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LevelDefinitions/LevelDefinitions.h
- Committer:
- joshdavy
- Date:
- 2019-04-24
- Revision:
- 9:96969b1c6bde
- Parent:
- 8:21b6d4dbce44
- Child:
- 10:58cf89dd878c
File content as of revision 9:96969b1c6bde:
struct MovingBlockDefinition {
int index;
bool extending;
int distance;
};
struct LevelDefinition {
Block blocks [20];
int number_of_blocks;
MovingBlockDefinition moving_blocks [10];
int number_of_moving_blocks ;
Vector2D initial_pos;
Vector2D goal;
};
// const LevelDefinition level_1 = {
// // Define Blocks
// {
// { {5,30},{80,40} },
// { {5,5}, {80,10} },
// { {10,24},{20,34} },
// { {40,24},{44,26} }
// },
// // Number Of Blocks
// 4,
// // Moving Blocks
// {
// {3,'x',25},
// },
// // Number Of Moving blocks
// 1,
// // Initial Position
// {32,10},
// // Goal
// {70,19}
//};
const LevelDefinition level_1 = {
// Define Blocks
{
{ {5,30},{80,40} },
{ {5,5}, {80,10} }
},
// Number Of Blocks
2,
// Moving Blocks
{
},
// Number Of Moving blocks
0,
// Initial Position
{12,10},
// Goal
{75,19}
};
const LevelDefinition level_2 = {
// Define Blocks
{
{ {0,40},{84,45} },
{ {5,5}, {80,10} },
{ {30,20},{40,40} }
},
// Number Of Blocks
3,
// Moving Blocks
{
},
// Number Of Moving blocks
0,
// Initial Position
{12,30},
// Goal
{76,29}
};
const LevelDefinition level_3 = {
// Define Blocks
{
{ {0,40},{84,45} },
{ {5,5}, {70,10} },
{ {30,20},{40,40} },
{ {50,10},{60,30} },
{ {70,20},{80,40} }
},
// Number Of Blocks
5,
// Moving Blocks
{
},
// Number Of Moving blocks
0,
// Initial Position
{12,30},
// Goal
{72,9}
};
const LevelDefinition level_4 = {
// Define Blocks
{
{ {5,8}, {60,10} },
{ {50,10},{60,30} },
{ {20,22},{50,30} },
{ {1,1}, {5,10} },
{ {5,40}, {57,50} }
},
// Number Of Blocks
5,
// Moving Blocks
{
},
// Number Of Moving blocks
0,
// Initial Position
{12,0},
// Goal
{30,11}
};
const LevelDefinition level_5 = {
// Define Blocks
{
{ {30,8}, {60,10} },
{ {40 ,20 },{ 70 ,22 } },
{ {30,30}, {60,32} },
{ {0 ,40 },{ 70 ,42 } },
{ {70,0},{72,42} },
{ {28,0},{30,32} },
{{0,14},{10,40} },
{{0,0},{30,2}},
},
// Number Of Blocks
8,
// Moving Blocks
{
},
// Number Of Moving blocks
0,
// Initial Position
{30,0},
// Goal
{1,3}
};
const LevelDefinition level_6 = {
// Define Blocks
{
{{1,20},{12,48}},
{{12,26},{22,36}},
{{77,28},{84,48}},
},
// Number Of Blocks
3,
// Moving Blocks
{
{1,false,55}, //55
},
// Number Of Moving blocks
1,
// Initial Position
{0,10},
// Goal
{77,17}
};
const LevelDefinition level_7 = {
// Define Blocks
{
{{1,34},{12,48}},
{{12,38},{22,48}},
{{32,0},{42,10}},
{{77,24},{84,48}},
},
// Number Of Blocks
4,
// Moving Blocks
{
{1,true,25},
{2,false,25},
},
// Number Of Moving blocks
2,
// Initial Position
{0,20},
// Goal
{77,13}
};