This is the same 4DGL-uLCD-SE library as what it's forked from with just an #ifndef statement.
Fork of 4DGL-uLCD-SE by
uLCD_4DGL.h
00001 // 00002 // uLCD_4DGL is a class to drive 4D Systems TFT touch screens 00003 // 00004 // Fork of 4DGL library for 4D Systems LCD displays 00005 // Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr> 00006 // Modifed for Goldelox processor <2013> Jim Hamblen 00007 // 00008 // uLCD_4DGL is free software: you can redistribute it and/or modify 00009 // it under the terms of the GNU General Public License as published by 00010 // the Free Software Foundation, either version 3 of the License, or 00011 // (at your option) any later version. 00012 // 00013 // uLCD_4DGL is distributed in the hope that it will be useful, 00014 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 // GNU General Public License for more details. 00017 // 00018 // You should have received a copy of the GNU General Public License 00019 // along with uLCD_4DGL. If not, see <http://www.gnu.org/licenses/>. 00020 00021 // @author Stephane Rochon 00022 00023 #include "mbed.h" 00024 00025 // Debug Verbose off - SGE commands echoed to USB serial for debugmode=1 00026 #ifndef DEBUGMODE 00027 #define DEBUGMODE 0 00028 #endif 00029 00030 #ifndef ULCD_4DGL_H 00031 #define ULCD_4DGL_H 00032 00033 // Common WAIT value in milliseconds between commands 00034 #define TEMPO 0 00035 00036 // 4DGL SGE Function values for Goldelox Processor 00037 #define CLS '\xD7' 00038 #define BAUDRATE '\x0B' //null prefix 00039 #define VERSION '\x08' //null prefix 00040 #define BCKGDCOLOR '\x6E' 00041 #define TXTBCKGDCOLOR '\x7E' 00042 #define DISPCONTROL '\x68' 00043 #define SETVOLUME '\x76' 00044 #define CIRCLE '\xCD' 00045 #define FCIRCLE '\xCC' 00046 #define TRIANGLE '\xC9' 00047 #define LINE '\xD2' 00048 #define FRECTANGLE '\xCE' 00049 #define RECTANGLE '\xCF' 00050 #define ELLIPSE '\x65' //na 00051 #define PIXEL '\xCB' 00052 #define READPIXEL '\xCA' 00053 #define SCREENCOPY '\x63' //na? 00054 #define PENSIZE '\xD8' 00055 #define SETFONT '\x7D' 00056 #define TEXTMODE '\x77' 00057 #define TEXTBOLD '\x76' 00058 #define TEXTITALIC '\x75' 00059 #define TEXTINVERSE '\x74' 00060 #define TEXTUNDERLINE '\x73' 00061 #define TEXTWIDTH '\x7C' 00062 #define TEXTHEIGHT '\x7B' 00063 #define TEXTCHAR '\xFE' 00064 #define TEXTSTRING '\x06' //null prefix 00065 #define MOVECURSOR '\xE4' 00066 #define BLITCOM '\x0A' 00067 #define PUTCHAR '\xFE' 00068 #define DISPPOWER '\x66' 00069 //media commands for uSD card 00070 #define MINIT '\xB1' 00071 #define SBADDRESS '\xB9' 00072 #define SSADDRESS '\xB8' 00073 #define READBYTE '\xB7' 00074 #define READWORD '\xB6' 00075 #define WRITEBYTE '\xB5' 00076 #define WRITEWORD '\xB4' 00077 #define FLUSHMEDIA '\xB2' 00078 #define DISPLAYIMAGE '\xB3' 00079 #define DISPLAYVIDEO '\xBB' 00080 #define DISPLAYFRAME '\xBA' 00081 00082 00083 00084 // Screen answers 00085 #define ACK '\x06' 00086 #define NAK '\x15' 00087 00088 00089 00090 // Screen states 00091 #define OFF '\x00' 00092 #define ON '\x01' 00093 00094 // Graphics modes 00095 #define SOLID '\x00' 00096 #define WIREFRAME '\x01' 00097 00098 // Text modes 00099 #define TRANSPARENT '\x00' 00100 #define OPAQUE '\x01' 00101 00102 // Fonts Sizes 00103 #define FONT_7X8 '\x00' //only builtin font 00104 #define FONT_5X7 '\x04' 00105 #define FONT_8X8 '\x01' 00106 #define FONT_8X12 '\x02' 00107 #define FONT_12X16 '\x03' 00108 #define MEDIAFONT '\x07' 00109 00110 00111 // Data speed 00112 #define BAUD_110 27271 00113 #define BAUD_300 9999 00114 #define BAUD_600 4999 00115 #define BAUD_1200 2499 00116 #define BAUD_2400 1249 00117 #define BAUD_4800 624 00118 #define BAUD_9600 312 00119 #define BAUD_14400 207 00120 #define BAUD_19200 155 00121 #define BAUD_31250 95 00122 #define BAUD_38400 77 00123 #define BAUD_56000 53 00124 #define BAUD_57600 51 00125 #define BAUD_115200 25 00126 #define BAUD_128000 22 00127 #define BAUD_256000 11 00128 #define BAUD_300000 10 00129 #define BAUD_375000 8 00130 #define BAUD_500000 6 00131 #define BAUD_600000 4 00132 #define BAUD_750000 3 00133 #define BAUD_1000000 2 00134 #define BAUD_1500000 1 00135 #define BAUD_3000000 0 00136 00137 // Defined Colors 00138 #define WHITE 0xFFFFFF 00139 #define BLACK 0x000000 00140 #define RED 0xFF0000 00141 #define GREEN 0x00FF00 00142 #define BLUE 0x0000FF 00143 #define LGREY 0xBFBFBF 00144 #define DGREY 0x5F5F5F 00145 00146 // Mode data 00147 #define BACKLIGHT '\x00' 00148 #define DISPLAY '\x01' 00149 #define CONTRAST '\x02' 00150 #define POWER '\x03' 00151 #define ORIENTATION '\x04' 00152 #define TOUCH_CTRL '\x05' 00153 #define IMAGE_FORMAT '\x06' 00154 #define PROTECT_FAT '\x08' 00155 00156 // change this to your specific screen (newer versions) if needed 00157 // Startup orientation is PORTRAIT so SIZE_X must be lesser than SIZE_Y 00158 //uLCD144-G2 is a 128 by 128 pixel display 00159 #define SIZE_X 128 00160 #define SIZE_Y 128 00161 00162 #define IS_LANDSCAPE 0 00163 #define IS_PORTRAIT 1 00164 00165 // Screen orientation 00166 #define LANDSCAPE '\x00' 00167 #define LANDSCAPE_R '\x01' 00168 #define PORTRAIT '\x02' 00169 #define PORTRAIT_R '\x03' 00170 00171 // Parameters 00172 #define ENABLE '\x00' 00173 #define DISABLE '\x01' 00174 #define RESET '\x02' 00175 00176 #define NEW '\x00' 00177 #define OLD '\x01' 00178 00179 #define DOWN '\x00' 00180 #define UP '\x01' 00181 00182 #define PROTECT '\x00' 00183 #define UNPROTECT '\x02' 00184 00185 //************************************************************************** 00186 // \class uLCD_4DGL uLCD_4DGL.h 00187 // \brief This is the main class. It shoud be used like this : uLCD_4GDL myLCD(p9,p10,p11); 00188 /** 00189 Example: 00190 * @code 00191 * // Display a white circle on the screen 00192 * #include "mbed.h" 00193 * #include " uLCD_4DGL.h" 00194 * 00195 * uLCD_4GDL myLCD(p9,p10,p11); 00196 * 00197 * int main() { 00198 * myLCD.circle(120, 160, 80, WHITE); 00199 * } 00200 * @endcode 00201 */ 00202 00203 class uLCD_4DGL : public Stream 00204 { 00205 00206 public : 00207 00208 uLCD_4DGL(PinName tx, PinName rx, PinName rst); 00209 00210 // General Commands ******************************************************************************* 00211 00212 /** Clear the entire screen using the current background colour */ 00213 void cls(); 00214 00215 /** Reset screen */ 00216 void reset(); 00217 00218 00219 /** Set serial Baud rate (both sides : screen and mbed) 00220 * @param Speed Correct BAUD value (see uLCD_4DGL.h) 00221 */ 00222 void baudrate(int speed); 00223 00224 /** Set background colour to the specified value 00225 * @param color in HEX RGB like 0xFF00FF 00226 */ 00227 void background_color(int color); 00228 00229 /** Set screen display mode to specific values 00230 * @param mode See 4DGL documentation 00231 * @param value See 4DGL documentation 00232 */ 00233 