JiaXin Zhou / Mbed 2 deprecated el18jz

Dependencies:   mbed

Revision:
4:0f2006e9c8f8
Parent:
2:c7976a633ba0
--- a/Menus/Menu.h	Wed May 08 22:18:51 2019 +0000
+++ b/Menus/Menu.h	Thu May 09 02:37:14 2019 +0000
@@ -26,13 +26,13 @@
     */
     int input(int select,Gamepad &pad);
     /** 
-    * @brief initial all the parameter for the snake and food.
+    * @brief Main menu for settings and start game.
     * @param N5110 *lcd @details pointer to the N5110 object in main, address of this pointer is saved to make availability to the entire class, without passing address to each function.
     * @param Gamepad *pad @details pointer to the gamepad object in main, address of this pointer is saved to make availability to the entire class, without passing address to each function.
     */
     void menus(N5110 &lcd,Gamepad &pad);
     /** 
-    * @brief initial all the parameter for the snake and food.
+    * @brief select difiiculty.
     * @param N5110 *lcd @details pointer to the N5110 object in main, address of this pointer is saved to make availability to the entire class, without passing address to each function.
     * @param Gamepad *pad @details pointer to the gamepad object in main, address of this pointer is saved to make availability to the entire class, without passing address to each function.
     * @returns fps @details is the frame per second, with higher fps means higher difficulty.