SharpShooter

Dependencies:   4DGL-uLCD-SE SDFileSystem mbed-rtos mbed wave_player

Revision:
6:7f8c3169483a
Parent:
5:f51cdddf541e
Child:
9:96a2e663994b
--- a/Obstacle.h	Fri Oct 28 00:36:11 2016 +0000
+++ b/Obstacle.h	Fri Oct 28 01:00:49 2016 +0000
@@ -8,8 +8,6 @@
     Obstacle(int x1, int x2, int y1, int y2, uLCD_4DGL uLCD);
     void drawObstacle();
     void move(int speed);
-    void updateLocation();
-    void setULCD(uLCD_4DGL uLCD);
     void changeDirection();// need change direction when hitting wall
     void setDirection(bool direction);
 };
@@ -22,8 +20,6 @@
     this->uLCD = e;
 }
 
-void Obstacle::setULCD(
-
 void Obstacle::drawObstacle() {
     uLCD.filled_rectangle(x1,y1,x2,y2,0xFFFFFF);
 }