A simple Simon Says game using a Grove Base Shield, 3 Grove LED Bars, 1 Grove Buzzer, and 3 Grove Buttons.
Components Used
Platform: ST-Nucleo-F401RE
Component Configuration
LED_Bar mid(D6, D5); //D5 LED_Bar right(D8, D7); //D7 LED_Bar left(D4, D3); //D3 InterruptIn button_left(A2); InterruptIn button_mid(A1); InterruptIn button_right(A0); DigitalOut buzzer(D2);
Gallery
Revision 12:73cbf84ee24a, committed 2016-08-19
- Comitter:
- jplunkett
- Date:
- Fri Aug 19 17:04:26 2016 +0000
- Parent:
- 11:2307c5edf18f
- Commit message:
- fixed grammar
Changed in this revision
main.cpp | Show annotated file Show diff for this revision Revisions of this file |
--- a/main.cpp Fri Aug 19 16:42:40 2016 +0000 +++ b/main.cpp Fri Aug 19 17:04:26 2016 +0000 @@ -10,7 +10,7 @@ DigitalOut buzzer(D2); /* due to the type of InterruptIn .rise function call I am using (callback to a void function), the input array has to be global since you can't use - input parameters (to my knowledge in the interrupted void function */ + input parameters (to my knowledge) to the interrupted void function */ int input_index; int input[100]; bool start_flag = false;