World In Balance game
Dependencies: 4DGL-uLCD-SE PinDetect mbed
AbstractAsteroid.h
- Committer:
- jchin32
- Date:
- 2017-11-08
- Revision:
- 0:1305fa20a8db
File content as of revision 0:1305fa20a8db:
#ifndef __ABSTRACTASTEROID_H__ #define __ABSTRACTASTEROID_H__ #include "ScreenObject.h" class AbstractAsteroid : public ScreenObject { public: int getXPath() const; int getYPath() const; int getSpeed() const; void setXPath(int); void setYPath(int); void setSpeed(int); virtual void draw(); virtual void update(); private: int xPath; int yPath; int speed; }; #endif