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main.cpp
- Committer:
- joshdavy
- Date:
- 2019-05-06
- Revision:
- 10:58cf89dd878c
- Parent:
- 9:96969b1c6bde
- Child:
- 11:db27d3838514
File content as of revision 10:58cf89dd878c:
/*
ELEC2645 Embedded Systems Project
School of Electronic & Electrical Engineering
University of Leeds
Name: Joshua Davy
Username: el17jd
Student ID Number: 201148379
Date: 12/03/2019
*/
///////// pre-processor directives ////////
#include "mbed.h"
#include "Gamepad.h"
#include "N5110.h"
#include "Sprite.h"
#include "Game.h"
#include "Music.h"
#include "SoundData.h"
#include "SplashScreen.h"
#include "MenuScreen.h"
#include "WinScreen.h"
////// Constants //////
// The tick times for both timers
const int MUSIC_TICK_TIME = 100; //100 microseconds
const int GAME_TICK_TIME = 100; // 100 millieconds
/////////////// objects ///////////////
N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
Gamepad pad;
Game game;
Music music;
Timer game_timer;
Timer music_timer;
///////////// prototypes ///////////////
void init();
void welcome();
void menu();
void how_to_play();
void you_win();
int main();
// initialies all classes and libraries
void init()
{
// need to initialise LCD and Gamepad
lcd.init();
lcd.setContrast(0.4);
pad.init();
// Initalises Music with data from SoundData.h and game
music.init(sound_data,NUM_ELEMENTS);
game.init();
}
// simple splash screen displayed on start-up
void welcome()
{
// Draws Splash Screen
lcd.drawSprite(0,0,48,84, (int *) splashScreen);
lcd.refresh();
// wait flashing LEDs until start button is pressed
while (!pad.check_event(Gamepad::START_PRESSED)) {
lcd.setContrast(pad.read_pot());
pad.leds_on();
wait(0.1);
pad.leds_off();
wait(0.1);
}
}
void you_win()
{
// Draws Win Screen
lcd.drawSprite(0,0,48,84, (int *) winScreen);
lcd.refresh();
// wait flashing LEDs until START button is pressed
while (!pad.check_event(Gamepad::START_PRESSED)) {
pad.leds_on();
wait(0.1);
pad.leds_off();
wait(0.1);
}
main();
}
void how_to_play()
{
// Gives instructions on how to play
lcd.clear();
lcd.printString("Use the joy -",0,0);
lcd.printString("stick to move.",0,1);
lcd.printString("Press A to ",0,2);
lcd.printString("flip gravity.",0,3);
lcd.printString("Get the flags",0,4);
lcd.printString("to win!",0,5);
lcd.refresh();
// Loop until A button pressed
while ( !pad.check_event(Gamepad::A_PRESSED) ) {}
// Return to menu
menu(); // TRY it without this
}
void menu()
{
// Main Menu
int menu_option = 0;
while ( !pad.check_event(Gamepad::A_PRESSED) ) {
//Allow adjusting of the contrast
lcd.setContrast(pad.read_pot());
// Read the joystick value and relate it to a menu option
if (pad.get_coord().y > 0.7f) {
menu_option = 0;
}
if (pad.get_coord().y < -0.7f) {
menu_option = 1;
}
// Draws main menu background image
lcd.drawSprite(0,0,48,84, (int *) menuScreen);
// Draws the arrow on the menu
if (menu_option == 0) {
lcd.drawSprite(40,10,7,4, (int *) arrow);
} else {
lcd.drawSprite(40,25,7,4, (int *) arrow);
}
lcd.refresh();
}
// If the "how to play" option is selected run its display function
if (menu_option == 1) {
how_to_play();
}
}
int main()
{
init(); // initialise and then display welcome screen...
welcome(); // waiting for the user to start
menu(); // main menu
// Resets and starts the timers responsible for the game and music loops
game_timer.reset();
music_timer.reset();
game_timer.start();
music_timer.start();
while (true) {
// If the game timer is above the game tick time then main game process
// is ran
if (game_timer.read_ms() > GAME_TICK_TIME) {
// Allows adjusting on the contrast
lcd.setContrast(pad.read_pot());
// Main update states
game.update(pad);
game.draw(lcd);
// If the games won goes to the you_win screen.
if (game.game_won()) {
you_win();
}
game_timer.reset();
}
// If the music timer is above the music tick time update the music object
if (music_timer.read_us() > MUSIC_TICK_TIME) {
music.play_next();
music_timer.reset();
}
}
}