Arduino style GUI
Diff: Controls/Label.h
- Revision:
- 0:90962b684403
diff -r 000000000000 -r 90962b684403 Controls/Label.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Controls/Label.h Fri May 06 16:51:15 2016 +0000 @@ -0,0 +1,47 @@ +/* NeatGUI Library + * Copyright (c) 2013 Neil Thiessen + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef LABEL_H +#define LABEL_H + +#include "mbed.h" +#include "Control.h" +#include "Font.h" + +/** Label class. + * Used to display strings. + */ +class Label : public Control +{ +public: + /** Create a Label object with the specified size, position, and font + * + * @param x The X coordinate of the Label. + * @param y The Y coordinate of the Label. + * @param w The width of the Label. + * @param h The height of the Label. + * @param fnt The font to draw text with. + */ + Label(int x, int y, int w, int h, Font *fnt); + + /** Paint the Label on the specified canvas + * + * @param canvas Pointer to the canvas to paint on. + */ + virtual void paint(Canvas* canvas); +}; + +#endif