This is the first version of a Fishing Mini-game. It uses a navigational switch as a button and a joystick, playing wav files from a SD card, and a uLCD screen to show the fishing game
Dependencies: 4DGL-uLCD-SE SDFileSystem mbed-rtos mbed wave_player
Fish.h
- Committer:
- jd0205
- Date:
- 2016-03-17
- Revision:
- 1:8dd8fafa7fc8
- Parent:
- 0:5d811b6879d5
File content as of revision 1:8dd8fafa7fc8:
class Fish { public: Fish(); void reset(); int read(); int x(); int y(); void move(int n); void movement(); bool failed(); private: int x_pos; int y_pos; int dir; int size; int time; int clk; }; Fish::Fish() { x_pos = 64; y_pos = 64; if (rand() % 100 > 50) { dir = 1; } else { dir = -1; } size = (rand() % 100) + 20; //Size of the fish will determine how fast it can move time = ((rand() % 5) + 1)*5; //Time determines how long it will either head left or right clk = 0; //Shows how much time has passed } void Fish::reset() { x_pos = 64; y_pos = 64; if (rand() % 100 > 50) { dir = 1; } else { dir = -1; } size = (rand() % 100) + 20; time = ((rand() % 5) + 1)*5; clk = 0; } int Fish::x() { return x_pos; } int Fish::y() { return y_pos; } void Fish::move(int n) { //Changes the x-position of the fish or moves it x_pos = x_pos + n; } void Fish::movement() { //The movement of the fish, basically going back and forth if(clk >= time) { clk = 0; time = ((rand() % 5) + 1)*5; dir = dir * -1; } else { if (clk < (size/15)) { move(dir * clk); } else { move(dir * (size/15)); } clk++; } } bool Fish::failed() { //When it reaches the outer bounds, the fish has escaped if(x_pos < 30 || x_pos > 98) { return false; } else { return true; } }