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Dependencies: 4DGL-uLCD-SE Physac-MBED PinDetect SDFileSystem mbed-rtos mbed
Diff: Tetris/Board.cpp
- Revision:
- 19:6d9bee043ede
- Parent:
- 18:cf74968078ea
- Child:
- 20:73e4f12277bd
diff -r cf74968078ea -r 6d9bee043ede Tetris/Board.cpp
--- a/Tetris/Board.cpp Thu Dec 01 01:46:22 2022 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,208 +0,0 @@
-#include "Board.h"
-
-/*
-==================
-Init
-==================
-*/
-Board::Board (Pieces *pPieces, int pScreenHeight)
-{
- // Get the screen height
- mScreenHeight = pScreenHeight;
-
- // Get the pointer to the pieces class
- mPieces = pPieces;
-
- //Init the board blocks with free positions
- InitBoard();
-}
-
-/*
-======================================
-Init the board blocks with free positions
-======================================
-*/
-void Board::InitBoard()
-{
- for (int i = 0; i < BOARD_WIDTH; i++)
- for (int j = 0; j < BOARD_HEIGHT; j++)
- mBoard[i][j] = POS_FREE;
-}
-
-/*
-======================================
-Store a piece in the board by filling the blocks
-
-Parameters:
-
->> pX: Horizontal position in blocks
->> pY: Vertical position in blocks
->> pPiece: Piece to draw
->> pRotation: 1 of the 4 possible rotations
-======================================
-*/
-void Board::StorePiece (int pX, int pY, int pPiece, int pRotation)
-{
- // Store each block of the piece into the board
- for (int i1 = pX, i2 = 0; i1 < pX + PIECE_BLOCKS; i1++, i2++)
- {
- for (int j1 = pY, j2 = 0; j1 < pY + PIECE_BLOCKS; j1++, j2++)
- {
- // Store only the blocks of the piece that are not holes
- if (mPieces->GetBlockType (pPiece, pRotation, j2, i2) != 0)
- mBoard[i1][j1] = POS_FILLED;
- }
- }
-}
-
-/*
-======================================
-Check if the game is over becase a piece have achived the upper position
-
-Returns true or false
-======================================
-*/
-bool Board::IsGameOver()
-{
- //If the first line has blocks, then, game over
- for (int i = 0; i < BOARD_WIDTH; i++)
- {
- if (mBoard[i][0] == POS_FILLED) return true;
- }
-
- return false;
-}
-
-/*
-======================================
-Delete a line of the board by moving all above lines down
-
-Parameters:
-
->> pY: Vertical position in blocks of the line to delete
-======================================
-*/
-void Board::DeleteLine (int pY)
-{
- // Moves all the upper lines one row down
- for (int j = pY; j > 0; j--)
- {
- for (int i = 0; i < BOARD_WIDTH; i++)
- {
- mBoard[i][j] = mBoard[i][j-1];
- }
- }
-}
-
-/*
-======================================
-Delete all the lines that should be removed
-======================================
-*/
-int Board::DeletePossibleLines ()
-{
- int count =0;
- for (int j = 0; j < BOARD_HEIGHT; j++)
- {
- int i = 0;
- while (i < BOARD_WIDTH)
- {
- if (mBoard[i][j] != POS_FILLED) break;
- i++;
- }
-
- if (i == BOARD_WIDTH)
- {
- DeleteLine (j);
- count++;
- }
- }
- return count;
-}
-
-/*
-======================================
-Returns 1 (true) if the this block of the board is empty, 0 if it is filled
-
-Parameters:
-
->> pX: Horizontal position in blocks
->> pY: Vertical position in blocks
-======================================
-*/
-bool Board::IsFreeBlock (int pX, int pY)
-{
- if (mBoard [pX][pY] == POS_FREE) return true; else return false;
-}
-
-/*
-======================================
-Returns the horizontal position (isn pixels) of the block given like parameter
-
-Parameters:
-
->> pPos: Horizontal position of the block in the board
-======================================
-*/
-int Board::GetXPosInPixels (int pPos)
-{
- return ( ( BOARD_POSITION - (BLOCK_SIZE * (BOARD_WIDTH / 2)) ) + (pPos * BLOCK_SIZE) );
-}
-
-/*
-======================================
-Returns the vertical position (in pixels) of the block given like parameter
-
-Parameters:
-
->> pPos: Horizontal position of the block in the board
-======================================
-*/
-int Board::GetYPosInPixels (int pPos)
-{
- return ( (mScreenHeight - (BLOCK_SIZE * BOARD_HEIGHT)) + (pPos * BLOCK_SIZE) );
-}
-
-/*
-======================================
-Check if the piece can be stored at this position without any collision
-Returns true if the movement is possible, false if it not possible
-
-Parameters:
-
->> pX: Horizontal position in blocks
->> pY: Vertical position in blocks
->> pPiece: Piece to draw
->> pRotation: 1 of the 4 possible rotations
-======================================
-*/
-bool Board::IsPossibleMovement (int pX, int pY, int pPiece, int pRotation)
-{
- // Checks collision with pieces already stored in the board or the board limits
- // This is just to check the 5x5 blocks of a piece with the appropiate area in the board
- for (int i1 = pX, i2 = 0; i1 < pX + PIECE_BLOCKS; i1++, i2++)
- {
- for (int j1 = pY, j2 = 0; j1 < pY + PIECE_BLOCKS; j1++, j2++)
- {
- // Check if the piece is outside the limits of the board
- if ( i1 < 0 ||
- i1 > BOARD_WIDTH - 1 ||
- j1 > BOARD_HEIGHT - 1)
- {
- if (mPieces->GetBlockType (pPiece, pRotation, j2, i2) != 0)
- return 0;
- }
-
- // Check if the piece have collisioned with a block already stored in the map
- if (j1 >= 0)
- {
- if ((mPieces->GetBlockType (pPiece, pRotation, j2, i2) != 0) &&
- (!IsFreeBlock (i1, j1)) )
- return false;
- }
- }
- }
-
- // No collision
- return true;
-}