This is the first version of a Fishing Mini-game. It uses a navigational switch as a button and a joystick, playing wav files from a SD card, and a uLCD screen to show the fishing game
Dependencies: 4DGL-uLCD-SE SDFileSystem mbed-rtos mbed wave_player
Nav_Switch.h
- Committer:
- jd0205
- Date:
- 2016-03-17
- Revision:
- 1:8dd8fafa7fc8
- Parent:
- 0:5d811b6879d5
File content as of revision 1:8dd8fafa7fc8:
class Nav_Switch { public: Nav_Switch(PinName up,PinName down,PinName left,PinName right,PinName fire); int read(); //boolean functions to test each switch bool up(); bool down(); bool left(); bool right(); bool fire(); //automatic read on RHS operator int (); //index to any switch array style bool operator[](int index) { return _pins[index]; }; private: BusIn _pins; }; Nav_Switch::Nav_Switch (PinName up,PinName down,PinName left,PinName right,PinName fire): _pins(up, down, left, right, fire) { _pins.mode(PullUp); //needed if pullups not on board or a bare nav switch is used - delete otherwise wait(0.001); //delays just a bit for pullups to pull inputs high } inline bool Nav_Switch::up() { return !(_pins[0]); } inline bool Nav_Switch::down() { return !(_pins[1]); } inline bool Nav_Switch::left() { return !(_pins[2]); } inline bool Nav_Switch::right() { return !(_pins[3]); } inline bool Nav_Switch::fire() { return !(_pins[4]); } inline int Nav_Switch::read() { return _pins.read(); } inline Nav_Switch::operator int () { return _pins.read(); }