void textbackground_color(int color); 00234 00235 /** Set screen display mode to specific values 00236 * @param mode See 4DGL documentation 00237 * @param value See 4DGL documentation 00238 */ 00239 void display_control(char mode); 00240 void display_power(char mode); 00241 /** Set internal speaker to specified value 00242 * @param value Correct range is 8 - 127 00243 */ 00244 void set_volume(char value); 00245 00246 // Graphics Commands ******************************************************************************* 00247 00248 /** Draw a circle centered at x,y with a radius and a colour. It uses Pen Size stored value to draw a solid or wireframe circle 00249 * @param x Horizontal position of the circle centre 00250 * @param y Vertical position of the circle centre 00251 * @param radius Radius of the circle 00252 * @param color Circle color in HEX RGB like 0xFF00FF 00253 */ 00254 void circle(int x , int y , int radius, int color); 00255 void filled_circle(int x , int y , int radius, int color); 00256 void triangle(int, int, int, int, int, int, int); 00257 void line(int, int, int, int, int); 00258 void rectangle(int, int, int, int, int); 00259 void filled_rectangle(int, int, int, int, int); 00260 void pixel(int, int, int); 00261 int read_pixel(int, int); 00262 void pen_size(char); 00263 void BLIT(int x, int y, int w, int h, int *colors); 00264 00265 // Text Commands 00266 void set_font(char); 00267 void set_font_size(char width, char height); 00268 void text_mode(char); 00269 void text_bold(char); 00270 void text_italic(char); 00271 void text_inverse(char); 00272 void text_underline(char); 00273 void text_width(char); 00274 void text_height(char); 00275 void text_char(char, char, char, int); 00276 void text_string(char *, char, char, char, int); 00277 void locate(char, char); 00278 void color(int); 00279 void putc(char); 00280 void puts(char *); 00281 00282 //Media Commands 00283 int media_init(); 00284 void set_byte_address(int, int); 00285 void set_sector_address(int, int); 00286 char read_byte(); 00287 int read_word(); 00288 void write_byte(int); 00289 void write_word(int); 00290 void flush_media(); 00291 void display_image(int, int); 00292 void display_video(int, int); 00293 void display_frame(int, int, int); 00294 00295 // Screen Data 00296 int type; 00297 int revision; 00298 int firmware; 00299 int reserved1; 00300 int reserved2; 00301 00302 // Text data 00303 char current_col; 00304 char current_row; 00305 int current_color; 00306 char current_font; 00307 char current_orientation; 00308 char max_col; 00309 char max_row; 00310 int current_w, current_h; 00311 int current_fx, current_fy; 00312 int current_wf, current_hf; 00313 00314 00315 protected : 00316 00317 Serial _cmd; 00318 DigitalOut _rst; 00319 //used by printf 00320 virtual int _putc(int c) { 00321 putc(c); 00322 return 0; 00323 }; 00324 virtual int _getc() { 00325 return -1; 00326 } 00327 00328 void freeBUFFER (void); 00329 void writeBYTE (char); 00330 void writeBYTEfast (char); 00331 int writeCOMMAND(char *, int); 00332 int writeCOMMANDnull(char *, int); 00333 int readVERSION (char *, int); 00334 int getSTATUS (char *, int); 00335 int version (void); 00336 #if DEBUGMODE 00337 Serial pc; 00338 #endif // DEBUGMODE 00339 }; 00340 00341 typedef unsigned char BYTE; 00342 00343 #endif // ULCD_4DGL_H 00344 00345 00346 00347 00348 00349 00350 00351
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