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main.cpp@8:21b6d4dbce44, 2019-04-19 (annotated)
- Committer:
- joshdavy
- Date:
- Fri Apr 19 17:54:09 2019 +0000
- Revision:
- 8:21b6d4dbce44
- Parent:
- 7:68e06dda79f7
- Child:
- 9:96969b1c6bde
Main menu added.;
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| joshdavy | 0:4916a63a6cbf | 1 | /* |
| joshdavy | 0:4916a63a6cbf | 2 | ELEC2645 Embedded Systems Project |
| joshdavy | 0:4916a63a6cbf | 3 | School of Electronic & Electrical Engineering |
| joshdavy | 0:4916a63a6cbf | 4 | University of Leeds |
| joshdavy | 0:4916a63a6cbf | 5 | Name: Joshua Davy |
| joshdavy | 0:4916a63a6cbf | 6 | Username: el17jd |
| joshdavy | 0:4916a63a6cbf | 7 | Student ID Number: 201148379 |
| joshdavy | 0:4916a63a6cbf | 8 | Date: 12/03/2019 |
| joshdavy | 1:37802772843e | 9 | */ |
| joshdavy | 1:37802772843e | 10 | const int fps = 15; |
| joshdavy | 1:37802772843e | 11 | |
| joshdavy | 3:b34685dbdb8d | 12 | |
| joshdavy | 2:b62e8be35a5d | 13 | |
| joshdavy | 1:37802772843e | 14 | |
| joshdavy | 1:37802772843e | 15 | ///////// pre-processor directives //////// |
| joshdavy | 1:37802772843e | 16 | #include "mbed.h" |
| joshdavy | 1:37802772843e | 17 | #include "Gamepad.h" |
| joshdavy | 1:37802772843e | 18 | #include "N5110.h" |
| joshdavy | 1:37802772843e | 19 | #include "Sprite.h" |
| joshdavy | 1:37802772843e | 20 | #include "Game.h" |
| joshdavy | 5:b9cf407bcc63 | 21 | #include "Music.h" |
| joshdavy | 5:b9cf407bcc63 | 22 | #include "SoundData.h" |
| joshdavy | 8:21b6d4dbce44 | 23 | #include "SplashScreen.h" |
| joshdavy | 8:21b6d4dbce44 | 24 | #include "MenuScreen.h" |
| joshdavy | 8:21b6d4dbce44 | 25 | Timer game_timer; |
| joshdavy | 8:21b6d4dbce44 | 26 | Timer music_timer; |
| joshdavy | 1:37802772843e | 27 | |
| joshdavy | 2:b62e8be35a5d | 28 | ////// Constants ////// |
| joshdavy | 3:b34685dbdb8d | 29 | |
| joshdavy | 2:b62e8be35a5d | 30 | |
| joshdavy | 2:b62e8be35a5d | 31 | |
| joshdavy | 2:b62e8be35a5d | 32 | |
| joshdavy | 1:37802772843e | 33 | /////////////// objects /////////////// |
| joshdavy | 1:37802772843e | 34 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
| joshdavy | 1:37802772843e | 35 | Gamepad pad; |
| joshdavy | 1:37802772843e | 36 | Game game; |
| joshdavy | 7:68e06dda79f7 | 37 | Music play; |
| joshdavy | 1:37802772843e | 38 | |
| joshdavy | 1:37802772843e | 39 | |
| joshdavy | 2:b62e8be35a5d | 40 | |
| joshdavy | 1:37802772843e | 41 | ///////////// prototypes /////////////// |
| joshdavy | 1:37802772843e | 42 | void init(); |
| joshdavy | 1:37802772843e | 43 | void welcome(); |
| joshdavy | 1:37802772843e | 44 | |
| joshdavy | 1:37802772843e | 45 | // initialies all classes and libraries |
