opencv on mbed

Dependencies:   mbed

Revision:
0:ea44dc9ed014
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/opencv2/core/affine.hpp	Thu Mar 31 21:16:38 2016 +0000
@@ -0,0 +1,523 @@
+/*M///////////////////////////////////////////////////////////////////////////////////////
+//
+//  IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
+//
+//  By downloading, copying, installing or using the software you agree to this license.
+//  If you do not agree to this license, do not download, install,
+//  copy or use the software.
+//
+//
+//                          License Agreement
+//                For Open Source Computer Vision Library
+//
+// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
+// Copyright (C) 2009, Willow Garage Inc., all rights reserved.
+// Copyright (C) 2013, OpenCV Foundation, all rights reserved.
+// Third party copyrights are property of their respective owners.
+//
+// Redistribution and use in source and binary forms, with or without modification,
+// are permitted provided that the following conditions are met:
+//
+//   * Redistribution's of source code must retain the above copyright notice,
+//     this list of conditions and the following disclaimer.
+//
+//   * Redistribution's in binary form must reproduce the above copyright notice,
+//     this list of conditions and the following disclaimer in the documentation
+//     and/or other materials provided with the distribution.
+//
+//   * The name of the copyright holders may not be used to endorse or promote products
+//     derived from this software without specific prior written permission.
+//
+// This software is provided by the copyright holders and contributors "as is" and
+// any express or implied warranties, including, but not limited to, the implied
+// warranties of merchantability and fitness for a particular purpose are disclaimed.
+// In no event shall the Intel Corporation or contributors be liable for any direct,
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+// (including, but not limited to, procurement of substitute goods or services;
+// loss of use, data, or profits; or business interruption) however caused
+// and on any theory of liability, whether in contract, strict liability,
+// or tort (including negligence or otherwise) arising in any way out of
+// the use of this software, even if advised of the possibility of such damage.
+//
+//M*/
+
+#ifndef __OPENCV_CORE_AFFINE3_HPP__
+#define __OPENCV_CORE_AFFINE3_HPP__
+
+#ifdef __cplusplus
+
+#include <opencv2/core.hpp>
+
+namespace cv
+{
+
+//! @addtogroup core
+//! @{
+
+    /** @brief Affine transform
+      @todo document
+     */
+    template<typename T>
+    class Affine3
+    {
+    public:
+        typedef T float_type;
+        typedef Matx<float_type, 3, 3> Mat3;
+        typedef Matx<float_type, 4, 4> Mat4;
+        typedef Vec<float_type, 3> Vec3;
+
+        Affine3();
+
+        //! Augmented affine matrix
+        Affine3(const Mat4& affine);
+
+        //! Rotation matrix
+        Affine3(const Mat3& R, const Vec3& t = Vec3::all(0));
+
+        //! Rodrigues vector
+        Affine3(const Vec3& rvec, const Vec3& t = Vec3::all(0));
+
+        //! Combines all contructors above. Supports 4x4, 4x3, 3x3, 1x3, 3x1 sizes of data matrix
