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Ardoise magique
Dependencies: TS_DISCO_F746NG mbed LCD_DISCO_F746NG BSP_DISCO_F746NG BUTTON_GROUP RGB_matrix_Panel
main.cpp
- Committer:
- MikamiUitOpen
- Date:
- 2016-02-22
- Revision:
- 12:e2bb579c4455
- Parent:
- 11:74a4d2c3870e
- Child:
- 13:1736b906f227
File content as of revision 12:e2bb579c4455:
//--------------------------------------------------------------- // Demo program of Button class and ButtonGroup class // // 2016/02/22, Copyright (c) 2016 MIKAMI, Naoki //--------------------------------------------------------------- #include "button_group.hpp" using namespace Mikami; TS_DISCO_F746NG ts_; LCD_DISCO_F746NG lcd_; int main() { const int Y0 = 5; const int X1 = 30; const int Y1 = 100; const uint32_t BACK_COLOR = 0xFF006A6C; // teal green const uint32_t INACTIVE = BACK_COLOR & 0xE0FFFFFF; // color for inactive button lcd_.Clear(BACK_COLOR); const int NUMBER_BUTTONS = 4; const string STR[NUMBER_BUTTONS] = {"Button1", "Button2", "Button3", "Button4"}; ButtonGroup bGroup(lcd_, ts_, 10, Y0, 66, 40, LCD_COLOR_BLUE, BACK_COLOR, NUMBER_BUTTONS, STR, 5, 5, 3); const string STR_SW[2] = {"ON", "OFF"}; ButtonGroup sw(lcd_, ts_, 10, 160, 66, 40, LCD_COLOR_GREEN, BACK_COLOR, 2, STR_SW, 5, 0, 2); Button reset(lcd_, ts_, 410, Y0, 60, 40, LCD_COLOR_BLUE, BACK_COLOR, "Reset", Font12); reset.Draw(INACTIVE, LCD_COLOR_GRAY); const string MULTI[2] = {"ON", "OFF"}; ButtonGroup multiTouch(lcd_, ts_, 300, Y0+100, 60, 40, LCD_COLOR_BLUE, BACK_COLOR, 2, MULTI, 5, 0, 2); multiTouch.Draw(0, LCD_COLOR_DARKBLUE); lcd_.SetTextColor(LCD_COLOR_WHITE); lcd_.SetFont(&Font16); lcd_.DisplayStringAt(250, Y0+80, (uint8_t *)"Multi-touch ON, OFF", LEFT_MODE); lcd_.SetFont(&Font20); lcd_.DisplayStringAt(120, 250, (uint8_t *)"02/22 22:36", LEFT_MODE); DigitalOut dOut(D7); int num; while (true) { dOut = 1; bool touched = bGroup.GetTouchedNumber(num, LCD_COLOR_DARKBLUE); dOut = 0; if (touched) { char str[20]; lcd_.SetFont(&Font16); lcd_.SetTextColor(LCD_COLOR_WHITE); sprintf(str, "Button%d pressed", num+1); lcd_.DisplayStringAt(X1, Y1, (uint8_t *)str, LEFT_MODE); reset.Redraw(); } if (sw.Touched(0, LCD_COLOR_DARKGREEN)) lcd_.DisplayStringAt(X1, 210, (uint8_t *)"ON ", LEFT_MODE); if (sw.Touched(1, LCD_COLOR_DARKGREEN)) lcd_.DisplayStringAt(X1, 210, (uint8_t *)"OFF", LEFT_MODE); if (reset.Touched()) { bGroup.Redraw(num); reset.Draw(INACTIVE, LCD_COLOR_GRAY); lcd_.SetFont(&Font16); lcd_.DisplayStringAt(X1, Y1, (uint8_t *)" ", LEFT_MODE); } int mNum; if (multiTouch.GetTouchedNumber(mNum, LCD_COLOR_DARKBLUE)) { Button::SetMultiTouch(mNum == 0); // Set or reset multi-touch if (mNum == 0) lcd_.DisplayStringAt(320, Y0+150, (uint8_t *)"ON ", LEFT_MODE); else lcd_.DisplayStringAt(320, Y0+150, (uint8_t *)"OFF", LEFT_MODE); } wait(0.01f); } }