Jeffery Hurley
/
Asteroids
Simple starter skeleton for asteroids video game.
Diff: uLCD_4DGL_main.cpp
- Revision:
- 0:0c450cb95a1e
diff -r 000000000000 -r 0c450cb95a1e uLCD_4DGL_main.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/uLCD_4DGL_main.cpp Thu Feb 21 17:44:23 2019 +0000 @@ -0,0 +1,469 @@ +// +// uLCD_4DGL is a class to drive 4D Systems uLCD 144 G2 +// +// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr> +// Modifed for Goldelox processor <2013> Jim Hamblen +// +// uLCD_4DGL is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// uLCD_4DGL is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with uLCD_4DGL. If not, see <http://www.gnu.org/licenses/>. + +#include "mbed.h" +#include "uLCD_4DGL.h" + +#define ARRAY_SIZE(X) sizeof(X)/sizeof(X[0]) + +//Serial pc(USBTX,USBRX); + + +//****************************************************************************************************** +uLCD_4DGL :: uLCD_4DGL(PinName tx, PinName rx, PinName rst) : _cmd(tx, rx), + _rst(rst) +#if DEBUGMODE + ,pc(USBTX, USBRX) +#endif // DEBUGMODE +{ + // Constructor + _cmd.baud(9600); +#if DEBUGMODE + pc.baud(115200); + + pc.printf("\n\n\n"); + pc.printf("*********************\n"); + pc.printf("uLCD_4DGL CONSTRUCTOR\n"); + pc.printf("*********************\n"); +#endif + + _rst = 1; // put RESET pin to high to start TFT screen + reset(); + cls(); // clear screen + current_col = 0; // initial cursor col + current_row = 0; // initial cursor row + current_color = WHITE; // initial text color + current_orientation = IS_PORTRAIT; // initial screen orientation + current_hf = 1; + current_wf = 1; + set_font(FONT_7X8); // initial font +// text_mode(OPAQUE); // initial texr mode +} + +//****************************************************************************************************** +void uLCD_4DGL :: writeBYTE(char c) // send a BYTE command to screen +{ + + _cmd.putc(c); + wait_us(500); //mbed is too fast for LCD at high baud rates in some long commands + +#if DEBUGMODE + pc.printf(" Char sent : 0x%02X\n",c); +#endif + +} + +//****************************************************************************************************** +void uLCD_4DGL :: writeBYTEfast(char c) // send a BYTE command to screen +{ + + _cmd.putc(c); + //wait_ms(0.0); //mbed is too fast for LCD at high baud rates - but not in short commands + +#if DEBUGMODE + pc.printf(" Char sent : 0x%02X\n",c); +#endif + +} +//****************************************************************************************************** +void uLCD_4DGL :: freeBUFFER(void) // Clear serial buffer before writing command +{ + + while (_cmd.readable()) _cmd.getc(); // clear buffer garbage +} + +//****************************************************************************************************** +int uLCD_4DGL :: writeCOMMAND(char *command, int number) // send several BYTES making a command and return an answer +{ + +#if DEBUGMODE + pc.printf("\n"); + pc.printf("New COMMAND : 0x%02X\n", command[0]); +#endif + int i, resp = 0; + freeBUFFER(); + writeBYTE(0xFF); + for (i = 0; i < number; i++) { + if (i<16) + writeBYTEfast(command[i]); // send command to serial port + else + writeBYTE(command[i]); // send command to serial port but slower + } + while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer + if (_cmd.readable()) resp = _cmd.getc(); // read response if any + switch (resp) { + case ACK : // if OK return 1 + resp = 1; + break; + case NAK : // if NOK return -1 + resp = -1; + break; + default : + resp = 0; // else return 0 + break; + } +#if DEBUGMODE + pc.printf(" Answer received : %d\n",resp); +#endif + + return resp; +} + +//************************************************************************** +void uLCD_4DGL :: reset() // Reset Screen +{ + wait_ms(5); + _rst = 0; // put RESET pin to low + wait_ms(5); // wait a few milliseconds for command reception + _rst = 1; // put RESET back to high + wait(3); // wait 3s for screen to restart + + freeBUFFER(); // clean buffer from possible garbage +} +//****************************************************************************************************** +int uLCD_4DGL :: writeCOMMANDnull(char *command, int number) // send several BYTES making a command and return an answer +{ + +#if DEBUGMODE + pc.printf("\n"); + pc.printf("New COMMAND : 0x%02X\n", command[0]); +#endif + int i, resp = 0; + freeBUFFER(); + writeBYTE(0x00); //command has a null prefix byte + for (i = 0; i < number; i++) { + if (i<16) //don't overflow LCD UART buffer + writeBYTEfast(command[i]); // send command to serial port + else + writeBYTE(command[i]); // send command to serial port with delay + } + while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer + if (_cmd.readable()) resp = _cmd.getc(); // read response if any + switch (resp) { + case ACK : // if OK return 1 + resp = 1; + break; + case NAK : // if NOK return -1 + resp = -1; + break; + default : + resp = 0; // else return 0 + break; + } +#if DEBUGMODE + pc.printf(" Answer received : %d\n",resp); +#endif + + return resp; +} + +//************************************************************************** +void uLCD_4DGL :: cls() // clear screen +{ + char command[1] = ""; + + command[0] = CLS; + writeCOMMAND(command, 1); + current_row=0; + current_col=0; + current_hf = 1; + current_wf = 1; + set_font(FONT_7X8); // initial font +} + +//************************************************************************** +int uLCD_4DGL :: version() // get API version +{ + + char command[2] = ""; + command[0] = '\x00'; + command[1] = VERSION; + return readVERSION(command, 2); +} + +//************************************************************************** +void uLCD_4DGL :: baudrate(int speed) // set screen baud rate +{ + char command[3]= ""; + writeBYTE(0x00); + command[0] = BAUDRATE; + command[1] = 0; + int newbaud = BAUD_9600; + switch (speed) { + case 110 : + newbaud = BAUD_110; + break; + case 300 : + newbaud = BAUD_300; + break; + case 600 : + newbaud = BAUD_600; + break; + case 1200 : + newbaud = BAUD_1200; + break; + case 2400 : + newbaud = BAUD_2400; + break; + case 4800 : + newbaud = BAUD_4800; + break; + case 9600 : + newbaud = BAUD_9600; + break; + case 14400 : + newbaud = BAUD_14400; + break; + case 19200 : + newbaud = BAUD_19200; + break; + case 31250 : + newbaud = BAUD_31250; + break; + case 38400 : + newbaud = BAUD_38400; + break; + case 56000 : + newbaud = BAUD_56000; + break; + case 57600 : + newbaud = BAUD_57600; + break; + case 115200 : + newbaud = BAUD_115200; + break; + case 128000 : + newbaud = BAUD_128000; + break; + case 256000 : + newbaud = BAUD_256000; + break; + case 300000 : + newbaud = BAUD_300000; + speed = 272727; + break; + case 375000 : + newbaud = BAUD_375000; + speed = 333333; + break; + case 500000 : + newbaud = BAUD_500000; + speed = 428571; + break; + case 600000 : + newbaud = BAUD_600000; + break; + case 750000 : //rates over 600000 are not documented, but seem to work + newbaud = BAUD_750000; + break; + case 1000000 : + newbaud = BAUD_1000000; + break; + case 1500000 : + newbaud = BAUD_1500000; + break; + case 3000000 : + newbaud = BAUD_3000000; + break; + default : + newbaud = BAUD_9600; + speed = 9600; + break; + } + + int i, resp = 0; + + freeBUFFER(); + command[1] = char(newbaud >>8); + command[2] = char(newbaud % 256); + wait_ms(1); + for (i = 0; i <3; i++) writeBYTEfast(command[i]); // send command to serial port + for (i = 0; i<10; i++) wait_ms(1); + //dont change baud until all characters get sent out + _cmd.baud(speed); // set mbed to same speed + i=0; + while ((!