+        explicit Affine3(const Mat& data, const Vec3& t = Vec3::all(0));
+
+        //! From 16th element array
+        explicit Affine3(const float_type* vals);
+
+        //! Create identity transform
+        static Affine3 Identity();
+
+        //! Rotation matrix
+        void rotation(const Mat3& R);
+
+        //! Rodrigues vector
+        void rotation(const Vec3& rvec);
+
+        //! Combines rotation methods above. Suports 3x3, 1x3, 3x1 sizes of data matrix;
+        void rotation(const Mat& data);
+
+        void linear(const Mat3& L);
+        void translation(const Vec3& t);
+
+        Mat3 rotation() const;
+        Mat3 linear() const;
+        Vec3 translation() const;
+
+        //! Rodrigues vector
+        Vec3 rvec() const;
+
+        Affine3 inv(int method = cv::DECOMP_SVD) const;
+
+        //! a.rotate(R) is equivalent to Affine(R, 0) * a;
+        Affine3 rotate(const Mat3& R) const;
+
+        //! a.rotate(rvec) is equivalent to Affine(rvec, 0) * a;
+        Affine3 rotate(const Vec3& rvec) const;
+
+        //! a.translate(t) is equivalent to Affine(E, t) * a;
+        Affine3 translate(const Vec3& t) const;
+
+        //! a.concatenate(affine) is equivalent to affine * a;
+        Affine3 concatenate(const Affine3& affine) const;
+
+        template <typename Y> operator Affine3<Y>() const;
+
+        template <typename Y> Affine3<Y> cast() const;
+
+        Mat4 matrix;
+
+#if defined EIGEN_WORLD_VERSION && defined EIGEN_GEOMETRY_MODULE_H
+        Affine3(const Eigen::Transform<T, 3, Eigen::Affine, (Eigen::RowMajor)>& affine);
+        Affine3(const Eigen::Transform<T, 3, Eigen::Affine>& affine);
+        operator Eigen::Transform<T, 3, Eigen::Affine, (Eigen::RowMajor)>() const;
+        operator Eigen::Transform<T, 3, Eigen::Affine>() const;
+#endif
+    };
+
+    template<typename T> static
+    Affine3<T> operator*(const Affine3<T>& affine1, const Affine3<T>& affine2);
+
+    template<typename T, typename V> static
+    V operator*(const Affine3<T>& affine, const V& vector);
+
+    typedef Affine3<float> Affine3f;
+    typedef Affine3<double> Affine3d;
+
+    static Vec3f operator*(const Affine3f& affine, const Vec3f& vector);
+    static Vec3d operator*(const Affine3d& affine, const Vec3d& vector);
+
+    template<typename _Tp> class DataType< Affine3<_Tp> >
+    {
+    public:
+        typedef Affine3<_Tp>                               value_type;
+        typedef Affine3<typename DataType<_Tp>::work_type> work_type;
+        typedef _Tp                                        channel_type;
+
+        enum { generic_type = 0,
+               depth        = DataType<channel_type>::depth,
+               channels     = 16,
+               fmt          = DataType<channel_type>::fmt + ((channels - 1) << 8),
+               type         = CV_MAKETYPE(depth, channels)
+             };
+
+        typedef Vec<channel_type, channels> vec_type;
+    };
+
+//! @} core
+
+}
+
+//! @cond IGNORED
+
+///////////////////////////////////////////////////////////////////////////////////
+// Implementaiton
+
+template<typename T> inline
+cv::Affine3<T>::Affine3()
+    : matrix(Mat4::eye())
+{}
+
+template<typename T> inline
+cv::Affine3<T>::Affine3(const Mat4& affine)
