Sound update

Dependencies:   4DGL-uLCD-SE Physac-MBED PinDetect SDFileSystem mbed-rtos mbed

Revision:
16:6cf744b2623a
Parent:
12:5d913b57da7c
Child:
17:3517251daf96
--- a/main.cpp	Wed Nov 30 21:20:21 2022 +0000
+++ b/main.cpp	Wed Nov 30 21:43:44 2022 +0000
@@ -8,19 +8,20 @@
 #include "SDFileSystem.h"
 #include "uLCD_4DGL.h"
 
-//SDFileSystem sd(p5, p6, p7, p8, "sd"); // the pinout on the mbed Cool Components workshop board
+uLCD_4DGL uLCD(p9,p10,p30);
+BluefruitController blue(p13,p14);
+BusIn navSwitch(p15, p16, p17, p18, p19);
+
+SDFileSystem sd(p5, p6, p7, p8, "sd"); // the pinout on the mbed Cool Components workshop board
 
 DigitalOut myled(LED1);
 //AnalogOut DACout(p20);
-//PwmOut Rgb(p23);
-//PwmOut rGb(p24);
-//PwmOut rgB(p25);
-//PwmOut PWMout(p21);
+PwmOut Rgb(p23);
+PwmOut rGb(p24);
+PwmOut rgB(p25);
+PwmOut PWMout(p21);
 //wave_player waver(&DACout);
 
-uLCD_4DGL uLCD(p9,p10,p30);
-BluefruitController blue(p13,p14);
-
 
 volatile bool game1 = false;
 volatile bool game2 = false;
@@ -45,9 +46,11 @@
         fclose(wave_file);
     }
 }
+*/
 
 void thread4(void const *argument)
 {
+    /*
     float x = 0.0;
     while(1) {
         //get a new random number for PWM
@@ -68,17 +71,17 @@
             Thread::wait(4000.0 * rand() / float(RAND_MAX));
         }
     }
+    */
 }
-*/
+
 int main()
 {
     printf("Starting thread 2\r\n");
     game2 = true;
     Thread thread2(hockeyGame);    
     //Thread thread3(thread3);
-    //Thread thread4(thread4);
-    
-    printf("Blinking LED:\r\n");
+//    Thread thread4(thread4);
+
     while (true) {
         myled = 1;
         Thread::wait(500);