
A note hitting game for the mbed LPC 1768. User uses a joystick to hit notes as they come down the screen in 3 different lanes.
Dependencies: 4DGL-uLCD-SE SDFileSystem mbed-rtos mbed wave_player
player.h
- Committer:
- jmpin
- Date:
- 2016-03-17
- Revision:
- 1:94b1ec213686
File content as of revision 1:94b1ec213686:
// Template of player header file #ifndef PLAYER_H #define PLAYER_H typedef enum { ALIVE=1, // The game screen will be shown DEAD=0 // The game screen will not be shown } PLAYER_STATUS; typedef struct { int score; // Score of the player double lives; // Number of remaining lives PLAYER_STATUS status; // See enum PLAYER_STATUS } PLAYER; #define MAX_NUM_PLAYER 1 // There can only be a single player // The function returns the number of lives the player has remaining double get_player_lives(); // The function returns the score of the player int get_player_score(); // Initializes the player object void player_init(); // Initializes/Draws the GUI on the LCD void gui_init(); /** The function gets the distance from the checkpoint/registration zone to the nearest note in the lane specified by index @param index The index in the structure containing the note objects of the note to be checked */ float get_distance(int index); // Function to make sure all the Note objects in the structure containing the notes is up to date void update_values(); // The function returns a boolean stating whether the player has lost the game or not. Function also checks to see if a note has passed the registration zone bool detect_note_miss(); /** The function detects whether a note is close enough to the checkpoint to be a hit or not. Returns a boolean to determine if the player has lost all their lives as well. @param index The lane in which the notes are to be looked for. */ bool detect_note_hit(int index); // The function determines whether or not the player has lost all their lives or not. Returns a boolean which describes whether the player has lost or not. bool detect_lose_conditions(); #endif //PLAYER_H