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Diff: main.cpp
- Revision:
- 8:21b6d4dbce44
- Parent:
- 7:68e06dda79f7
- Child:
- 9:96969b1c6bde
diff -r 68e06dda79f7 -r 21b6d4dbce44 main.cpp
--- a/main.cpp Wed Apr 17 12:39:46 2019 +0000
+++ b/main.cpp Fri Apr 19 17:54:09 2019 +0000
@@ -20,8 +20,10 @@
#include "Game.h"
#include "Music.h"
#include "SoundData.h"
-
-Timer processedTime;
+#include "SplashScreen.h"
+#include "MenuScreen.h"
+Timer game_timer;
+Timer music_timer;
////// Constants //////
@@ -44,27 +46,26 @@
void init()
{
-
- // need to initialise LCD and Gamepad
+
+ // need to initialise LCD and Gamepad
lcd.init();
lcd.setContrast(0.4);
pad.init();
- processedTime.reset();
+ play.init(data1,NUM_ELEMENTS);
game.init();
- play.init(data1,NUM_ELEMENTS);
-
+
}
// simple splash screen displayed on start-up
-void welcome() {
-
-
- lcd.printString(" WOo2 ",0,1);
- lcd.printString(" Press Start ",0,4);
+void welcome()
+{
+
+
+ lcd.drawSprite(0,0,48,84, (int *) splashScreen);
lcd.refresh();
-
- // wait flashing LEDs until start button is pressed
+
+ // wait flashing LEDs until start button is pressed
while ( pad.check_event(Gamepad::START_PRESSED) == false) {
pad.leds_on();
wait(0.1);
@@ -75,40 +76,73 @@
}
-int tick = 0.000125;
+void how_to_play()
+{
+
+
+}
+
+void menu()
+{
+ int menu_option = 1;
+
+
+ while ( !pad.check_event(Gamepad::A_PRESSED) ) {
+
+ if (pad.get_coord().y> 0.7f) {
+ menu_option = 1;
+ }
+ if (pad.get_coord().y < -0.7f) {
+ menu_option = 0;
+ }
+ lcd.drawSprite(0,0,48,84, (int *) menuScreen);
+ if (menu_option == 1) {
+ lcd.drawSprite(40,10,7,4, (int *) arrow);
+ } else {
+ lcd.drawSprite(40,25,7,4, (int *) arrow);
+ }
+ lcd.refresh();
+
+ }
+ if (menu_option == 1) {
+ how_to_play();
+ }
+}
+
int main()
{
-
-
+
init(); // initialise and then display welcome screen...
welcome(); // waiting for the user to start
- lcd.clear();
- lcd.refresh();
- printf("MAIN\n");
-
-
+ menu(); // main menu
// game loop - read input, update the game state and render the display
game.init();
- while (1) {
- processedTime.start();
- printf("TIME: %i\n",processedTime.read_ms());
+
+ game_timer.reset();
+ music_timer.reset();
+ game_timer.start();
+ music_timer.start();
-
- game.read_input(pad);
- game.update(pad);
- game.draw(lcd);
- wait(0.1);
-
-
-// if (processedTime.read_us() > 125) {
-// player.play_next();
-// processedTime.reset();
-// }
+ const int MUSIC_TICK_TIME = 100; //125 microseconds
+ const int GAME_TICK_TIME = 100; // 100 millieconds
+
+ while (1) {
+ if (game_timer.read_ms() > GAME_TICK_TIME) {
+ game.read_input(pad);
+ game.update(pad);
+ game.draw(lcd);
+ game_timer.reset();
+ }
-
+ if (music_timer.read_us() > MUSIC_TICK_TIME) {
+ play.play_next();
+ music_timer.reset();
+ }
- }
-}
\ No newline at end of file
+
+
+ }
+ }
\ No newline at end of file