+    : matrix(affine)
+{}
+
+template<typename T> inline
+cv::Affine3<T>::Affine3(const Mat3& R, const Vec3& t)
+{
+    rotation(R);
+    translation(t);
+    matrix.val[12] = matrix.val[13] = matrix.val[14] = 0;
+    matrix.val[15] = 1;
+}
+
+template<typename T> inline
+cv::Affine3<T>::Affine3(const Vec3& _rvec, const Vec3& t)
+{
+    rotation(_rvec);
+    translation(t);
+    matrix.val[12] = matrix.val[13] = matrix.val[14] = 0;
+    matrix.val[15] = 1;
+}
+
+template<typename T> inline
+cv::Affine3<T>::Affine3(const cv::Mat& data, const Vec3& t)
+{
+    CV_Assert(data.type() == cv::DataType<T>::type);
+
+    if (data.cols == 4 && data.rows == 4)
+    {
+        data.copyTo(matrix);
+        return;
+    }
+    else if (data.cols == 4 && data.rows == 3)
+    {
+        rotation(data(Rect(0, 0, 3, 3)));
+        translation(data(Rect(3, 0, 1, 3)));
+        return;
+    }
+
+    rotation(data);
+    translation(t);
+    matrix.val[12] = matrix.val[13] = matrix.val[14] = 0;
+    matrix.val[15] = 1;
+}
+
+template<typename T> inline
+cv::Affine3<T>::Affine3(const float_type* vals) : matrix(vals)
+{}
+
+template<typename T> inline
+cv::Affine3<T> cv::Affine3<T>::Identity()
+{
+    return Affine3<T>(cv::Affine3<T>::Mat4::eye());
+}
+
+template<typename T> inline
+void cv::Affine3<T>::rotation(const Mat3& R)
+{
+    linear(R);
+}
+
+template<typename T> inline
+void cv::Affine3<T>::rotation(const Vec3& _rvec)
+{
+    double rx = _rvec[0], ry = _rvec[1], rz = _rvec[2];
+    double theta = std::sqrt(rx*rx + ry*ry + rz*rz);
+
+    if (theta < DBL_EPSILON)
+        rotation(Mat3::eye());
+    else
+    {
+        const double I[] = { 1, 0, 0, 0, 1, 0, 0, 0, 1 };
+
+        double c = std::cos(theta);
+        double s = std::sin(theta);
+        double c1 = 1. - c;
+        double itheta = (theta != 0) ? 1./theta : 0.;
+
+        rx *= itheta; ry *= itheta; rz *= itheta;
+
+        double rrt[] = { rx*rx, rx*ry, rx*rz, rx*ry, ry*ry, ry*rz, rx*rz, ry*rz, rz*rz };
+        double _r_x_[] = { 0, -rz, ry, rz, 0, -rx, -ry, rx, 0 };
+        Mat3 R;
+
+        // R = cos(theta)*I + (1 - cos(theta))*r*rT + sin(theta)*[r_x]
+        // where [r_x] is [0 -rz ry; rz 0 -rx; -ry rx 0]
+        for(int k = 0; k < 9; ++k)
+            R.val[k] = static_cast<float_type>(c*I[k] + c1*rrt[k] + s*_r_x_[k]);
+
+        rotation(R);
+    }
+}
+
+//Combines rotation methods above. Suports 3x3, 1x3, 3x1 sizes of data matrix;
+template<typename T> inline
+void cv::Affine3<T>::rotation(const cv::Mat& data)
+{
+    CV_Assert(data.type() == cv::DataType<T>::type);
+
+    if (data.cols == 3 && data.rows == 3)
+    {
+        Mat3 R;
+        data.copyTo(R);
+        rotation(R);
+    }
+    else if ((data.cols == 3 && data.rows == 1) || (data.cols == 1 && data.rows == 3))
+    {
+        Vec3 _rvec;
+        data.reshape(1, 3).copyTo(_rvec);
+        rotation(_rvec);
+    }
+    else
+        CV_Assert(!"Input marix can be 3x3, 1x3 or 3x1");
+}
+
+template<typename T> inline
+void cv::Affine3<T>::linear(const Mat3& L)
+{
+    matrix.val[0] = L.val[0]; matrix.val[1] = L.val[1];  matrix.val[ 2] = L.val[2];
+    matrix.val[4] = L.val[3]; matrix.val[5] = L.val[4];  matrix.val[ 6] = L.val[5];
+    matrix.val[8] = L.val[6]; matrix.val[9] = L.val[7];  matrix.val[10] = L.val[8];
