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Player/Player.cpp@9:96969b1c6bde, 2019-04-24 (annotated)
- Committer:
- joshdavy
- Date:
- Wed Apr 24 10:18:45 2019 +0000
- Revision:
- 9:96969b1c6bde
- Parent:
- 8:21b6d4dbce44
- Child:
- 10:58cf89dd878c
Added win screen aswell as multiple levels.
Who changed what in which revision?
| User | Revision | Line number | New contents of line | 
|---|---|---|---|
| joshdavy | 3:b34685dbdb8d | 1 | #include "Player.h" | 
| joshdavy | 3:b34685dbdb8d | 2 | |
| joshdavy | 3:b34685dbdb8d | 3 | |
| joshdavy | 3:b34685dbdb8d | 4 | |
| joshdavy | 3:b34685dbdb8d | 5 | Player::Player() | 
| joshdavy | 3:b34685dbdb8d | 6 | { | 
| joshdavy | 8:21b6d4dbce44 | 7 | |
| joshdavy | 3:b34685dbdb8d | 8 | } | 
| joshdavy | 3:b34685dbdb8d | 9 | |
| joshdavy | 3:b34685dbdb8d | 10 | Player::~Player() | 
| joshdavy | 3:b34685dbdb8d | 11 | { | 
| joshdavy | 3:b34685dbdb8d | 12 | |
| joshdavy | 3:b34685dbdb8d | 13 | } | 
| joshdavy | 3:b34685dbdb8d | 14 | |
| joshdavy | 8:21b6d4dbce44 | 15 | void Player::init(int height,int width,Vector2D pos) | 
| joshdavy | 4:afbf3dd71403 | 16 | { | 
| joshdavy | 8:21b6d4dbce44 | 17 | _height = height; | 
| joshdavy | 8:21b6d4dbce44 | 18 | _width = width; | 
| joshdavy | 8:21b6d4dbce44 | 19 | _pos = pos; | 
| joshdavy | 9:96969b1c6bde | 20 | _initial_pos = pos; | 
| joshdavy | 8:21b6d4dbce44 | 21 | _bitmap = (int *) player_bitmap_left; // Default | 
| joshdavy | 8:21b6d4dbce44 | 22 | _orientation = 1; | 
| joshdavy | 8:21b6d4dbce44 | 23 | _direction = -1; | 
| joshdavy | 4:afbf3dd71403 | 24 | } | 
| joshdavy | 4:afbf3dd71403 | 25 | |
| joshdavy | 9:96969b1c6bde | 26 | void Player::check_out_of_range() | 
| joshdavy | 9:96969b1c6bde | 27 | { | 
| joshdavy | 9:96969b1c6bde | 28 | if (_pos.x < -5 || _pos.x > 89 || _pos.y < -5 || _pos.y > 53) { | 
| joshdavy | 9:96969b1c6bde | 29 | _pos = _initial_pos; | 
| joshdavy | 9:96969b1c6bde | 30 | _orientation = 1; | 
| joshdavy | 9:96969b1c6bde | 31 | } | 
| joshdavy | 9:96969b1c6bde | 32 | } | 
| joshdavy | 9:96969b1c6bde | 33 | |
| joshdavy | 9:96969b1c6bde | 34 | bool Player::check_goal_reached(Vector2D goal) | 
| joshdavy | 9:96969b1c6bde | 35 | { | 
| joshdavy | 9:96969b1c6bde | 36 | bool goal_reached = false; | 
| joshdavy | 9:96969b1c6bde | 37 | int x_distance = abs(goal.x - _pos.x); | 
| joshdavy | 9:96969b1c6bde | 38 | int y_distance = abs(goal.y - _pos.y); | 
| joshdavy | 9:96969b1c6bde | 39 | |
| joshdavy | 9:96969b1c6bde | 40 | if (x_distance < 2 && y_distance < 6) { | 
| joshdavy | 9:96969b1c6bde | 41 | goal_reached = true; | 
| joshdavy | 9:96969b1c6bde | 42 | } | 
| joshdavy | 9:96969b1c6bde | 43 | return goal_reached; | 
| joshdavy | 9:96969b1c6bde | 44 | } | 
| joshdavy | 3:b34685dbdb8d | 45 | |
| joshdavy | 8:21b6d4dbce44 | 46 | bool Player::can_move_down(Block blocks [],int number_of_blocks) | 
| joshdavy | 8:21b6d4dbce44 | 47 | { | 
| joshdavy | 8:21b6d4dbce44 | 48 | bool can_move_down = true; | 
| joshdavy | 8:21b6d4dbce44 | 49 | |
| joshdavy | 8:21b6d4dbce44 | 50 | for (int i = 0; i < number_of_blocks; i++) { | 
| joshdavy | 8:21b6d4dbce44 | 51 | if (_pos.x + _width > blocks[i].first.x && | 
