Sound update

Dependencies:   4DGL-uLCD-SE Physac-MBED PinDetect SDFileSystem mbed-rtos mbed

Revision:
11:e00a208bd85a
Parent:
10:f5a84133bd65
Child:
12:5d913b57da7c
--- a/main.cpp	Tue Nov 29 22:51:16 2022 +0000
+++ b/main.cpp	Tue Nov 29 23:05:30 2022 +0000
@@ -13,57 +13,62 @@
 PwmOut rGb(p24);
 PwmOut rgB(p25);
 PwmOut PWMout(p21);
-wave_player waver(&DACout,&PWMout);
+wave_player waver(&DACout);
 
 volatile bool game1 = false;
 volatile bool game2 = false;
 
-void thread2(void const *argument){
+void thread2(void const *argument)
+{
 
 }
 
-void thread3(void const *argument){
+void thread3(void const *argument)
+{
     FILE *wave_file;
-    PWNout.period(1.0/400000.0);
-    while (game1 == false && game2 == false){
+    PWMout.period(1.0/400000.0);
+    while (game1 == false && game2 == false) {
         wave_file=fopen("/sd/MiiMenu.wav","r");
         waver.play(wave_file);
         fclose(wave_file);
     }
-    while (game1 == true && game2 == false){
+    while (game1 == true && game2 == false) {
         wave_file=fopen("/sd/tetris.wav","r");
         waver.play(wave_file);
         fclose(wave_file);
     }
-    while (game2 == true && game1 == false){
+    while (game2 == true && game1 == false) {
         wave_file=fopen("/sd/WiiPlayAirHockey.wav","r");
         waver.play(wave_file);
         fclose(wave_file);
     }
 }
 
-void thread4(void const *argument){
+void thread4(void const *argument)
+{
+    float x = 0.0;
     while(1) {
-        float x = 0.0;
         //get a new random number for PWM
         x = rand() / float(RAND_MAX);
         //add some exponential brightness scaling
         //for more of a fast flash effect
         x = x*x*x;
         Rgb = x;
-        rGb = x * dim;
-        rgB = x * dim;
+        rGb = x;
+        rgB = x;
         //fast update rate for welding flashes
         Thread::wait(20);
         //add a random pause between welds
-        if (rand() / float(RAND_MAX) > 0.97) {
+        if (rand() / float(RAND_MAX) > 0.95) {
             Rgb = 0;
             rGb = 0;
             rgB = 0;
             Thread::wait(4000.0 * rand() / float(RAND_MAX));
         }
+    }
 }
-int main() {
+int main()
+{
     Thread thread2(thread2);
     Thread thread3(thread3);
     Thread thread4(thread4);