This is the same 4DGL-uLCD-SE library as what it's forked from with just an #ifndef statement.

Fork of 4DGL-uLCD-SE by jim hamblen

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uLCD_4DGL.h

00001 //
00002 // uLCD_4DGL is a class to drive 4D Systems TFT touch screens
00003 //
00004 // Fork of 4DGL library for 4D Systems LCD displays
00005 // Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
00006 // Modifed for Goldelox processor <2013> Jim Hamblen
00007 //
00008 // uLCD_4DGL is free software: you can redistribute it and/or modify
00009 // it under the terms of the GNU General Public License as published by
00010 // the Free Software Foundation, either version 3 of the License, or
00011 // (at your option) any later version.
00012 //
00013 // uLCD_4DGL is distributed in the hope that it will be useful,
00014 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00015 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016 // GNU General Public License for more details.
00017 //
00018 // You should have received a copy of the GNU General Public License
00019 // along with uLCD_4DGL.  If not, see <http://www.gnu.org/licenses/>.
00020 
00021 // @author Stephane Rochon
00022 
00023 #include "mbed.h"
00024 
00025 // Debug Verbose off - SGE commands echoed to USB serial for debugmode=1
00026 #ifndef DEBUGMODE
00027 #define DEBUGMODE 0
00028 #endif
00029 
00030 #ifndef ULCD_4DGL_H
00031 #define ULCD_4DGL_H
00032 
00033 // Common WAIT value in milliseconds between commands
00034 #define TEMPO 0
00035 
00036 // 4DGL SGE Function values for Goldelox Processor
00037 #define CLS          '\xD7'
00038 #define BAUDRATE     '\x0B' //null prefix
00039 #define VERSION      '\x08' //null prefix
00040 #define BCKGDCOLOR   '\x6E'
00041 #define TXTBCKGDCOLOR '\x7E'
00042 #define DISPCONTROL  '\x68'
00043 #define SETVOLUME    '\x76'
00044 #define CIRCLE       '\xCD'
00045 #define FCIRCLE      '\xCC'
00046 #define TRIANGLE     '\xC9'
00047 #define LINE         '\xD2'
00048 #define FRECTANGLE   '\xCE'
00049 #define RECTANGLE    '\xCF'
00050 #define ELLIPSE      '\x65' //na
00051 #define PIXEL        '\xCB'
00052 #define READPIXEL    '\xCA'
00053 #define SCREENCOPY   '\x63'  //na?
00054 #define PENSIZE      '\xD8'
00055 #define SETFONT      '\x7D'
00056 #define TEXTMODE     '\x77'
00057 #define TEXTBOLD     '\x76'
00058 #define TEXTITALIC   '\x75'
00059 #define TEXTINVERSE  '\x74'
00060 #define TEXTUNDERLINE '\x73'
00061 #define TEXTWIDTH    '\x7C'
00062 #define TEXTHEIGHT   '\x7B'
00063 #define TEXTCHAR     '\xFE'
00064 #define TEXTSTRING   '\x06'  //null prefix
00065 #define MOVECURSOR   '\xE4'
00066 #define BLITCOM      '\x0A'
00067 #define PUTCHAR      '\xFE'
00068 #define DISPPOWER    '\x66'
00069 //media commands for uSD card
00070 #define MINIT        '\xB1'
00071 #define SBADDRESS    '\xB9'
00072 #define SSADDRESS    '\xB8'
00073 #define READBYTE     '\xB7'
00074 #define READWORD     '\xB6'
00075 #define WRITEBYTE    '\xB5'
00076 #define WRITEWORD    '\xB4'
00077 #define FLUSHMEDIA   '\xB2'
00078 #define DISPLAYIMAGE '\xB3'
00079 #define DISPLAYVIDEO '\xBB'
00080 #define DISPLAYFRAME '\xBA'
00081 
00082 
00083 
00084 // Screen answers
00085 #define ACK          '\x06'
00086 #define NAK          '\x15'
00087 
00088 
00089 
00090 // Screen states
00091 #define OFF          '\x00'
00092 #define ON           '\x01'
00093 
00094 // Graphics modes
00095 #define SOLID        '\x00'
00096 #define WIREFRAME    '\x01'
00097 
00098 // Text modes
00099 #define TRANSPARENT  '\x00'
00100 #define OPAQUE       '\x01'
00101 
00102 // Fonts Sizes
00103 #define FONT_7X8     '\x00' //only builtin font 
00104 #define FONT_5X7     '\x04'
00105 #define FONT_8X8     '\x01'
00106 #define FONT_8X12    '\x02'
