4180 Lab 4 v1.0
Dependencies: 4DGL-uLCD-SE mbed
Fork of MPR121_Demo by
Revision 1:288da1e5d10b, committed 2014-10-20
- Comitter:
- jsobchuk3
- Date:
- Mon Oct 20 23:54:30 2014 +0000
- Parent:
- 0:e09703934ff4
- Commit message:
- Touchpad Game v1.0 (Lab 4)
Changed in this revision
4DGL-uLCD-SE.lib | Show annotated file Show diff for this revision Revisions of this file |
main.cpp | Show annotated file Show diff for this revision Revisions of this file |
diff -r e09703934ff4 -r 288da1e5d10b 4DGL-uLCD-SE.lib --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/4DGL-uLCD-SE.lib Mon Oct 20 23:54:30 2014 +0000 @@ -0,0 +1,1 @@ +http://mbed.org/users/4180_1/code/4DGL-uLCD-SE/#e39a44de229a
diff -r e09703934ff4 -r 288da1e5d10b main.cpp --- a/main.cpp Wed Mar 16 01:49:13 2011 +0000 +++ b/main.cpp Mon Oct 20 23:54:30 2014 +0000 @@ -1,125 +1,307 @@ /* -Copyright (c) 2011 Anthony Buckton (abuckton [at] blackink [dot} net {dot} au) - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: +Dhruvin Desai and Joseph Sobchuk -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -THE SOFTWARE. +fallInterrupt() and API for mpr121 written by Anthony Buckton in 2011 */ #include <mbed.h> -#include <string> -#include <list> - -#include <mpr121.h> - -DigitalOut led1(LED1); -DigitalOut led2(LED2); -DigitalOut led3(LED3); -DigitalOut led4(LED4); +#include <mpr121.h> // Thanks to Anthony Buckton +#include "uLCD_4DGL.h" + +uLCD_4DGL uLCD(p28,p27,p29); // Create the interrupt receiver object on pin 26 InterruptIn interrupt(p26); -// Setup the Serial to the PC for debugging -Serial pc(USBTX, USBRX); - -// Setup the i2c bus on pins 28 and 27 +// Setup the i2c bus on pins 9 and 10 I2C i2c(p9, p10); // Setup the Mpr121: // constructor(i2c object, i2c address of the mpr121) Mpr121 mpr121(&i2c, Mpr121::ADD_VSS); -void fallInterrupt() { - int key_code=0; - int i=0; - int value=mpr121.read(0x00); - value +=mpr121.read(0x01)<<8; - // LED demo mod by J. Hamblen - //pc.printf("MPR value: %x \r\n", value); - i=0; - // puts key number out to LEDs for demo - for (i=0; i<12; i++) { - if (((value>>i)&0x01)==1) key_code=i+1; - } - led4=key_code & 0x01; - led3=(key_code>>1) & 0x01; - led2=(key_code>>2) & 0x01; - led1=(key_code>>3) & 0x01; -} -int main() { - - pc.printf("\nHello from the mbed & mpr121\n\r"); - - unsigned char dataArray[2]; - int key; - int count = 0; - - pc.printf("Test 1: read a value: \r\n"); - dataArray[0] = mpr121.read(AFE_CFG); - pc.printf("Read value=%x\r\n\n",dataArray[0]); - - pc.printf("Test 2: read a value: \r\n"); - dataArray[0] = mpr121.read(0x5d); - pc.printf("Read value=%x\r\n\n",dataArray[0]); +int on [9] = {0,0,0,0,0,0,0,0,0}; +int key; +int radius = 15; +int initpos = 23; // Initial x and y shift from the edge of the display +int shift = 40; // Space in between each circle - pc.printf("Test 3: write & read a value: \r\n"); - mpr121.read(ELE0_T); - mpr121.write(ELE0_T,0x22); - dataArray[0] = mpr121.read(ELE0_T); - pc.printf("Read value=%x\r\n\n",dataArray[0]); - - pc.printf("Test 4: Write many values: \r\n"); - unsigned char data[] = {0x1,0x3,0x5,0x9,0x15,0x25,0x41}; - mpr121.writeMany(0x42,data,7); - - // Now read them back .. - key = 0x42; - count = 0; - while (count < 7) { - char result = mpr121.read(key); - key++; - count++; - pc.printf("Read value: '%x'=%x\n\r",key,result); +// Function to invert any specified circle +void invert(int on [9], int circleN) { + switch (circleN) { + + case 1: + if (on[0] == 0) { // If circle 1 is off then Fill 1st