Sound update
Dependencies: 4DGL-uLCD-SE Physac-MBED PinDetect SDFileSystem mbed-rtos mbed
main.cpp
- Committer:
- jstephens78
- Date:
- 22 months ago
- Revision:
- 12:5d913b57da7c
- Parent:
- 11:e00a208bd85a
- Child:
- 16:6cf744b2623a
File content as of revision 12:5d913b57da7c:
#include "mbed.h" #include "rtos.h" #include "globals.h" #include "hockey.h" //#include "Speaker.h" #include "SDFileSystem.h" #include "uLCD_4DGL.h" //SDFileSystem sd(p5, p6, p7, p8, "sd"); // the pinout on the mbed Cool Components workshop board DigitalOut myled(LED1); //AnalogOut DACout(p20); //PwmOut Rgb(p23); //PwmOut rGb(p24); //PwmOut rgB(p25); //PwmOut PWMout(p21); //wave_player waver(&DACout); uLCD_4DGL uLCD(p9,p10,p30); BluefruitController blue(p13,p14); volatile bool game1 = false; volatile bool game2 = false; /* void thread3(void const *argument) { FILE *wave_file; PWMout.period(1.0/400000.0); while (game1 == false && game2 == false) { wave_file=fopen("/sd/MiiMenu.wav","r"); waver.play(wave_file); fclose(wave_file); } while (game1 == true && game2 == false) { wave_file=fopen("/sd/tetris.wav","r"); waver.play(wave_file); fclose(wave_file); } while (game2 == true && game1 == false) { wave_file=fopen("/sd/WiiPlayAirHockey.wav","r"); waver.play(wave_file); fclose(wave_file); } } void thread4(void const *argument) { float x = 0.0; while(1) { //get a new random number for PWM x = rand() / float(RAND_MAX); //add some exponential brightness scaling //for more of a fast flash effect x = x*x*x; Rgb = x; rGb = x; rgB = x; //fast update rate for welding flashes Thread::wait(20); //add a random pause between welds if (rand() / float(RAND_MAX) > 0.95) { Rgb = 0; rGb = 0; rgB = 0; Thread::wait(4000.0 * rand() / float(RAND_MAX)); } } } */ int main() { printf("Starting thread 2\r\n"); game2 = true; Thread thread2(hockeyGame); //Thread thread3(thread3); //Thread thread4(thread4); printf("Blinking LED:\r\n"); while (true) { myled = 1; Thread::wait(500); myled = 0; Thread::wait(500); } }