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Menus/Menu.cpp
- Committer:
- jiaxinZHOU
- Date:
- 2019-05-08
- Revision:
- 0:07c4fef6c0af
- Child:
- 4:0f2006e9c8f8
File content as of revision 0:07c4fef6c0af:
#include "Menu.h"
Menu::Menu() {
}
Menu::~Menu() {
}
int Menu::input( int select,Gamepad &pad)
{
Direction d;
d = pad.get_direction();
if(d == N)
{
select= select - 1;
}
if (d == S)
{
select = select + 1;
}
return select;
}
void Menu::menus(N5110 &lcd, Gamepad &pad)
{
go_on = 0;
sel = 0;
while(go_on == 0)
{
sel = input(sel,pad);
wait_ms(200);
switch (sel)
{
case 0:
lcd.clear();
lcd.printString(" MENU ",0,0);
lcd.printString(" (PRASS A) ",0,1);
lcd.printString(">PLAY GAME",0,2);
lcd.printString("TUTORIAL",0,3);
lcd.printString("VERSION",0,4);
lcd.refresh();
if (pad.check_event(Gamepad::A_PRESSED)){
go_on = 1;
}
break;
case 1:
lcd.clear();
lcd.printString(" MENU ",0,0);
lcd.printString(" (PRASS A) ",0,1);
lcd.printString("PLAY GAME",0,2);
lcd.printString(">TUTORIAL",0,3);
lcd.printString("VERSION",0,4);
lcd.refresh();
// either clicking joystick or pressing A selects function
if (pad.check_event(Gamepad::A_PRESSED))
{
lcd.clear();
lcd.printString("PUSH JOYSTICK ",0,1);
lcd.printString(" TO CTRL ",0,2);
lcd.printString(" DIRCTION ",0,3);
lcd.refresh();
//printf("Direction = %i\n");
wait_ms (1000);
}
break;
case 2:
lcd.clear();
lcd.printString(" MENU ",0,0);
lcd.printString(" (PRASS A) ",0,1);
lcd.printString("PLAY GAME",0,2);
lcd.printString("TUTORIAL",0,3);
lcd.printString(">VERSION",0,4);
lcd.refresh();
if (pad.check_event(Gamepad::A_PRESSED))
{
lcd.clear();
lcd.printString(" V1.0.0 ",0,1);
lcd.printString(" Auther ",0,3);
lcd.printString(" ZHOU JIAXIN ",0,4);
lcd.refresh();
wait_ms(1000);
//printf("Direction = %i\n");
}
break;
}
}
}
int Menu::difficulty(N5110 &lcd, Gamepad &pad) {
go_on = 0;
while(go_on == 0)
{
sel = input(sel,pad);
wait_ms(200);
switch (sel)
{
case 0:
lcd.clear();
lcd.printString(" (PRASS A) ",0,1);
lcd.printString("> EASY ",0,2);
lcd.printString(" MEDIUM ",0,3);
lcd.printString(" HARD ",0,4);
lcd.refresh();
if (pad.check_event(Gamepad::A_PRESSED))
{
go_on = 1;
_fps = 6;
}
break;
case 1:
lcd.clear();
lcd.printString(" (PRASS A) ",0,1);
lcd.printString(" EASY ",0,2);
lcd.printString("> MEDIUM ",0,3);
lcd.printString(" HARD ",0,4);
lcd.refresh();
if (pad.check_event(Gamepad::A_PRESSED))
{
go_on = 1;
_fps = 8;
}
break;
case 2:
lcd.clear();
lcd.printString(" (PRASS A) ",0,1);
lcd.printString(" EASY ",0,2);
lcd.printString(" MEDIUM ",0,3);
lcd.printString("> HARD ",0,4);
lcd.refresh();
if (pad.check_event(Gamepad::A_PRESSED))
{
go_on = 1;
_fps = 11;
}
break;
}
}
return _fps;
}