| joshdavy | 8:21b6d4dbce44 | 52 | _pos.x < blocks[i].second.x) { | 
| joshdavy | 8:21b6d4dbce44 | 53 | |
| joshdavy | 8:21b6d4dbce44 | 54 | if ( (_pos.y + _height) == blocks[i].first.y ) { | 
| joshdavy | 8:21b6d4dbce44 | 55 | can_move_down = false; | 
| joshdavy | 8:21b6d4dbce44 | 56 | } | 
| joshdavy | 8:21b6d4dbce44 | 57 | } | 
| joshdavy | 8:21b6d4dbce44 | 58 | } | 
| joshdavy | 8:21b6d4dbce44 | 59 | return can_move_down; | 
| joshdavy | 8:21b6d4dbce44 | 60 | } | 
| joshdavy | 8:21b6d4dbce44 | 61 | |
| joshdavy | 8:21b6d4dbce44 | 62 | bool Player::can_move_up(Block blocks [],int number_of_blocks) | 
| joshdavy | 8:21b6d4dbce44 | 63 | { | 
| joshdavy | 8:21b6d4dbce44 | 64 | bool can_move_up = true; | 
| joshdavy | 8:21b6d4dbce44 | 65 | for (int i = 0; i < number_of_blocks; i++) { | 
| joshdavy | 8:21b6d4dbce44 | 66 | if (_pos.x + _width > blocks[i].first.x && | 
| joshdavy | 8:21b6d4dbce44 | 67 | _pos.x < blocks[i].second.x) { | 
| joshdavy | 8:21b6d4dbce44 | 68 | |
| joshdavy | 8:21b6d4dbce44 | 69 | if ( (_pos.y) == blocks[i].second.y ) { | 
| joshdavy | 8:21b6d4dbce44 | 70 | can_move_up = false; | 
| joshdavy | 8:21b6d4dbce44 | 71 | } | 
| joshdavy | 8:21b6d4dbce44 | 72 | } | 
| joshdavy | 8:21b6d4dbce44 | 73 | } | 
| joshdavy | 8:21b6d4dbce44 | 74 | return can_move_up; | 
| joshdavy | 8:21b6d4dbce44 | 75 | } | 
| joshdavy | 8:21b6d4dbce44 | 76 | |
| joshdavy | 8:21b6d4dbce44 | 77 | bool Player::can_move_left(Block blocks [],int number_of_blocks) | 
| joshdavy | 8:21b6d4dbce44 | 78 | { | 
| joshdavy | 8:21b6d4dbce44 | 79 | bool can_move_left = true; | 
| joshdavy | 8:21b6d4dbce44 | 80 | for (int i = 0; i < number_of_blocks; i++) { | 
| joshdavy | 8:21b6d4dbce44 | 81 | if (_pos.y + _height > blocks[i].first.y && | 
| joshdavy | 8:21b6d4dbce44 | 82 | _pos.y < blocks[i].second.y) { | 
| joshdavy | 8:21b6d4dbce44 | 83 | |
| joshdavy | 8:21b6d4dbce44 | 84 | if ( (_pos.x) == blocks[i].second.x ) { | 
| joshdavy | 8:21b6d4dbce44 | 85 | can_move_left = false; | 
| joshdavy | 8:21b6d4dbce44 | 86 | } | 
| joshdavy | 8:21b6d4dbce44 | 87 | } | 
| joshdavy | 8:21b6d4dbce44 | 88 | } | 
| joshdavy | 8:21b6d4dbce44 | 89 | return can_move_left; | 
| joshdavy | 8:21b6d4dbce44 | 90 | } | 
| joshdavy | 8:21b6d4dbce44 | 91 | |
| joshdavy | 8:21b6d4dbce44 | 92 | bool Player::can_move_right(Block blocks [],int number_of_blocks) | 
| joshdavy | 8:21b6d4dbce44 | 93 | { | 
| joshdavy | 8:21b6d4dbce44 | 94 | bool can_move_right = true; | 
| joshdavy | 8:21b6d4dbce44 | 95 | |
| joshdavy | 8:21b6d4dbce44 | 96 | for (int i = 0; i < number_of_blocks; i++) { | 
| joshdavy | 8:21b6d4dbce44 | 97 | if (_pos.y + _height > blocks[i].first.y && | 
| joshdavy | 8:21b6d4dbce44 | 98 | _pos.y < blocks[i].second.y) { | 
| joshdavy | 8:21b6d4dbce44 | 99 | |
| joshdavy | 8:21b6d4dbce44 | 100 | if ( (_pos.x + _width) == blocks[i].first.x ) { | 
| joshdavy | 8:21b6d4dbce44 | 101 | can_move_right = false; | 
| joshdavy | 8:21b6d4dbce44 | 102 | } | 
| joshdavy | 8:21b6d4dbce44 | 103 | } | 
| joshdavy | 8:21b6d4dbce44 | 104 | } | 
| joshdavy | 8:21b6d4dbce44 | 105 | return can_move_right; | 
| joshdavy | 8:21b6d4dbce44 | 106 | } | 
| joshdavy | 8:21b6d4dbce44 | 107 | |
