0) = (u_mesh_use_embedded_materials.base >> (8 * 0)) & 0xFF;
+      offset += sizeof(this->mesh_use_embedded_materials);
+      return offset;
+    }
+
+    virtual int deserialize(unsigned char *inbuffer)
+    {
+      int offset = 0;
+      offset += this->header.deserialize(inbuffer + offset);
+      uint32_t length_ns;
+      arrToVar(length_ns, (inbuffer + offset));
+      offset += 4;
+      for(unsigned int k= offset; k< offset+length_ns; ++k){
+          inbuffer[k-1]=inbuffer[k];
+      }
+      inbuffer[offset+length_ns-1]=0;
+      this->ns = (char *)(inbuffer + offset-1);
+      offset += length_ns;
+      union {
+        int32_t real;
+        uint32_t base;
+      } u_id;
+      u_id.base = 0;
+      u_id.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
+      u_id.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
+      u_id.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
+      u_id.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
+      this->id = u_id.real;
+      offset += sizeof(this->id);
+      union {
+        int32_t real;
+        uint32_t base;
+      } u_type;
+      u_type.base = 0;
+      u_type.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
+      u_type.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
+      u_type.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
+      u_type.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
+      this->type = u_type.real;
+      offset += sizeof(this->type);
+      union {
+        int32_t real;
+        uint32_t base;
+      } u_action;
+      u_action.base = 0;
+      u_action.base |= ((uint32_t) (*(inbuffer + offset + 0))) << (8 * 0);
+      u_action.base |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
+      u_action.base |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
+      u_action.base |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
+      this->action = u_action.real;
+      offset += sizeof(this->action);
+      offset += this->pose.deserialize(inbuffer + offset);
+      offset += this->scale.deserialize(inbuffer + offset);
+      offset += this->color.deserialize(inbuffer + offset);
+      this->lifetime.sec =  ((uint32_t) (*(inbuffer + offset)));
+      this->lifetime.sec |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
+      this->lifetime.sec |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
+      this->lifetime.sec |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
+      offset += sizeof(this->lifetime.sec);
+      this->lifetime.nsec =  ((uint32_t) (*(inbuffer + offset)));
+      this->lifetime.nsec |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1);
+      this->lifetime.nsec |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2);
+      this->lifetime.nsec |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3);
+      offset += sizeof(this->lifetime.nsec);
+      union {
+        bool real;
+        uint8_t base;
+      } u_frame_locked;
+      u_frame_locked.base = 0;
+      u_frame_locked.base |= ((uint8_t) (*(inbuffer + offset + 0))) << (8 * 0);
+      this->frame_locked = u_frame_locked.real;
+      offset += sizeof(this->frame_locked);
+      uint32_t points_lengthT = ((uint32_t) (*(inbuffer + offset))); 
+      points_lengthT |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); 
+      points_lengthT |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); 
+      points_lengthT |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); 
+      offset += sizeof(this->points_length);
+      if(points_lengthT > points_length)
+        this->points = (geometry_msgs::Point*)realloc(this->points, points_lengthT * sizeof(geometry_msgs::Point));
+      points_length = points_lengthT;
+      for( uint32_t i = 0; i < points_length; i++){
+      offset += this->st_points.deserialize(inbuffer + offset);
+        memcpy( &(this->points[i]), &(this->st_points), sizeof(geometry_msgs::Point));
+      }
+      uint32_t colors_lengthT = ((uint32_t) (*(inbuffer + offset))); 
+      colors_lengthT |= ((uint32_t) (*(inbuffer + offset + 1))) << (8 * 1); 
+      colors_lengthT |= ((uint32_t) (*(inbuffer + offset + 2))) << (8 * 2); 
+      colors_lengthT |= ((uint32_t) (*(inbuffer + offset + 3))) << (8 * 3); 
+      offset += sizeof(this->colors_length);
+      if(colors_lengthT > colors_length)
+        this->colors = (std_msgs::ColorRGBA*)realloc(this->colors, colors_lengthT * sizeof(std_msgs::ColorRGBA));
+      colors_length = colors_lengthT;
+      for( uint32_t i = 0; i < colors_length; i++){
+      offset += this->st_colors.deserialize(inbuffer + offset);
+        memcpy( &(this->colors[i]), &(this->st_colors), sizeof(std_msgs::ColorRGBA));
+      }
+      uint32_t length_text;
+      arrToVar(length_text, (inbuffer + offset));
+      offset += 4;
+      for(unsigned int k= offset; k< offset+length_text; ++k){
+          inbuffer[k-1]=inbuffer[k];
+      }
+      inbuffer[offset+length_text-1]=0;
+      this->text = (char *)(inbuffer + offset-1);
+      offset += length_text;
+      uint32_t length_mesh_resource;
+      arrToVar(length_mesh_resource, (inbuffer + offset));
+      offset += 4;
+      for(unsigned int k= offset; k< offset+length_mesh_resource; ++k){
+          inbuffer[k-1]=inbuffer[k];
+      }
+      inbuffer[offset+length_mesh_resource-1]=0;
+      this->mesh_resource = (char *)(inbuffer + offset-1);
+      offset += length_mesh_resource;
+      union {
+        bool real;
+        uint8_t base;
+      } u_mesh_use_embedded_materials;
+      u_mesh_use_embedded_materials.base = 0;
+      u_mesh_use_embedded_materials.base |= ((uint8_t) (*(inbuffer + offset + 0))) << (8 * 0);
+      this->mesh_use_embedded_materials = u_mesh_use_embedded_materials.real;
+      offset += sizeof(this->mesh_use_embedded_materials);
+     return offset;
+    }
+
+    const char * getType(){ return "visualization_msgs/Marker"; };
+    const char * getMD5(){ return "4048c9de2a16f4ae8e0538085ebf1b97"; };
+
+  };
+
+}
+#endif
\ No newline at end of file