This is the first version of a Fishing Mini-game. It uses a navigational switch as a button and a joystick, playing wav files from a SD card, and a uLCD screen to show the fishing game
Dependencies: 4DGL-uLCD-SE SDFileSystem mbed-rtos mbed wave_player
Nav_Switch.h@0:5d811b6879d5, 2016-03-17 (annotated)
- Committer:
- jd0205
- Date:
- Thu Mar 17 18:33:52 2016 +0000
- Revision:
- 0:5d811b6879d5
This is the first version of a Fishing Mini-game.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
jd0205 | 0:5d811b6879d5 | 1 | class Nav_Switch |
jd0205 | 0:5d811b6879d5 | 2 | { |
jd0205 | 0:5d811b6879d5 | 3 | public: |
jd0205 | 0:5d811b6879d5 | 4 | Nav_Switch(PinName up,PinName down,PinName left,PinName right,PinName fire); |
jd0205 | 0:5d811b6879d5 | 5 | int read(); |
jd0205 | 0:5d811b6879d5 | 6 | //boolean functions to test each switch |
jd0205 | 0:5d811b6879d5 | 7 | bool up(); |
jd0205 | 0:5d811b6879d5 | 8 | bool down(); |
jd0205 | 0:5d811b6879d5 | 9 | bool left(); |
jd0205 | 0:5d811b6879d5 | 10 | bool right(); |
jd0205 | 0:5d811b6879d5 | 11 | bool fire(); |
jd0205 | 0:5d811b6879d5 | 12 | //automatic read on RHS |
jd0205 | 0:5d811b6879d5 | 13 | operator int (); |
jd0205 | 0:5d811b6879d5 | 14 | //index to any switch array style |
jd0205 | 0:5d811b6879d5 | 15 | bool operator[](int index) { |
jd0205 | 0:5d811b6879d5 | 16 | return _pins[index]; |
jd0205 | 0:5d811b6879d5 | 17 | }; |
jd0205 | 0:5d811b6879d5 | 18 | private: |
jd0205 | 0:5d811b6879d5 | 19 | BusIn _pins; |
jd0205 | 0:5d811b6879d5 | 20 | }; |
jd0205 | 0:5d811b6879d5 | 21 | |
jd0205 | 0:5d811b6879d5 | 22 | Nav_Switch::Nav_Switch (PinName up,PinName down,PinName left,PinName right,PinName fire): |
jd0205 | 0:5d811b6879d5 | 23 | _pins(up, down, left, right, fire) |
jd0205 | 0:5d811b6879d5 | 24 | { |
jd0205 | 0:5d811b6879d5 | 25 | _pins.mode(PullUp); //needed if pullups not on board or a bare nav switch is used - delete otherwise |
jd0205 | 0:5d811b6879d5 | 26 | wait(0.001); //delays just a bit for pullups to pull inputs high |
jd0205 | 0:5d811b6879d5 | 27 | } |
jd0205 | 0:5d811b6879d5 | 28 | |
jd0205 | 0:5d811b6879d5 | 29 | inline bool Nav_Switch::up() |
jd0205 | 0:5d811b6879d5 | 30 | { |
jd0205 | 0:5d811b6879d5 | 31 | return !(_pins[0]); |
jd0205 | 0:5d811b6879d5 | 32 | } |
jd0205 | 0:5d811b6879d5 | 33 | |
jd0205 | 0:5d811b6879d5 | 34 | inline bool Nav_Switch::down() |
jd0205 | 0:5d811b6879d5 | 35 | { |
jd0205 | 0:5d811b6879d5 | 36 | return !(_pins[1]); |
jd0205 | 0:5d811b6879d5 | 37 | } |
jd0205 | 0:5d811b6879d5 | 38 | |
jd0205 | 0:5d811b6879d5 | 39 | inline bool Nav_Switch::left() |
jd0205 | 0:5d811b6879d5 | 40 | { |
jd0205 | 0:5d811b6879d5 | 41 | return !(_pins[2]); |
jd0205 | 0:5d811b6879d5 | 42 | } |
jd0205 | 0:5d811b6879d5 | 43 | |
jd0205 | 0:5d811b6879d5 | 44 | inline bool Nav_Switch::right() |
jd0205 | 0:5d811b6879d5 | 45 | { |
jd0205 | 0:5d811b6879d5 | 46 | return !(_pins[3]); |
jd0205 | 0:5d811b6879d5 | 47 | } |
jd0205 | 0:5d811b6879d5 | 48 | |
jd0205 | 0:5d811b6879d5 | 49 | inline bool Nav_Switch::fire() |
jd0205 | 0:5d811b6879d5 | 50 | { |
jd0205 | 0:5d811b6879d5 | 51 | return !(_pins[4]); |
jd0205 | 0:5d811b6879d5 | 52 | } |
jd0205 | 0:5d811b6879d5 | 53 | |
jd0205 | 0:5d811b6879d5 | 54 | inline int Nav_Switch::read() |
jd0205 | 0:5d811b6879d5 | 55 | { |
jd0205 | 0:5d811b6879d5 | 56 | return _pins.read(); |
jd0205 | 0:5d811b6879d5 | 57 | } |
jd0205 | 0:5d811b6879d5 | 58 | |
jd0205 | 0:5d811b6879d5 | 59 | inline Nav_Switch::operator int () |
jd0205 | 0:5d811b6879d5 | 60 | { |
jd0205 | 0:5d811b6879d5 | 61 | return _pins.read(); |
jd0205 | 0:5d811b6879d5 | 62 | } |