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Dependencies: 4DGL-uLCD-SE Physac-MBED PinDetect SDFileSystem mbed-rtos mbed
Diff: Tetris/Pieces.cpp
- Revision:
- 19:6d9bee043ede
- Parent:
- 18:cf74968078ea
- Child:
- 20:73e4f12277bd
diff -r cf74968078ea -r 6d9bee043ede Tetris/Pieces.cpp
--- a/Tetris/Pieces.cpp Thu Dec 01 01:46:22 2022 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,328 +0,0 @@
-#include "Pieces.h"
-
-// Define the Pieces
-char mPieces [7 /*kind */ ][4 /* rotation */ ][5 /* horizontal blocks */ ][5 /* vertical blocks */ ] =
-{
-// Square
- {
- {
- {0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0},
- {0, 0, 2, 1, 0},
- {0, 0, 1, 1, 0},
- {0, 0, 0, 0, 0}
- },
- {
- {0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0},
- {0, 0, 2, 1, 0},
- {0, 0, 1, 1, 0},
- {0, 0, 0, 0, 0}
- },
- {
- {0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0},
- {0, 0, 2, 1, 0},
- {0, 0, 1, 1, 0},
- {0, 0, 0, 0, 0}
- },
- {
- {0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0},
- {0, 0, 2, 1, 0},
- {0, 0, 1, 1, 0},
- {0, 0, 0, 0, 0}
- }
- },
-
-// I
- {
- {
- {0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0},
- {0, 1, 2, 1, 1},
- {0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0}
- },
- {
- {0, 0, 0, 0, 0},
- {0, 0, 1, 0, 0},
- {0, 0, 2, 0, 0},
- {0, 0, 1, 0, 0},
- {0, 0, 1, 0, 0}
- },
- {
- {0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0},
- {1, 1, 2, 1, 0},
- {0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0}
- },
- {
- {0, 0, 1, 0, 0},
- {0, 0, 1, 0, 0},
- {0, 0, 2, 0, 0},
- {0, 0, 1, 0, 0},
- {0, 0, 0, 0, 0}
- }
- }
- ,
-// L
- {
- {
- {0, 0, 0, 0, 0},
- {0, 0, 1, 0, 0},
- {0, 0, 2, 0, 0},
- {0, 0, 1, 1, 0},
- {0, 0, 0, 0, 0}
- },
- {
- {0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0},
- {0, 1, 2, 1, 0},
- {0, 1, 0, 0, 0},
- {0, 0, 0, 0, 0}
- },
- {
- {0, 0, 0, 0, 0},
- {0, 1, 1, 0, 0},
- {0, 0, 2, 0, 0},
- {0, 0, 1, 0, 0},
- {0, 0, 0, 0, 0}
- },
- {
- {0, 0, 0, 0, 0},
- {0, 0, 0, 1, 0},
- {0, 1, 2, 1, 0},
- {0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0}
- }
- },
-// L mirrored
- {
- {
- {0, 0, 0, 0, 0},
- {0, 0, 1, 0, 0},
- {0, 0, 2, 0, 0},
- {0, 1, 1, 0, 0},
- {0, 0, 0, 0, 0}
- },
- {
- {0, 0, 0, 0, 0},
- {0, 1, 0, 0, 0},
- {0, 1, 2, 1, 0},
- {0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0}
- },
- {
- {0, 0, 0, 0, 0},
- {0, 0, 1, 1, 0},
- {0, 0, 2, 0, 0},
- {0, 0, 1, 0, 0},
- {0, 0, 0, 0, 0}
- },
- {
- {0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0},
- {0, 1, 2, 1, 0},
- {0, 0, 0, 1, 0},
- {0, 0, 0, 0, 0}
- }
- },
-// N
- {
- {
- {0, 0, 0, 0, 0},
- {0, 0, 0, 1, 0},
- {0, 0, 2, 1, 0},
- {0, 0, 1, 0, 0},
- {0, 0, 0, 0, 0}
- },
- {
- {0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0},
- {0, 1, 2, 0, 0},
- {0, 0, 1, 1, 0},
- {0, 0, 0, 0, 0}
- },
- {
- {0, 0, 0, 0, 0},
- {0, 0, 1, 0, 0},
- {0, 1, 2, 0, 0},
- {0, 1, 0, 0, 0},
- {0, 0, 0, 0, 0}
- },
- {
- {0, 0, 0, 0, 0},
- {0, 1, 1, 0, 0},
- {0, 0, 2, 1, 0},