_cmd.readable()) && (i<25000)) { + wait_ms(TEMPO); // wait for screen answer - comes 100ms after change + i++; //timeout if ack character missed by baud change + } + if (_cmd.readable()) resp = _cmd.getc(); // read response if any + switch (resp) { + case ACK : // if OK return 1 + resp = 1; + break; + case NAK : // if NOK return -1 + resp = -1; + break; + default : + resp = 0; // else return 0 + break; + } +} + +//****************************************************************************************************** +int uLCD_4DGL :: readVERSION(char *command, int number) // read screen info and populate data +{ + + int i, temp = 0, resp = 0; + char response[5] = ""; + + freeBUFFER(); + + for (i = 0; i < number; i++) writeBYTE(command[i]); // send all chars to serial port + + while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer + + while (_cmd.readable() && resp < ARRAY_SIZE(response)) { + temp = _cmd.getc(); + response[resp++] = (char)temp; + } + switch (resp) { + case 2 : // if OK populate data and return 1 + revision = response[0]<<8 + response[1]; + resp = 1; + break; + default : + resp = 0; // else return 0 + break; + } + return resp; +} + +//**************************************************************************************************** +void uLCD_4DGL :: background_color(int color) // set screen background color +{ + char command[3]= ""; // input color is in 24bits like 0xRRGGBB + + command[0] = BCKGDCOLOR; + + int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits + int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits + int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits + + command[1] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color + command[2] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color + + writeCOMMAND(command, 3); +} + +//**************************************************************************************************** +void uLCD_4DGL :: textbackground_color(int color) // set screen background color +{ + char command[3]= ""; // input color is in 24bits like 0xRRGGBB + + command[0] = TXTBCKGDCOLOR; + + int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits + int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits + int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits + + command[1] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color + command[2] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color + + writeCOMMAND(command, 3); +} + +//**************************************************************************************************** +void uLCD_4DGL :: display_control(char mode) // set screen mode to value +{ + char command[3]= ""; + + command[0] = DISPCONTROL; + command[1] = 0; + command[2] = mode; + + if (mode == ORIENTATION) { + switch (mode) { + case LANDSCAPE : + current_orientation = IS_LANDSCAPE; + break; + case LANDSCAPE_R : + current_orientation = IS_LANDSCAPE; + break; + case PORTRAIT : + current_orientation = IS_PORTRAIT; + break; + case PORTRAIT_R : + current_orientation = IS_PORTRAIT; + break; + } + } + writeCOMMAND(command, 3); + set_font(current_font); +} +//**************************************************************************************************** +void uLCD_4DGL :: display_power(char mode) // set screen mode to value +{ + char command[3]= ""; + + command[0] = DISPPOWER; + command[1] = 0; + command[2] = mode; + writeCOMMAND(command, 3); +} +//**************************************************************************************************** +void uLCD_4DGL :: set_volume(char value) // set sound volume to value +{ + char command[2]= ""; + + command[0] = SETVOLUME; + command[1] = value; + + writeCOMMAND(command, 2); +} + + +//****************************************************************************************************** +int uLCD_4DGL :: getSTATUS(char *command, int number) // read screen info and populate data +{ + +#if DEBUGMODE + pc.printf("\n"); + pc.printf("New COMMAND : 0x%02X\n", command[0]); +#endif + + int i, temp = 0, resp = 0; + char response[5] = ""; + + freeBUFFER(); + + for (i = 0; i < number; i++) writeBYTE(command[i]); // send all chars to serial port + + while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer + + while (_cmd.readable() && resp < ARRAY_SIZE(response)) { + temp = _cmd.getc(); + response[resp++] = (char)temp; + } + switch (resp) { + case 4 : + resp = (int)response[1]; // if OK populate data + break; + default : + resp = -1; // else return 0 + break; + } + +#if DEBUGMODE + pc.printf(" Answer received : %d\n", resp); +#endif + + return resp; +} +