Jeffery Hurley
/
Asteroids
Simple starter skeleton for asteroids video game.
Diff: main.cpp
- Revision:
- 0:0c450cb95a1e
- Child:
- 1:a6872783beca
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/main.cpp Thu Feb 21 17:44:23 2019 +0000 @@ -0,0 +1,58 @@ +#include "mbed.h" +#include "Speaker.h" +#include "PinDetect.h" + +// Setup push button pins +PinDetect pb_left(p16); +PinDetect pb_right(p17); +PinDetect pb_up(p18); +PinDetect pb_down(p18); +// setup instance of new Speaker class, mySpeaker using pin 21 +// the pin must be a PWM output pin +Speaker mySpeaker(p21); +//--------------------------------------------------------------------------------------------------- +// Callback routine is interrupt activated by a debounced pb_left hit +// That is … this code runs with interrupt is generated by first button press +void pb_left_hit_callback (void) +{ + // Tell Buzzman to go left + //************* + // Fill in needed Code here + //************* + +} +//--------------------------------------------------------------------------------------------------- +// Callback routine is interrupt activated by a debounced pb_right hit +// That is … this code runs with interrupt is generated by first button press +void pb_right_hit_callback (void) +{ + // Tell Buzzman to go right + //************* + // Fill in needed Code here + //************* + +} +//--------------------------------------------------------------------------------------------------- +int main() +{ +//setup push buttons +pb1.mode(PullUp); +pb2.mode(PullUp); +pb3.mode(PullUp); +// Delay for initial pullup to take effect +wait(.01); +// Setup Interrupt callback functions for a pb hit +pb1.attach_deasserted(&pb1_hit_callback); +pb2.attach_deasserted(&pb2_hit_callback); +pb3.attach_deasserted(&pb3_hit_callback); +// Start sampling pb inputs using interrupts +pb1.setSampleFrequency(); +pb2.setSampleFrequency(); +pb3.setSampleFrequency(); +// pushbuttons now setup and running +while(1) +{ +myled4 = !myled4; +wait(0.5); +} +} //end main \ No newline at end of file