- {0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0}
- }
- },
-// N mirrored
- {
- {
- {0, 0, 0, 0, 0},
- {0, 0, 1, 0, 0},
- {0, 0, 2, 1, 0},
- {0, 0, 0, 1, 0},
- {0, 0, 0, 0, 0}
- },
- {
- {0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0},
- {0, 0, 2, 1, 0},
- {0, 1, 1, 0, 0},
- {0, 0, 0, 0, 0}
- },
- {
- {0, 0, 0, 0, 0},
- {0, 1, 0, 0, 0},
- {0, 1, 2, 0, 0},
- {0, 0, 1, 0, 0},
- {0, 0, 0, 0, 0}
- },
- {
- {0, 0, 0, 0, 0},
- {0, 0, 1, 1, 0},
- {0, 1, 2, 0, 0},
- {0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0}
- }
- },
-// T
- {
- {
- {0, 0, 0, 0, 0},
- {0, 0, 1, 0, 0},
- {0, 0, 2, 1, 0},
- {0, 0, 1, 0, 0},
- {0, 0, 0, 0, 0}
- },
- {
- {0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0},
- {0, 1, 2, 1, 0},
- {0, 0, 1, 0, 0},
- {0, 0, 0, 0, 0}
- },
- {
- {0, 0, 0, 0, 0},
- {0, 0, 1, 0, 0},
- {0, 1, 2, 0, 0},
- {0, 0, 1, 0, 0},
- {0, 0, 0, 0, 0}
- },
- {
- {0, 0, 0, 0, 0},
- {0, 0, 1, 0, 0},
- {0, 1, 2, 1, 0},
- {0, 0, 0, 0, 0},
- {0, 0, 0, 0, 0}
- }
- }
-};
-
-// Displacement of the piece to the position where it is first drawn in the board when it is created
-int mPiecesInitialPosition [7 /*kind */ ][4 /* rotation */ ][2 /* position */] =
-{
-/* Square */
- {
- {-2, -3},
- {-2, -3},
- {-2, -3},
- {-2, -3}
- },
-/* I */
- {
- {-2, -2},
- {-2, -3},
- {-2, -2},
- {-2, -3}
- },
-/* L */
- {
- {-2, -3},
- {-2, -3},
- {-2, -3},
- {-2, -2}
- },
-/* L mirrored */
- {
- {-2, -3},
- {-2, -2},
- {-2, -3},
- {-2, -3}
- },
-/* N */
- {
- {-2, -3},
- {-2, -3},
- {-2, -3},
- {-2, -2}
- },
-/* N mirrored */
- {
- {-2, -3},
- {-2, -3},
- {-2, -3},
- {-2, -2}
- },
-/* T */
- {
- {-2, -3},
- {-2, -3},
- {-2, -3},
- {-2, -2}
- },
-};
-
-/*
-======================================
-Return the type of a block (0 = no-block, 1 = normal block, 2 = pivot block)
-
-Parameters:
-
-int pPiece: Piece to draw
-int pRotation: 1 of the 4 possible rotations
-int pX: Horizontal position in blocks
-int pY: Vertical position in blocks
-======================================
-*/
-int Pieces::GetBlockType (int pPiece, int pRotation, int pX, int pY)
-{
- return mPieces [pPiece][pRotation][pX][pY];
-}
-
-/*
-======================================
-Returns the horizontal displacement of the piece that has to be applied in order to create it in the
-correct position.
-
-Parameters:
-
-int pPiece: Piece to draw
-int pRotation: 1 of the 4 possible rotations
-======================================
-*/
-int Pieces::GetXInitialPosition (int pPiece, int pRotation)
-{
- return mPiecesInitialPosition [pPiece][pRotation][0];
-}
-
-/*
-======================================
-Returns the vertical displacement of the piece that has to be applied in order to create it in the
-correct position.
-
-Parameters:
-
-int pPiece: Piece to draw
-int pRotation: 1 of the 4 possible rotations
-======================================
-*/
-int Pieces::GetYInitialPosition (int pPiece, int pRotation)
-{
- return mPiecesInitialPosition [pPiece][pRotation][1];
-}