Circle + uLCD.filled_circle(initpos, initpos, radius, RED); // Fill 1st Circle + on[0] = 1; // Then change status of circle 1 to on } + else if (on[0] == 1) { // If circle 1 is on then erase 1st circle + uLCD.filled_circle(initpos, initpos, radius, BLACK); + uLCD.circle(initpos, initpos, radius, RED); // Erase 1st Circle + on[0] = 0; + } + break; + + case 2: + if (on[1] == 0) { + uLCD.filled_circle(initpos + shift, initpos, radius, RED); // Fill 2nd Circle + on[1] = 1; + } + + else if (on[1] == 1) { + uLCD.filled_circle(initpos + shift, initpos, radius, BLACK); + uLCD.circle(initpos + shift, initpos, radius, RED); // Erase 2nd Circle + on[1] = 0; + } + break; + + + case 3: + if (on[2] == 0) { + uLCD.filled_circle(initpos + 2*shift, initpos, radius, RED); + on[2] = 1; + } + else if (on[2] == 1) { + uLCD.filled_circle(initpos + 2*shift, initpos, radius, BLACK); + uLCD.circle(initpos + 2*shift, initpos, radius, RED); + on[2] = 0; + } + break; + + + case 4: + if (on[3] == 0) { + uLCD.filled_circle(initpos, initpos + shift, radius, RED); // Fill 4th Circle + on[3] = 1; + } + + else if (on[3] == 1) { + uLCD.filled_circle(initpos, initpos + shift, radius, BLACK); + uLCD.circle(initpos, initpos + shift, radius, RED); // Erase 4th Circle + on[3] = 0; + } + break; + + case 5: + if (on[4] == 0) { + uLCD.filled_circle(initpos + shift, initpos + shift, radius, RED); // Fill 5th Circle + on[4] = 1; + } + + else if (on[4] == 1) { + uLCD.filled_circle(initpos + shift, initpos + shift, radius, BLACK); + uLCD.circle(initpos + shift, initpos + shift, radius, RED); // Erase 5th Circle + on[4] = 0; + } + break; + + case 6: + if (on[5] == 0) { + uLCD.filled_circle(initpos + 2*shift, initpos + shift, radius, RED); // Fill 6th Circle + on[5] = 1; + } + + else if (on[5] == 1) { + uLCD.filled_circle(initpos + 2*shift, initpos + shift, radius, BLACK); + uLCD.circle(initpos + 2*shift, initpos + shift, radius, RED); // Erase 6th Circle + on[5] = 0; + } + break; + + + + case 7: + if (on[6] == 0) { + uLCD.filled_circle(initpos, initpos + 2*shift, radius, RED); // Fill 7th Circle + on[6] = 1; + } + + else if (on[6] == 1) { + uLCD.filled_circle(initpos, initpos + 2*shift, radius, BLACK); // Erase 7th Circle + uLCD.circle(initpos, initpos + 2*shift, radius, RED); + on[6] = 0; + } + break; + + + + case 8: + if (on[7] == 0) { + uLCD.filled_circle(initpos + shift, initpos + 2*shift, radius, RED); // Fill 8th Circle + on[7] = 1; + } + + else if (on[7] == 1) { + uLCD.filled_circle(initpos + shift, initpos + 2*shift, radius, BLACK); // Erase 8th Circle + uLCD.circle(initpos + shift, initpos + 2*shift, radius, RED); + on[7] = 0; + } + break; + + + + case 9: + if (on[8] == 0) { + uLCD.filled_circle(initpos + 2*shift, initpos + 2*shift, radius, RED); // Fill 9th Circle + on[8] = 1; + } + + else if (on[8] == 1) { + uLCD.filled_circle(initpos + 2*shift, initpos + 2*shift, radius, BLACK); + uLCD.circle(initpos + 2*shift, initpos + 2*shift, radius, RED); // Erase 9th Circle + on[8] = 0; + } + break; + + +} +} - pc.printf("Test 5: Read Electrodes:\r\n"); - key = ELE0_T; - count = 0; - while (count < 24) { - char result = mpr121.read(key); - pc.printf("Read key:%x value:%x\n\r",key,result); - key++; - count++; - } - pc.printf("--------- \r\n\n"); - - // mpr121.setProximityMode(true); - - pc.printf("ELE_CFG=%x", mpr121.read(ELE_CFG)); - - interrupt.fall(&fallInterrupt); - interrupt.mode(PullUp); - - while (1) { - wait(5); - pc.printf("."); - } +void pushButton(int on [9],int