| joshdavy | 1:37802772843e | 46 | void init() |
| joshdavy | 2:b62e8be35a5d | 47 | |
| joshdavy | 1:37802772843e | 48 | { |
| joshdavy | 8:21b6d4dbce44 | 49 | |
| joshdavy | 8:21b6d4dbce44 | 50 | // need to initialise LCD and Gamepad |
| joshdavy | 1:37802772843e | 51 | lcd.init(); |
| joshdavy | 2:b62e8be35a5d | 52 | lcd.setContrast(0.4); |
| joshdavy | 1:37802772843e | 53 | pad.init(); |
| joshdavy | 8:21b6d4dbce44 | 54 | play.init(data1,NUM_ELEMENTS); |
| joshdavy | 7:68e06dda79f7 | 55 | game.init(); |
| joshdavy | 3:b34685dbdb8d | 56 | |
| joshdavy | 8:21b6d4dbce44 | 57 | |
| joshdavy | 1:37802772843e | 58 | |
| joshdavy | 1:37802772843e | 59 | } |
| joshdavy | 1:37802772843e | 60 | // simple splash screen displayed on start-up |
| joshdavy | 8:21b6d4dbce44 | 61 | void welcome() |
| joshdavy | 8:21b6d4dbce44 | 62 | { |
| joshdavy | 8:21b6d4dbce44 | 63 | |
| joshdavy | 8:21b6d4dbce44 | 64 | |
| joshdavy | 8:21b6d4dbce44 | 65 | lcd.drawSprite(0,0,48,84, (int *) splashScreen); |
| joshdavy | 1:37802772843e | 66 | lcd.refresh(); |
| joshdavy | 8:21b6d4dbce44 | 67 | |
| joshdavy | 8:21b6d4dbce44 | 68 | // wait flashing LEDs until start button is pressed |
| joshdavy | 1:37802772843e | 69 | while ( pad.check_event(Gamepad::START_PRESSED) == false) { |
| joshdavy | 1:37802772843e | 70 | pad.leds_on(); |
| joshdavy | 1:37802772843e | 71 | wait(0.1); |
| joshdavy | 1:37802772843e | 72 | pad.leds_off(); |
| joshdavy | 1:37802772843e | 73 | wait(0.1); |
| joshdavy | 2:b62e8be35a5d | 74 | printf("Welcome\n"); |
| joshdavy | 1:37802772843e | 75 | } |
| joshdavy | 2:b62e8be35a5d | 76 | |
| joshdavy | 1:37802772843e | 77 | } |
| joshdavy | 1:37802772843e | 78 | |
| joshdavy | 8:21b6d4dbce44 | 79 | void how_to_play() |
| joshdavy | 8:21b6d4dbce44 | 80 | { |
| joshdavy | 8:21b6d4dbce44 | 81 | |
| joshdavy | 8:21b6d4dbce44 | 82 | |
| joshdavy | 8:21b6d4dbce44 | 83 | } |
| joshdavy | 8:21b6d4dbce44 | 84 | |
| joshdavy | 8:21b6d4dbce44 | 85 | void menu() |
| joshdavy | 8:21b6d4dbce44 | 86 | { |
| joshdavy | 8:21b6d4dbce44 | 87 | int menu_option = 1; |
| joshdavy | 8:21b6d4dbce44 | 88 | |
| joshdavy | 8:21b6d4dbce44 | 89 | |
| joshdavy | 8:21b6d4dbce44 | 90 | while ( !pad.check_event(Gamepad::A_PRESSED) ) { |
| joshdavy | 8:21b6d4dbce44 | 91 | |
| joshdavy | 8:21b6d4dbce44 | 92 | if (pad.get_coord().y> 0.7f) { |
| joshdavy | 8:21b6d4dbce44 | 93 | menu_option = 1; |
| joshdavy | 8:21b6d4dbce44 | 94 | } |
| joshdavy | 8:21b6d4dbce44 | 95 | if (pad.get_coord().y < -0.7f) { |
| joshdavy | 8:21b6d4dbce44 | 96 | menu_option = 0; |
| joshdavy | 8:21b6d4dbce44 | 97 | } |
| joshdavy | 8:21b6d4dbce44 | 98 | lcd.drawSprite(0,0,48,84, (int *) menuScreen); |
