World In Balance game

Dependencies:   4DGL-uLCD-SE PinDetect mbed

ScreenObject.cpp

Committer:
jchin32
Date:
2017-11-08
Revision:
0:1305fa20a8db

File content as of revision 0:1305fa20a8db:

#include "ScreenObject.h"

int ScreenObject::getX() const {
    return xPos;
}

int ScreenObject::getY() const {
    return yPos;   
}

int ScreenObject::getHeight() const {
    return height;
}

int ScreenObject::getWidth() const {
    return width;
}

int* ScreenObject::getSprite() const {
    return sprite;
}

bool ScreenObject::getDestroyed() const {
    return destroyed;
}

void ScreenObject::setX(int xPos) {
    this->xPos = xPos;
}

void ScreenObject::setY(int yPos) {
    this->yPos = yPos;   
}

void ScreenObject::setHeight(int height) {
    this->height = height;
}

void ScreenObject::setWidth(int width) {
    this->width = width;
}

void ScreenObject::setSprite(int * sprite) {
    this->sprite = sprite;
}

void ScreenObject::setDestroyed(bool destroyed) {
    this->destroyed = destroyed;
}