+}
+
+template<typename T> inline
+void cv::Affine3<T>::translation(const Vec3& t)
+{
+    matrix.val[3] = t[0]; matrix.val[7] = t[1]; matrix.val[11] = t[2];
+}
+
+template<typename T> inline
+typename cv::Affine3<T>::Mat3 cv::Affine3<T>::rotation() const
+{
+    return linear();
+}
+
+template<typename T> inline
+typename cv::Affine3<T>::Mat3 cv::Affine3<T>::linear() const
+{
+    typename cv::Affine3<T>::Mat3 R;
+    R.val[0] = matrix.val[0];  R.val[1] = matrix.val[1];  R.val[2] = matrix.val[ 2];
+    R.val[3] = matrix.val[4];  R.val[4] = matrix.val[5];  R.val[5] = matrix.val[ 6];
+    R.val[6] = matrix.val[8];  R.val[7] = matrix.val[9];  R.val[8] = matrix.val[10];
+    return R;
+}
+
+template<typename T> inline
+typename cv::Affine3<T>::Vec3 cv::Affine3<T>::translation() const
+{
+    return Vec3(matrix.val[3], matrix.val[7], matrix.val[11]);
+}
+
+template<typename T> inline
+typename cv::Affine3<T>::Vec3 cv::Affine3<T>::rvec() const
+{
+    cv::Vec3d w;
+    cv::Matx33d u, vt, R = rotation();
+    cv::SVD::compute(R, w, u, vt, cv::SVD::FULL_UV + cv::SVD::MODIFY_A);
+    R = u * vt;
+
+    double rx = R.val[7] - R.val[5];
+    double ry = R.val[2] - R.val[6];
+    double rz = R.val[3] - R.val[1];
+
+    double s = std::sqrt((rx*rx + ry*ry + rz*rz)*0.25);
+    double c = (R.val[0] + R.val[4] + R.val[8] - 1) * 0.5;
+    c = c > 1.0 ? 1.0 : c < -1.0 ? -1.0 : c;
+    double theta = acos(c);
+
+    if( s < 1e-5 )
+    {
+        if( c > 0 )
+            rx = ry = rz = 0;
+        else
+        {
+            double t;
+            t = (R.val[0] + 1) * 0.5;
+            rx = std::sqrt(std::max(t, 0.0));
+            t = (R.val[4] + 1) * 0.5;
+            ry = std::sqrt(std::max(t, 0.0)) * (R.val[1] < 0 ? -1.0 : 1.0);
+            t = (R.val[8] + 1) * 0.5;
+            rz = std::sqrt(std::max(t, 0.0)) * (R.val[2] < 0 ? -1.0 : 1.0);
+
+            if( fabs(rx) < fabs(ry) && fabs(rx) < fabs(rz) && (R.val[5] > 0) != (ry*rz > 0) )
+                rz = -rz;
+            theta /= std::sqrt(rx*rx + ry*ry + rz*rz);
+            rx *= theta;
+            ry *= theta;
+            rz *= theta;
+        }
+    }
+    else
+    {
+        double vth = 1/(2*s);
+        vth *= theta;
+        rx *= vth; ry *= vth; rz *= vth;
+    }
+
+    return cv::Vec3d(rx, ry, rz);
+}
+
+template<typename T> inline
+cv::Affine3<T> cv::Affine3<T>::inv(int method) const
+{
+    return matrix.inv(method);
+}
+
+template<typename T> inline
+cv::Affine3<T> cv::Affine3<T>::rotate(const Mat3& R) const
+{
+    Mat3 Lc = linear();
+    Vec3 tc = translation();
+    Mat4 result;
+    result.val[12] = result.val[13] = result.val[14] = 0;
+    result.val[15] = 1;
+
+    for(int j = 0; j < 3; ++j)
+    {
+        for(int i = 0; i < 3; ++i)
+        {
+            float_type value = 0;
+            for(int k = 0; k < 3; ++k)
+                value += R(j, k) * Lc(k, i);
+            result(j, i) = value;
+        }
+
+        result(j, 3) = R.row(j).dot(tc.t());
+    }
+    return result;
+}
+
+template<typename T> inline
+cv::Affine3<T> cv::Affine3<T>::rotate(const Vec3& _rvec) const
+{
+    return rotate(Affine3f(_rvec).rotation());
+}
+
+template<typename T> inline
+cv::Affine3<T> cv::Affine3<T>::translate(const Vec3& t) const