00107 #define FONT_12X16   '\x03'
00108 #define MEDIAFONT    '\x07'
00109 
00110 
00111 // Data speed
00112 #define BAUD_110     27271
00113 #define BAUD_300     9999
00114 #define BAUD_600     4999
00115 #define BAUD_1200    2499
00116 #define BAUD_2400    1249
00117 #define BAUD_4800    624
00118 #define BAUD_9600    312
00119 #define BAUD_14400   207
00120 #define BAUD_19200   155
00121 #define BAUD_31250   95
00122 #define BAUD_38400   77
00123 #define BAUD_56000   53
00124 #define BAUD_57600   51
00125 #define BAUD_115200  25
00126 #define BAUD_128000  22
00127 #define BAUD_256000  11
00128 #define BAUD_300000  10
00129 #define BAUD_375000  8
00130 #define BAUD_500000  6
00131 #define BAUD_600000  4
00132 #define BAUD_750000  3
00133 #define BAUD_1000000 2
00134 #define BAUD_1500000 1
00135 #define BAUD_3000000 0
00136 
00137 // Defined Colors
00138 #define WHITE 0xFFFFFF
00139 #define BLACK 0x000000
00140 #define RED   0xFF0000
00141 #define GREEN 0x00FF00
00142 #define BLUE  0x0000FF
00143 #define LGREY 0xBFBFBF
00144 #define DGREY 0x5F5F5F
00145 
00146 // Mode data
00147 #define BACKLIGHT    '\x00'
00148 #define DISPLAY      '\x01'
00149 #define CONTRAST     '\x02'
00150 #define POWER        '\x03'
00151 #define ORIENTATION  '\x04'
00152 #define TOUCH_CTRL   '\x05'
00153 #define IMAGE_FORMAT '\x06'
00154 #define PROTECT_FAT  '\x08'
00155 
00156 // change this to your specific screen (newer versions) if needed
00157 // Startup orientation is PORTRAIT so SIZE_X must be lesser than SIZE_Y
00158 //uLCD144-G2 is a 128 by 128 pixel display
00159 #define SIZE_X       128
00160 #define SIZE_Y       128
00161 
00162 #define IS_LANDSCAPE 0
00163 #define IS_PORTRAIT  1
00164 
00165 // Screen orientation
00166 #define LANDSCAPE    '\x00'
00167 #define LANDSCAPE_R  '\x01'
00168 #define PORTRAIT     '\x02'
00169 #define PORTRAIT_R   '\x03'
00170 
00171 // Parameters
00172 #define ENABLE       '\x00'
00173 #define DISABLE      '\x01'
00174 #define RESET        '\x02'
00175 
00176 #define NEW          '\x00'
00177 #define OLD          '\x01'
00178 
00179 #define DOWN         '\x00'
00180 #define UP           '\x01'
00181 
00182 #define PROTECT      '\x00'
00183 #define UNPROTECT    '\x02'
00184 
00185 //**************************************************************************
00186 // \class uLCD_4DGL uLCD_4DGL.h
00187 // \brief This is the main class. It shoud be used like this : uLCD_4GDL myLCD(p9,p10,p11);
00188 /**
00189 Example:
00190 * @code
00191 * // Display a white circle on the screen
00192 * #include "mbed.h"
00193 * #include " uLCD_4DGL.h"
00194 *
00195 * uLCD_4GDL myLCD(p9,p10,p11);
00196 *
00197 * int main() {
00198 *     myLCD.circle(120, 160, 80, WHITE);
00199 * }
00200 * @endcode
00201 */
00202 
00203 class uLCD_4DGL : public Stream
00204 {
00205 
00206 public :
00207 
00208     uLCD_4DGL(PinName tx, PinName rx, PinName rst);
00209 
00210 // General Commands *******************************************************************************
00211 
00212     /** Clear the entire screen using the current background colour */
00213     void cls();
00214 
00215     /** Reset screen */
00216     void reset();
00217 
00218 
00219     /** Set serial Baud rate (both sides : screen and mbed)
00220     * @param Speed Correct BAUD value (see uLCD_4DGL.h)
00221     */
00222     void baudrate(int speed);
00223 
00224     /** Set background colour to the specified value
00225     * @param color in HEX RGB like 0xFF00FF
00226     */
00227     void background_color(int color);
00228 
00229     /** Set screen display mode to specific values
00230     * @param mode See 4DGL documentation
00231     * @param value See 4DGL documentation
00232     */
00233     void textbackground_color(int color);
