Sound update

Dependencies:   4DGL-uLCD-SE Physac-MBED PinDetect SDFileSystem mbed-rtos mbed

Revision:
28:bccd14334bb9
Parent:
27:a09981ebd532
--- a/tetris/tetris.cpp	Thu Dec 08 18:42:16 2022 +0000
+++ b/tetris/tetris.cpp	Fri Dec 09 20:29:08 2022 +0000
@@ -214,6 +214,13 @@
                 while (mBoard.IsPossibleMovement(mGame.mPosX, mGame.mPosY, mGame.mPiece, mGame.mRotation)) { mGame.mPosY++; }
                 needErase=true;
                 mBoard.StorePiece (mGame.mPosX, mGame.mPosY - 1, mGame.mPiece, mGame.mRotation);
+                Rgb = 1;
+                rGb = 1;
+                rgB = 1;
+                Thread::wait(100);
+                Rgb = 0;
+                rGb = 0;
+                rgB = 0;
                 mGame.AddPoints(SinglePiecePoints);
                 int linesDeleted = mBoard.DeletePossibleLines ();
                 if(linesDeleted>0)
@@ -338,29 +345,29 @@
             rgB = 0;
             //Thread::wait(4000.0 * rand() / float(RAND_MAX));
         }*/
-        if (count % 10 == 0) {
-            if (Rgb == 1) {
-                Rgb = 0;
-                rGb = 1;
-                rgB = 0;
-            }
-            
-            else if (rGb == 1) {
-                Rgb = 0;
-                rGb = 0;
-                rgB = 1;
-            }
-             else if (rgB == 1) {
-                Rgb = 1;
-                rGb = 0;
-                rgB = 0;
-            } else if (Rgb == 0) {
-                Rgb = 0;
-                rGb = 1;
-                rgB = 0;
-            }
-        }
-        
-        count++;
+       // if (count % 10 == 0) {
+//            if (Rgb == 1) {
+//                Rgb = 0;
+//                rGb = 1;
+//                rgB = 0;
+//            }
+//            
+//            else if (rGb == 1) {
+//                Rgb = 0;
+//                rGb = 0;
+//                rgB = 1;
+//            }
+//             else if (rgB == 1) {
+//                Rgb = 1;
+//                rGb = 0;
+//                rgB = 0;
+//            } else if (Rgb == 0) {
+//                Rgb = 0;
+//                rGb = 1;
+//                rgB = 0;
+//            }
+//        }
+//        
+//        count++;
     }
 }