| joshdavy | 8:21b6d4dbce44 | 99 | if (menu_option == 1) { |
| joshdavy | 8:21b6d4dbce44 | 100 | lcd.drawSprite(40,10,7,4, (int *) arrow); |
| joshdavy | 8:21b6d4dbce44 | 101 | } else { |
| joshdavy | 8:21b6d4dbce44 | 102 | lcd.drawSprite(40,25,7,4, (int *) arrow); |
| joshdavy | 8:21b6d4dbce44 | 103 | } |
| joshdavy | 8:21b6d4dbce44 | 104 | lcd.refresh(); |
| joshdavy | 8:21b6d4dbce44 | 105 | |
| joshdavy | 8:21b6d4dbce44 | 106 | } |
| joshdavy | 8:21b6d4dbce44 | 107 | if (menu_option == 1) { |
| joshdavy | 8:21b6d4dbce44 | 108 | how_to_play(); |
| joshdavy | 8:21b6d4dbce44 | 109 | } |
| joshdavy | 8:21b6d4dbce44 | 110 | } |
| joshdavy | 8:21b6d4dbce44 | 111 | |
| joshdavy | 5:b9cf407bcc63 | 112 | |
| joshdavy | 1:37802772843e | 113 | int main() |
| joshdavy | 1:37802772843e | 114 | { |
| joshdavy | 8:21b6d4dbce44 | 115 | |
| joshdavy | 1:37802772843e | 116 | init(); // initialise and then display welcome screen... |
| joshdavy | 1:37802772843e | 117 | welcome(); // waiting for the user to start |
| joshdavy | 8:21b6d4dbce44 | 118 | menu(); // main menu |
| joshdavy | 1:37802772843e | 119 | |
| joshdavy | 1:37802772843e | 120 | // game loop - read input, update the game state and render the display |
| joshdavy | 7:68e06dda79f7 | 121 | |
| joshdavy | 7:68e06dda79f7 | 122 | game.init(); |
| joshdavy | 8:21b6d4dbce44 | 123 | |
| joshdavy | 8:21b6d4dbce44 | 124 | game_timer.reset(); |
| joshdavy | 8:21b6d4dbce44 | 125 | music_timer.reset(); |
| joshdavy | 8:21b6d4dbce44 | 126 | game_timer.start(); |
| joshdavy | 8:21b6d4dbce44 | 127 | music_timer.start(); |
| joshdavy | 7:68e06dda79f7 | 128 | |
| joshdavy | 8:21b6d4dbce44 | 129 | const int MUSIC_TICK_TIME = 100; //125 microseconds |
| joshdavy | 8:21b6d4dbce44 | 130 | const int GAME_TICK_TIME = 100; // 100 millieconds |
| joshdavy | 8:21b6d4dbce44 | 131 | |
| joshdavy | 8:21b6d4dbce44 | 132 | while (1) { |
| joshdavy | 8:21b6d4dbce44 | 133 | if (game_timer.read_ms() > GAME_TICK_TIME) { |
| joshdavy | 8:21b6d4dbce44 | 134 | game.read_input(pad); |
| joshdavy | 8:21b6d4dbce44 | 135 | game.update(pad); |
| joshdavy | 8:21b6d4dbce44 | 136 | game.draw(lcd); |
| joshdavy | 8:21b6d4dbce44 | 137 | game_timer.reset(); |
| joshdavy | 8:21b6d4dbce44 | 138 | } |
| joshdavy | 2:b62e8be35a5d | 139 | |
| joshdavy | 8:21b6d4dbce44 | 140 | if (music_timer.read_us() > MUSIC_TICK_TIME) { |
| joshdavy | 8:21b6d4dbce44 | 141 | play.play_next(); |
| joshdavy | 8:21b6d4dbce44 | 142 | music_timer.reset(); |
| joshdavy | 8:21b6d4dbce44 | 143 | } |
| joshdavy | 1:37802772843e | 144 | |
| joshdavy | 8:21b6d4dbce44 | 145 | |
| joshdavy | 8:21b6d4dbce44 | 146 | |
| joshdavy | 8:21b6d4dbce44 | 147 | } |
| joshdavy | 8:21b6d4dbce44 | 148 | } |