00234 
00235     /** Set screen display mode to specific values
00236     * @param mode See 4DGL documentation
00237     * @param value See 4DGL documentation
00238     */
00239     void display_control(char mode);
00240     void display_power(char mode);
00241     /** Set internal speaker to specified value
00242     * @param value Correct range is 8 - 127
00243     */
00244     void set_volume(char value);
00245 
00246 // Graphics Commands *******************************************************************************
00247 
00248     /** Draw a circle centered at x,y with a radius and a colour. It uses Pen Size stored value to draw a solid or wireframe circle
00249     * @param x Horizontal position of the circle centre
00250     * @param y Vertical position of the circle centre
00251     * @param radius Radius of the circle
00252     * @param color Circle color in HEX RGB like 0xFF00FF
00253     */
00254     void circle(int x , int y , int radius, int color);
00255     void filled_circle(int x , int y , int radius, int color);
00256     void triangle(int, int, int, int, int, int, int);
00257     void line(int, int, int, int, int);
00258     void rectangle(int, int, int, int, int);
00259     void filled_rectangle(int, int, int, int, int);
00260     void pixel(int, int, int);
00261     int  read_pixel(int, int);
00262     void pen_size(char);
00263     void BLIT(int x, int y, int w, int h, int *colors);
00264 
00265 // Text Commands
00266     void set_font(char);
00267     void set_font_size(char width, char height);  
00268     void text_mode(char);
00269     void text_bold(char);
00270     void text_italic(char);
00271     void text_inverse(char);
00272     void text_underline(char);
00273     void text_width(char);
00274     void text_height(char);
00275     void text_char(char, char, char, int);
00276     void text_string(char *, char, char, char, int);
00277     void locate(char, char);
00278     void color(int);
00279     void putc(char);
00280     void puts(char *);
00281 
00282 //Media Commands
00283     int media_init();
00284     void set_byte_address(int, int);
00285     void set_sector_address(int, int);
00286     char read_byte();
00287     int  read_word();
00288     void write_byte(int);
00289     void write_word(int);
00290     void flush_media();
00291     void display_image(int, int);
00292     void display_video(int, int);
00293     void display_frame(int, int, int);
00294 
00295 // Screen Data
00296     int type;
00297     int revision;
00298     int firmware;
00299     int reserved1;
00300     int reserved2;
00301 
00302 // Text data
00303     char current_col;
00304     char current_row;
00305     int  current_color;
00306     char current_font;
00307     char current_orientation;
00308     char max_col;
00309     char max_row;
00310     int current_w, current_h;
00311     int current_fx, current_fy;
00312     int current_wf, current_hf;
00313 
00314 
00315 protected :
00316 
00317     Serial     _cmd;
00318     DigitalOut _rst;
00319     //used by printf
00320     virtual int _putc(int c) {
00321         putc(c);
00322         return 0;
00323     };
00324     virtual int _getc() {
00325         return -1;
00326     }
00327 
00328     void freeBUFFER  (void);
00329     void writeBYTE   (char);
00330     void writeBYTEfast   (char);
00331     int  writeCOMMAND(char *, int);
00332     int  writeCOMMANDnull(char *, int);
00333     int  readVERSION (char *, int);
00334     int  getSTATUS   (char *, int);
00335     int  version     (void);
00336 #if DEBUGMODE
00337     Serial pc;
00338 #endif // DEBUGMODE
00339 };
00340 
00341 typedef unsigned char BYTE;
00342 
00343 #endif // ULCD_4DGL_H
00344 
00345 
00346 
00347 
00348 
00349 
00350 
00351