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Diff: main.cpp
- Revision:
- 5:b9cf407bcc63
- Parent:
- 3:b34685dbdb8d
- Child:
- 6:2ca1516ec1e2
--- a/main.cpp Sat Apr 06 11:47:18 2019 +0000 +++ b/main.cpp Sat Apr 06 14:42:34 2019 +0000 @@ -18,6 +18,8 @@ #include "N5110.h" #include "Sprite.h" #include "Game.h" +#include "Music.h" +#include "SoundData.h" Timer processedTime; @@ -30,6 +32,7 @@ N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad pad; Game game; +Music player; @@ -48,6 +51,8 @@ pad.init(); processedTime.reset(); + + player.init(data1,NUM_ELEMENTS); @@ -71,6 +76,8 @@ } +int tick = 0.000125; + int main() { @@ -86,12 +93,17 @@ // game loop - read input, update the game state and render the display while (1) { processedTime.start(); - printf("TIME: %i\n",processedTime.read_ms()); + //printf("TIME: %i\n",processedTime.read_ms()); +// +// game.read_input(pad); +// game.update(pad); +// game.draw(lcd); +// wait(0.1); + if (processedTime.read_us() > 125) { + player.play_next(); + processedTime.reset(); + } - game.read_input(pad); - game.update(pad); - game.draw(lcd); - wait(0.1); }