| joshdavy | 8:21b6d4dbce44 | 108 | void Player::update(Gamepad &pad, Block blocks [],int number_of_blocks) | 
| joshdavy | 8:21b6d4dbce44 | 109 | { | 
| joshdavy | 8:21b6d4dbce44 | 110 | if (_direction == -1 && _orientation == 1) { | 
| joshdavy | 8:21b6d4dbce44 | 111 | _bitmap = (int *) player_bitmap_left; | 
| joshdavy | 8:21b6d4dbce44 | 112 | } | 
| joshdavy | 8:21b6d4dbce44 | 113 | if (_direction == 1 && _orientation == 1) { | 
| joshdavy | 8:21b6d4dbce44 | 114 | _bitmap = (int *) player_bitmap_right; | 
| joshdavy | 8:21b6d4dbce44 | 115 | } | 
| joshdavy | 8:21b6d4dbce44 | 116 | if (_direction == -1 && _orientation == -1) { | 
| joshdavy | 8:21b6d4dbce44 | 117 | _bitmap = (int *) player_bitmap_left_flipped; | 
| joshdavy | 8:21b6d4dbce44 | 118 | } | 
| joshdavy | 8:21b6d4dbce44 | 119 | if (_direction == 1 && _orientation == -1) { | 
| joshdavy | 8:21b6d4dbce44 | 120 | _bitmap = (int *) player_bitmap_right_flipped; | 
| joshdavy | 8:21b6d4dbce44 | 121 | } | 
| joshdavy | 9:96969b1c6bde | 122 | |
| joshdavy | 9:96969b1c6bde | 123 | check_out_of_range(); | 
| joshdavy | 8:21b6d4dbce44 | 124 | |
| joshdavy | 8:21b6d4dbce44 | 125 | |
| joshdavy | 8:21b6d4dbce44 | 126 | if (pad.check_event(Gamepad::A_PRESSED) && | 
| joshdavy | 9:96969b1c6bde | 127 | (!can_move_down(blocks,number_of_blocks) || !can_move_up(blocks,number_of_blocks)) | 
| joshdavy | 9:96969b1c6bde | 128 | ) { | 
| joshdavy | 8:21b6d4dbce44 | 129 | |
| joshdavy | 8:21b6d4dbce44 | 130 | if (_orientation == 1) { | 
| joshdavy | 8:21b6d4dbce44 | 131 | _orientation = -1; | 
| joshdavy | 8:21b6d4dbce44 | 132 | } else { | 
| joshdavy | 8:21b6d4dbce44 | 133 | _orientation = 1; | 
| joshdavy | 8:21b6d4dbce44 | 134 | } | 
| joshdavy | 8:21b6d4dbce44 | 135 | } | 
| joshdavy | 8:21b6d4dbce44 | 136 | |
| joshdavy | 8:21b6d4dbce44 | 137 | if (_orientation == 1 && can_move_down( blocks, | 
| joshdavy | 9:96969b1c6bde | 138 | number_of_blocks)) { | 
| joshdavy | 9:96969b1c6bde | 139 | _pos.y += GRAVITY; | 
| joshdavy | 8:21b6d4dbce44 | 140 | } | 
| joshdavy | 9:96969b1c6bde | 141 | if (_orientation == -1 && can_move_up(blocks, | 
| joshdavy | 9:96969b1c6bde | 142 | number_of_blocks)) { | 
| joshdavy | 9:96969b1c6bde | 143 | _pos.y -= GRAVITY; | 
| joshdavy | 8:21b6d4dbce44 | 144 | } | 
| joshdavy | 9:96969b1c6bde | 145 | |
| joshdavy | 8:21b6d4dbce44 | 146 | |
| joshdavy | 8:21b6d4dbce44 | 147 | if (pad.get_coord().x < -0.7f && can_move_left(blocks,number_of_blocks)) { | 
| joshdavy | 8:21b6d4dbce44 | 148 | _pos.x -= 2; | 
| joshdavy | 8:21b6d4dbce44 | 149 | _direction = -1; | 
| joshdavy | 8:21b6d4dbce44 | 150 | } | 
| joshdavy | 8:21b6d4dbce44 | 151 | if (pad.get_coord().x > 0.7f && can_move_right(blocks,number_of_blocks)) { | 
| joshdavy | 8:21b6d4dbce44 | 152 | _pos.x += 2; | 
| joshdavy | 8:21b6d4dbce44 | 153 | _direction = 1; | 
| joshdavy | 8:21b6d4dbce44 | 154 | } | 
| joshdavy | 8:21b6d4dbce44 | 155 | |
| joshdavy | 8:21b6d4dbce44 | 156 | |
| joshdavy | 8:21b6d4dbce44 | 157 | |
| joshdavy | 8:21b6d4dbce44 | 158 | |
| joshdavy | 8:21b6d4dbce44 | 159 | } | 
| joshdavy | 8:21b6d4dbce44 | 160 | |
| joshdavy | 8:21b6d4dbce44 | 161 | |
| joshdavy | 8:21b6d4dbce44 | 162 |