key_code) { + // The winning combination of buttons is 0,2,4,8 (1,3,5,9 in key_codes) + // The rest of the buttons are programmed to give bogus combinations to confuse the player, but one of them might coincidently win the game. + switch (key_code) { + + case 2: + invert(on,7); + invert(on,4); + invert(on,5); + invert(on,8); + break; + + case 3: + invert(on,7); + invert(on,4); + invert(on,1); + break; + + case 4: + invert(on,2); + invert(on,4); + invert(on,5); + invert(on,1); + break; + + case 6: + invert(on,9); + invert(on,7); + invert(on,8); + break; + + case 7: + invert(on,2); + invert(on,5); + invert(on,4); + invert(on,8); + invert(on,6); + break; + + case 8: + invert(on,1); + invert(on,2); + invert(on,3); + break; + + case 10: + invert(on,8); + invert(on,9); + invert(on,5); + invert(on,6); + break; + + case 11: + invert(on,9); + invert(on,6); + invert(on,3); + break; + + case 12: + invert(on,2); + invert(on,3); + invert(on,6); + invert(on,5); + break; +} } + + +// Key hit/release interrupt routine thanks to Anthony Buckton +void fallInterrupt() { + int key_code = 0; + int i = 0; + int value = mpr121.read(0x00); + value += mpr121.read(0x01) << 8; + // LED demo mod + i = 0; + // puts key number out to LEDs for demo + for (i=0; i<12; i++) { + if (((value>>i)&0x01)==1) { + key_code=i+1; + } + } + key = key_code; +} + + + +int main() { + int j; + uLCD.rectangle(0,0,127,127,WHITE); // Draw border + // Draw empty circles in correct positions + uLCD.circle(initpos, initpos, radius, RED); + uLCD.circle(initpos + shift, initpos, radius, RED); + uLCD.circle(initpos + 2*shift, initpos, radius, RED); + uLCD.circle(initpos, initpos + shift, radius, RED); + uLCD.circle(initpos + shift, initpos + shift, radius, RED); + uLCD.circle(initpos + 2*shift, initpos + shift, radius, RED); + uLCD.circle(initpos, initpos + 2*shift, radius, RED); + uLCD.circle(initpos + shift, initpos + 2*shift, radius, RED); + uLCD.circle(initpos + 2*shift, initpos + 2*shift, radius, RED); + + interrupt.fall(&fallInterrupt); + interrupt.mode(PullUp); + while (1) { + // Call pushButton once button is pressed by passing the key of the button pushed and the status of the circles + if(key != 0) { + pushButton(on, key); + if(key != 1)key = 0; + } + // If all circles are filled, then print You win!!! Reset the mbed + if (key == 1 || (on[0] && on[1] && on[2] && on[3] && on[4] && on[5] && on[6] && on[7] && on[8])) { + uLCD.locate(5,5); + if(key != 1) uLCD.printf("You Win!!!"); + uLCD.locate(0,7); + uLCD.printf("Resetting the game"); + wait(3); + + for (j = 0; j < 9; j++) { + on[j] = rand() % 2; + } + uLCD.filled_rectangle(0,0,127,127,BLACK);// Erase Everything + + uLCD.rectangle(0,0,127,127,WHITE); // Draw border + + + // Draw empty circles in correct positions + uLCD.circle(initpos, initpos, radius, RED); + uLCD.circle(initpos + shift, initpos, radius, RED); + uLCD.circle(initpos + 2*shift, initpos, radius, RED); + uLCD.circle(initpos, initpos + shift, radius, RED); + uLCD.circle(initpos + shift, initpos + shift, radius, RED); + uLCD.circle(initpos + 2*shift, initpos + shift, radius, RED); + uLCD.circle(initpos, initpos + 2*shift, radius, RED); + uLCD.circle(initpos + shift, initpos + 2*shift, radius, RED); + uLCD.circle(initpos + 2*shift, initpos + 2*shift, radius, RED); + + //Make sure they match the array + for(j = 0; j < 9; j++) { + invert(on,j); + } + + } + //wait(0.2); // Used wait to eliminate multiple presses of button. <- Done somewhere else + } +} \ No newline at end of file