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Music/Music.cpp
- Committer:
- joshdavy
- Date:
- 2019-07-22
- Revision:
- 0:d7214673ab2d
File content as of revision 0:d7214673ab2d:
#include "Music.h"
AnalogOut speaker(DAC0_OUT);
/**
* @brief Constructor (no paramateters)
*/
Music::Music()
{
}
/**
* @brief Deconstructor
*/
Music::~Music()
{
}
/**
* @brief Initialiser. Takes the sound data and initialises the buzzer
* @param const int* data @details The audio data. A array of the amplitude of
* the waveform over time
* @param length @details Length of above sound array
*/
void Music::init(const int* data,int length)
{
_data = data;
_length = length;
// Has to << then 1/sample rate
// until music played stay silent
_index = 0;
}
/**
* @brief Plays the next sound sample. Must be called at the sample rate
*/
void Music::play_next()
{
double duty_cycle;
duty_cycle = _data[_index];
//printf("%i = %f\n",_index,duty_cycle);
if (_index < _length) {
speaker = duty_cycle/255;
//printf("%f\n",duty_cycle/255);
_index++;
} else {
_index = 0;
}
}