This is the first version of a Fishing Mini-game. It uses a navigational switch as a button and a joystick, playing wav files from a SD card, and a uLCD screen to show the fishing game
Dependencies: 4DGL-uLCD-SE SDFileSystem mbed-rtos mbed wave_player
Diff: Fish.h
- Revision:
- 0:5d811b6879d5
- Child:
- 1:8dd8fafa7fc8
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Fish.h Thu Mar 17 18:33:52 2016 +0000 @@ -0,0 +1,80 @@ +class Fish +{ + public: + Fish(); + void reset(); + int read(); + int x(); + int y(); + void move(int n); + void movement(); + bool failed(); + private: + int x_pos; + int y_pos; + int dir; + int size; + int time; + int clk; +}; + +Fish::Fish() { + x_pos = 64; + y_pos = 64; + if (rand() % 100 > 50) { + dir = 1; + } else { + dir = -1; + } + size = (rand() % 100) + 20; + time = ((rand() % 5) + 1)*5; + clk = 0; +} + +void Fish::reset() { + x_pos = 64; + y_pos = 64; + if (rand() % 100 > 50) { + dir = 1; + } else { + dir = -1; + } + size = (rand() % 100) + 20; + time = ((rand() % 5) + 1)*5; + clk = 0; +} + +int Fish::x() { + return x_pos; +} + +int Fish::y() { + return y_pos; +} + +void Fish::move(int n) { + x_pos = x_pos + n; +} + +void Fish::movement() { + if(clk >= time) { + clk = 0; + time = ((rand() % 5) + 1)*5; + dir = dir * -1; + } else { + if (clk < (size/15)) { + move(dir * clk); + } else { + move(dir * (size/15)); + } + clk++; + } +} + +bool Fish::failed() { + if(x_pos < 30 || x_pos > 98) { + return false; + } else { + return true; + } +} \ No newline at end of file