Fork of original mRotaryEncoder library supporting more types of encoders (ones with full rise and fall cycle per one rotations).
Diff: mRotaryEncoder.cpp
- Revision:
- 5:75ddffaf3721
- Parent:
- 3:39c2fc4482be
- Child:
- 7:ec80fd9c0c08
diff -r 82be633acd05 -r 75ddffaf3721 mRotaryEncoder.cpp --- a/mRotaryEncoder.cpp Tue Feb 01 20:06:48 2011 +0000 +++ b/mRotaryEncoder.cpp Wed Feb 09 20:18:34 2011 +0000 @@ -3,7 +3,7 @@ mRotaryEncoder::mRotaryEncoder(PinName pinA, PinName pinB, PinName pinSW, PinMode pullMode, int debounceTime_us) { - m_pinA = new InterruptIn(pinA); // interrrupts on pinA + m_pinA = new PinDetect(pinA); // interrrupts on pinA m_pinB = new DigitalIn(pinB); // only digitalIn for pinB //set pins with internal PullUP-default @@ -11,8 +11,11 @@ m_pinB->mode(pullMode); // attach interrrupts on pinA - m_pinA->rise(this, &mRotaryEncoder::rise); - m_pinA->fall(this, &mRotaryEncoder::fall); + m_pinA->attach_asserted(this, &mRotaryEncoder::rise); + m_pinA->attach_deasserted(this, &mRotaryEncoder::fall); + + //start sampling pinA + m_pinA->setSampleFrequency(debounceTime_us); // Start timers an Defaults debounce time. // Switch on pinSW m_pinSW = new PinDetect(pinSW); // interrupt on press switch @@ -44,10 +47,7 @@ void mRotaryEncoder::fall(void) { - //no interrupts - m_pinA->rise(NULL); - m_pinA->fall(NULL); - wait_us(m_debounceTime_us); // wait while switch is bouncing + // debouncing does PinDetect for us //pinA still low? if (*m_pinA == 0) { if (*m_pinB == 1) { @@ -56,17 +56,11 @@ m_position--; } } - //reenable interrupts - m_pinA->rise(this, &mRotaryEncoder::rise); - m_pinA->fall(this, &mRotaryEncoder::fall); rotIsr.call(); // call the isr for rotation } void mRotaryEncoder::rise(void) { - //no interrupts - m_pinA->rise(NULL); - m_pinA->fall(NULL); - wait_us(m_debounceTime_us); // wait while switch is bouncing + //PinDetect does debouncing //pinA still high? if (*m_pinA == 1) { if (*m_pinB == 1) { @@ -75,9 +69,6 @@ m_position++; } } - //reenable interrupts - m_pinA->rise(this, &mRotaryEncoder::rise); - m_pinA->fall(this, &mRotaryEncoder::fall); rotIsr.call(); // call the isr for rotation }