Game controller_v2: 091815. changed to read acceleration in x axis

Dependencies:   DebounceIn MMA8451Q USBDevice mbed

Fork of HW3_Game_Controller by Ardalan Moazeni

Revision:
1:f7b35d39b137
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/gamecontroller2.cpp	Sat Sep 19 01:03:09 2015 +0000
@@ -0,0 +1,80 @@
+#include "mbed.h"
+#include "DebounceIn.h"
+#include "USBKeyboard.h"
+#include "MMA8451Q.h"
+
+PinName const SDA = PTE25;
+PinName const SCL = PTE24;
+#define MMA8451_I2C_ADDRESS (0X1d<<1)
+Serial pc(USBTX, USBRX);
+
+USBKeyboard keyboard;
+
+DigitalOut ledr(LED_RED);
+DigitalOut ledg(LED_GREEN);
+DigitalOut ledb(LED_BLUE);
+
+DebounceIn pb1(D13);
+DebounceIn pb2(D3);
+DebounceIn pb3(D4);
+DebounceIn pb4(D5);
+DebounceIn pb5(D6);
+DebounceIn pb6(D7);
+DebounceIn pb7(D8);
+DebounceIn pbs(D9);
+DebounceIn pbm(D10);
+
+int main()
+{ 
+int m = 1;
+ledr = 1;
+ledg = 1;
+ledb = 1;
+    // Use internal pullup for pushbutton
+    pb1.mode(PullUp);
+    pb2.mode(PullUp);
+    pb3.mode(PullUp);
+    pb4.mode(PullUp);
+    pb5.mode(PullUp);
+    pb6.mode(PullUp);
+    pb7.mode(PullUp);
+    pbs.mode(PullUp);
+    pbm.mode(PullUp);
+    
+    // Delay for initial pullup to take effect
+    wait(.001);
+    
+    MMA8451Q acc(SDA, SCL, MMA8451_I2C_ADDRESS);
+    
+    float x;
+    float y;
+    float z;
+    
+    while(true) 
+        {
+        x = acc.getAccX();
+        y = acc.getAccY();
+        z = acc.getAccZ();
+            
+            
+        //keyboard.printf("X = %1.2f   ", x);
+        //keyboard.printf("Y = %1.2f   ", y);
+        //keyboard.printf("Z =  ", z);
+        
+       if (x < -0.35) {keyboard.keyCode(LEFT_ARROW);
+                      wait(.2);
+                       
+                   }
+        if (x > 0.35) {keyboard.keyCode(RIGHT_ARROW);
+                       wait(.2);
+                       }
+        if (pb1==0) {keyboard.keyCode(UP_ARROW); //rotates tiles
+                            wait(.2);
+                            }
+        if (z < 0.2) {keyboard.keyCode('d'); // drops tile
+                       wait(.2);
+                       }
+    
+        }
+    
+}
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