jordan harper
/
GameProject
main.cpp
- Committer:
- jordaahh
- Date:
- 2015-04-12
- Revision:
- 2:98a51d3c2e44
- Parent:
- 1:3b741adc82ea
- Child:
- 3:11cbc2945fd7
File content as of revision 2:98a51d3c2e44:
/* Joystick Example code of how to read a joystick https://www.sparkfun.com/products/9032 Craig A. Evans 7 March 2015 */ #include "mbed.h" #include "N5110.h" // change this to alter tolerance of joystick direction #define DIRECTION_TOLERANCE 0.05 // connections for joystick DigitalIn button(p15); AnalogIn xPot(p16); AnalogIn yPot(p17); // LCD connections //vcc, sce, rst, dc, mosi, clk, led N5110 lcd(p7,p8,p9,p10,p11,p13,p26); // LCD dimentions int nx= 84; //screen is 84 pixels across int ny= 48; // by 48 pixels downwards int i; int j; // Output to screen LED's (backlights) PwmOut PWM(p26); // timer to regularly read the joystick Ticker pollJoystick; // Serial for debug Serial serial(USBTX,USBRX); // create enumerated type (0,1,2,3 etc. for direction) // could be extended for diagonals etc. enum DirectionName { UP, DOWN, LEFT, RIGHT, CENTRE, UNKNOWN }; // struct for Joystick typedef struct JoyStick Joystick; struct JoyStick { float x; // current x value float x0; // 'centred' x value float y; // current y value float y0; // 'centred' y value int button; // button state (assume pull-down used, so 1 = pressed, 0 = unpressed) DirectionName direction; // current direction }; // create struct variable Joystick joystick; int printFlag = 0; // function prototypes void calibrateJoystick(); void updateJoystick(); int main() { lcd.init(); while(1) { lcd.setXYAddress(0,0); for (int i=0; i<nx; i++) { for (int j=0; j<ny; j++) { lcd.getPixel(i,j); } } lcd.setPixel(41,43); lcd.setPixel(42,43); lcd.setPixel(40,42); lcd.setPixel(41,42); lcd.setPixel(42,42); lcd.setPixel(43,42); lcd.setPixel(39,41); lcd.setPixel(40,41); lcd.setPixel(41,41); lcd.setPixel(42,41); lcd.setPixel(43,41); lcd.setPixel(44,41); lcd.setPixel(39,40); lcd.setPixel(40,40); lcd.setPixel(41,40); lcd.setPixel(42,40); lcd.setPixel(43,40); lcd.setPixel(44,40); lcd.setPixel(40,39); lcd.setPixel(41,39); lcd.setPixel(42,39); lcd.setPixel(43,39); lcd.setPixel(41,38); lcd.setPixel(42,38); lcd.refresh(); } calibrateJoystick(); // get centred values of joystick pollJoystick.attach(&updateJoystick,1.0/10.0); // read joystick 10 times per second while(1) { if (printFlag) { // if flag set, clear flag and print joystick values to serial port printFlag = 0; serial.printf("x = %f y = %f button = %d ",joystick.x,joystick.y,joystick.button); // check joystick direction if (joystick.direction == UP) serial.printf(" UP\n"); if (joystick.direction == DOWN) serial.printf(" DOWN\n"); if (joystick.direction == LEFT) serial.printf(" LEFT\n"); if (joystick.direction == RIGHT) serial.printf(" RIGHT\n"); if (joystick.direction == CENTRE) serial.printf(" CENTRE\n"); if (joystick.direction == UNKNOWN) serial.printf(" Unsupported direction\n"); } } } // read default positions of the joystick to calibrate later readings void calibrateJoystick() { button.mode(PullDown); // must not move during calibration joystick.x0 = xPot; // initial positions in the range 0.0 to 1.0 (0.5 if centred exactly) joystick.y0 = yPot; } void updateJoystick() { // read current joystick values relative to calibrated values (in range -0.5 to 0.5, 0.0 is centred) joystick.x = xPot - joystick.x0; joystick.y = yPot - joystick.y0; // read button state joystick.button = button; // calculate direction depending on x,y values // tolerance allows a little lee-way in case joystick not exactly in the stated direction if ( fabs(joystick.y) < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) { joystick.direction = CENTRE; } else if ( joystick.y > DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) { joystick.direction = UP; } else if ( joystick.y < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) { joystick.direction = DOWN; } else if ( joystick.x > DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) { joystick.direction = RIGHT; } else if ( joystick.x < DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) { joystick.direction = LEFT; } else { joystick.direction = UNKNOWN; } // set flag for printing printFlag = 1; }