
A note hitting game for the mbed LPC 1768. User uses a joystick to hit notes as they come down the screen in 3 different lanes.
Dependencies: 4DGL-uLCD-SE SDFileSystem mbed-rtos mbed wave_player
note_public.h
- Committer:
- jmpin
- Date:
- 2016-03-17
- Revision:
- 1:94b1ec213686
File content as of revision 1:94b1ec213686:
#ifndef NOTE_PUBLIC_H #define NOTE_PUBLIC_H //The note status typedef enum { NOTE_MISSED=3, //note has been missed NOTE_PLAYED=2,//note has been played NOTE_ACTIVE=1,//note is active NOTE_DEACTIVE=0//note is no longer active } NOTE_STATUS; // The structure to store the information of a note typedef struct { int x; // The x-coordinate of note's current position int y; // The y-coordinate of note's current position double source_x; // The x-coordinate of the note's origin int tick; // The note's internal tick int color; // The note's color int lane; // Which lane is the note in NOTE_STATUS status; // The note status, see NOTE_STATUS } NOTE; #define MAX_NUM_NOTE 5 /** This function draws the notes onto the screen Call note_generator() repeatedly in game-loop */ void note_generator(void); /** The function set the status of note to be NOTE_PLAYED @param index The index in note_record. It must be smaller than MAX_NUM_NOTE. */ void note_set_played(int index); /** The function sets the status of note to be NOTE_MISSED @param index The index in note_record. It must be smaller than MAX_NUM_NOTE. */ void note_set_missed(int index); /** Get the information of a note @param index The index in note_record. It must be smaller than MAX_NUM_NOTE. @return The structure of note information */ NOTE note_get_info(int index); /** Set the speed of notes, Speed has range of 1-8 with 1 being fastest and 8 being slowest */ void set_note_speed(int speed); /** Set the interval that the notes occur, interval has range of 1-100 with 1 being created in very quick succession and 100 being created very slowly after one another */ void set_note_interval(int interval); /** The function set the color of note to be color @param color The color in note_record. */ void set_note_color(int index, int color); //The function updates the position of the notes on the board void note_update_position(void); #endif //NOTE_PUBLIC_H