Starter code for Georgia Tech ECE 2036 Summer 2014 Lab 2
Dependencies: 4DGL-uLCD-SE PinDetect mbed
ball.h
- Committer:
- jlind6
- Date:
- 2014-06-20
- Revision:
- 2:6163865f5ce3
- Parent:
- 1:839d22d423bd
File content as of revision 2:6163865f5ce3:
#include "tempModule.h" #include "uLCD_4DGL.h" class Ball { public: // Constructors Ball (); Ball (float, float, int); /* For Part 3: * you need to be able to pass a pin to the * tempModule object from main, so you should * add in a PinName argument. */ Ball(PinName); Ball(PinName, float, float, int); */ // Set Functions void setBaseVx(float); // This sets the lowest velocity of vx (for Thermal pong) or the constant velocity void setBaseVy(float); // This sets the lowest velocity of vy (for Thermal pong) or the constant velocity void setVxSign(int); void setVySign(int); // Get Functions int getFutureX(); // get estimate of where the ball will be in the next update() int getFutureY(); // get estimate of where the ball will be in the next update() // Member Functions void reverseXDirection(); // negate the sign for when a ball hits something void reverseYDirection(); // negate the sign for when a ball hits something void reset(int, int, int, int, uLCD_4DGL *); // takes in a new location and new directions and draws the starting point for the ball void update(uLCD_4DGL *); // moves the ball on the screen one vx and vy private: // Data members are suggestions, feel free to add/remove TempModule *tempSensor; // Pointer -- it's recommended to use "new" operator to create this int vxSign; int vySign; float fx; float fy; int x; int y; int radius; bool lose; };