World In Balance game
Dependencies: 4DGL-uLCD-SE PinDetect mbed
SpaceShipEarth.h@0:1305fa20a8db, 2017-11-08 (annotated)
- Committer:
- jchin32
- Date:
- Wed Nov 08 20:25:03 2017 +0000
- Revision:
- 0:1305fa20a8db
World In Balance Game
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
jchin32 | 0:1305fa20a8db | 1 | #include "ScreenObject.h" |
jchin32 | 0:1305fa20a8db | 2 | |
jchin32 | 0:1305fa20a8db | 3 | class SpaceShipEarth : public ScreenObject { |
jchin32 | 0:1305fa20a8db | 4 | public: |
jchin32 | 0:1305fa20a8db | 5 | SpaceShipEarth(); |
jchin32 | 0:1305fa20a8db | 6 | virtual void draw(); |
jchin32 | 0:1305fa20a8db | 7 | virtual void update(); |
jchin32 | 0:1305fa20a8db | 8 | }; |