Arduino style GUI
Controls/Label.cpp
- Committer:
- jonebuckman
- Date:
- 2019-02-27
- Revision:
- 4:d353b314d244
- Parent:
- 0:90962b684403
File content as of revision 4:d353b314d244:
/* NeatGUI Library * Copyright (c) 2013 Neil Thiessen * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "Label.h" Label::Label(int x, int y, int w, int h, Font *fnt) : Control(x, y, w, h) { text(NULL); font(fnt); foreColor(0xFFFFFFFF); backColor(0xFF000000); } void Label::paint(Canvas* canvas) { //Paint the base class Control::paint(canvas); //Draw the text if there is any if (text() != NULL && font() != NULL) canvas->drawString(text(), font(), contentPosX(), contentPosY(), contentWidth(), contentHeight()); }