+{
+    Mat4 m = matrix;
+    m.val[ 3] += t[0];
+    m.val[ 7] += t[1];
+    m.val[11] += t[2];
+    return m;
+}
+
+template<typename T> inline
+cv::Affine3<T> cv::Affine3<T>::concatenate(const Affine3<T>& affine) const
+{
+    return (*this).rotate(affine.rotation()).translate(affine.translation());
+}
+
+template<typename T> template <typename Y> inline
+cv::Affine3<T>::operator Affine3<Y>() const
+{
+    return Affine3<Y>(matrix);
+}
+
+template<typename T> template <typename Y> inline
+cv::Affine3<Y> cv::Affine3<T>::cast() const
+{
+    return Affine3<Y>(matrix);
+}
+
+template<typename T> inline
+cv::Affine3<T> cv::operator*(const cv::Affine3<T>& affine1, const cv::Affine3<T>& affine2)
+{
+    return affine2.concatenate(affine1);
+}
+
+template<typename T, typename V> inline
+V cv::operator*(const cv::Affine3<T>& affine, const V& v)
+{
+    const typename Affine3<T>::Mat4& m = affine.matrix;
+
+    V r;
+    r.x = m.val[0] * v.x + m.val[1] * v.y + m.val[ 2] * v.z + m.val[ 3];
+    r.y = m.val[4] * v.x + m.val[5] * v.y + m.val[ 6] * v.z + m.val[ 7];
+    r.z = m.val[8] * v.x + m.val[9] * v.y + m.val[10] * v.z + m.val[11];
+    return r;
+}
+
+static inline
+cv::Vec3f cv::operator*(const cv::Affine3f& affine, const cv::Vec3f& v)
+{
+    const cv::Matx44f& m = affine.matrix;
+    cv::Vec3f r;
+    r.val[0] = m.val[0] * v[0] + m.val[1] * v[1] + m.val[ 2] * v[2] + m.val[ 3];
+    r.val[1] = m.val[4] * v[0] + m.val[5] * v[1] + m.val[ 6] * v[2] + m.val[ 7];
+    r.val[2] = m.val[8] * v[0] + m.val[9] * v[1] + m.val[10] * v[2] + m.val[11];
+    return r;
+}
+
+static inline
+cv::Vec3d cv::operator*(const cv::Affine3d& affine, const cv::Vec3d& v)
+{
+    const cv::Matx44d& m = affine.matrix;
+    cv::Vec3d r;
+    r.val[0] = m.val[0] * v[0] + m.val[1] * v[1] + m.val[ 2] * v[2] + m.val[ 3];
+    r.val[1] = m.val[4] * v[0] + m.val[5] * v[1] + m.val[ 6] * v[2] + m.val[ 7];
+    r.val[2] = m.val[8] * v[0] + m.val[9] * v[1] + m.val[10] * v[2] + m.val[11];
+    return r;
+}
+
+
+
+#if defined EIGEN_WORLD_VERSION && defined EIGEN_GEOMETRY_MODULE_H
+
+template<typename T> inline
+cv::Affine3<T>::Affine3(const Eigen::Transform<T, 3, Eigen::Affine, (Eigen::RowMajor)>& affine)
+{
+    cv::Mat(4, 4, cv::DataType<T>::type, affine.matrix().data()).copyTo(matrix);
+}
+
+template<typename T> inline
+cv::Affine3<T>::Affine3(const Eigen::Transform<T, 3, Eigen::Affine>& affine)
+{
+    Eigen::Transform<T, 3, Eigen::Affine, (Eigen::RowMajor)> a = affine;
+    cv::Mat(4, 4, cv::DataType<T>::type, a.matrix().data()).copyTo(matrix);
+}
+
+template<typename T> inline
+cv::Affine3<T>::operator Eigen::Transform<T, 3, Eigen::Affine, (Eigen::RowMajor)>() const
+{
+    Eigen::Transform<T, 3, Eigen::Affine, (Eigen::RowMajor)> r;
+    cv::Mat hdr(4, 4, cv::DataType<T>::type, r.matrix().data());
+    cv::Mat(matrix, false).copyTo(hdr);
+    return r;
+}
+
+template<typename T> inline
+cv::Affine3<T>::operator Eigen::Transform<T, 3, Eigen::Affine>() const
+{
+    return this->operator Eigen::Transform<T, 3, Eigen::Affine, (Eigen::RowMajor)>();
+}
+
+#endif /* defined EIGEN_WORLD_VERSION && defined EIGEN_GEOMETRY_MODULE_H */
+
+//! @endcond
+
+#endif /* __cplusplus */
+
+#endif /* __OPENCV_CORE_AFFINE3_HPP__ */
+