When debugging code it can be handy to examine/alter variables and to check the state of input lines. So your main program can run and you have access to alter variables and run functions from a terminal. In this sample the main program is just a loop that flashes an LED. In that loop a periodic call is made to ShellTC which handles any commands from the serial terminal. The code is a bit quirky(it was originally written for a very resource limited device) but it works well enough to be useful, hence its published. More details in the main.cpp

Dependencies:   mbed

.

main.cpp

Committer:
jont
Date:
2015-02-06
Revision:
4:107d2d3294da
Parent:
3:6a35fb789679

File content as of revision 4:107d2d3294da:

/* Copyright (c) <year> <copyright holders>, MIT License
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software 
 * and associated documentation files (the "Software"), to deal in the Software without restriction, 
 * including without limitation the rights to use, copy, modify, merge, publish, distribute, 
 * sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is 
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all copies or 
 * substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING 
 * BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, 
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
 
 
#include "mbed.h"
#include "shell.h"
#include "mon.h"
#include "sio.h"
DigitalOut myled(LED1);
DigitalOut myled3(LED3);

//Define the A2D convertor Pins
#ifdef TARGET_LPC1768
AnalogIn a2d1(p15);
AnalogIn a2d2(p16);
AnalogIn a2d3(p17);
AnalogIn a2d4(p18);
AnalogIn a2d5(p19);
AnalogIn a2d6(p20);
#endif
#ifdef TARGET_KL25Z

AnalogIn a2d1(PTB0);
AnalogIn a2d2(PTB1);
AnalogIn a2d3(PTB2);
AnalogIn a2d4(PTB3);
AnalogIn a2d5(PTC1);
AnalogIn a2d6(PTC2);


#endif

int main() {
setbuf(stdout, NULL); 
// no buffering for this filehandle, this stop the weird
//behaviour with things not being dfiplaye untill a character was received.
  printf("Welcome to jont@ninelocks.com debug helper\n");  
  serialInit();   //Init our flow control mechanism
  ShellInit();    //Init our command shell system
 

    while(1) {
        myled = 1;
        wait(0.5);
        myled = 0;
        wait(0.5);
        ShellTC(); //give our monitor prog chance to do something
               //brain dead pic compiler wont let us do this from an IRQ...
    }
   
}